Add monsters

master
daret 2020-11-08 00:17:30 +01:00
parent a78e05f8b6
commit 4d06eaa848
80 changed files with 8539 additions and 0 deletions

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@ -131,6 +131,10 @@ origin https://codeberg.org/Hamlet/mobs_humans (fetch)
* master 673a63c [origin/master] Delete LICENSE.txt
Mod: mobs/mobs_humans
origin https://notabug.org/TenPlus1/mobs_monster.git (fetch)
* master 4018a5c [origin/master] Added spawn.lua check for custom mob spawns, example file included
Mod: mobs/mobs_monster
origin https://github.com/runsy/petz (fetch)
* master 1c03c2a [origin/master] get chcicken legs from chicken legs bucket
Mod: mobs/petz

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default
mobs
lucky_block?
toolranks?
intllib?

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Adds many types of monster.

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local S = mobs.intllib
-- Dirt Monster by PilzAdam
mobs:register_mob("mobs_monster:dirt_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 3,
hp_max = 27,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
jump = true,
drops = {
{name = "default:dirt", chance = 1, min = 0, max = 2},
},
water_damage = 1,
lava_damage = 5,
light_damage = 3,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:gray_dirt"
end
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {spawn_on},
min_light = 0,
max_light = 7,
chance = 6000,
active_object_count = 2,
min_height = 0,
day_toggle = false,
})
end
mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility

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local S = mobs.intllib
-- Dungeon Master by PilzAdam
mobs:register_mob("mobs_monster:dungeon_master", {
type = "monster",
passive = false,
damage = 6,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 12, -- shoot for 10 seconds
dogshoot_count2_max = 3, -- dogfight for 3 seconds
reach = 3,
shoot_interval = 2.2,
arrow = "mobs_monster:fireball",
shoot_offset = 1,
hp_min = 22,
hp_max = 45,
armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master2.png"},
{"mobs_dungeon_master3.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 1},
{name = "default:diamondblock", chance = 30, min = 0, max = 1},
},
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fear_height = 3,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
shoot_start = 36,
shoot_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone"},
max_light = 5,
chance = 9000,
active_object_count = 1,
max_height = -70,
})
end
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
-- fireball (weapon)
mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 7,
tail = 1,
tail_texture = "mobs_fireball.png",
tail_size = 10,
glow = 5,
expire = 0.1,
on_activate = function(self, staticdata, dtime_s)
-- make fireball indestructable
self.object:set_armor_groups({immortal = 1, fleshy = 100})
end,
-- if player has a good weapon with 7+ damage it can deflect fireball
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
if hitter and hitter:is_player() and tool_capabilities and dir then
local damage = tool_capabilities.damage_groups and
tool_capabilities.damage_groups.fleshy or 1
local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
if damage > 6 and tmp < 4 then
self.object:set_velocity({
x = dir.x * self.velocity,
y = dir.y * self.velocity,
z = dir.z * self.velocity,
})
end
end
end,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- node hit
hit_node = function(self, pos, node)
mobs:boom(self, pos, 1)
end
})
--minetest.override_item("default:obsidian", {on_blast = function() end})

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-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
dofile(path .. "intllib.lua")
mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_monster = true
input:close()
input = nil
end
-- Monsters
dofile(path .. "dirt_monster.lua") -- PilzAdam
dofile(path .. "dungeon_master.lua")
dofile(path .. "oerkki.lua")
dofile(path .. "sand_monster.lua")
dofile(path .. "stone_monster.lua")
dofile(path .. "tree_monster.lua")
dofile(path .. "lava_flan.lua") -- Zeg9
dofile(path .. "mese_monster.lua")
dofile(path .. "spider.lua") -- AspireMint
-- Load custom spawning
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
dofile(path .. "lucky_block.lua")
print (S("[MOD] Mobs Redo Monsters loaded"))

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-- Support for the old multi-load method
dofile(minetest.get_modpath("intllib").."/init.lua")

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local S = mobs.intllib
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
{"zmobs_lava_flan3.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
},
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
view_range = 10,
floats = 1,
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 8,
lava_damage = 0,
light_damage = 0,
immune_to = {
{"mobs:pick_lava", -2}, -- lava pick heals 2 health
},
fly_in = {"default:lava_source", "default:lava_flowing"},
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
},
on_die = function(self, pos)
local cod = self.cause_of_death or {}
local def = cod.node and minetest.registered_nodes[cod.node]
if def and def.groups and def.groups.water then
pos.y = pos.y + 1
mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
self.object:remove()
if math.random(4) == 1 then
mobs:add_mob(pos, {
name = "mobs_monster:obsidian_flan",
})
end
else
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "fire:basic_flame"})
end
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
self.object:remove()
end
end,
glow = 10,
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1500,
active_object_count = 1,
max_height = 0,
})
end
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
burntime = 80,
})
-- Lava Pick (digs and smelts at same time)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- does player exist?
if not digger then return end
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in pairs(drops) do
-- get cooked output of current drops
local stack = ItemStack(drop)
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {drop}
})
-- if we have cooked result then add to new list
if output
and output.item
and not output.item:is_empty() then
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
count = output.item:to_table().count,
})
)
else -- if not then return normal drops
table.insert(hot_drops, stack)
end
end
return old_handle_node_drops(pos, hot_drops, digger)
end
minetest.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
},
damage_groups = {fleshy = 6, fire = 1},
},
groups = {pickaxe = 1}
})
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
-- Add [toolranks] mod support if found
if minetest.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", {
original_description = "Lava Pickaxe",
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 0.5,
shoot_offset = 1.0,
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 30,
visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"mobs_obsidian_flan.png"},
},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan",
-- war_cry = "mobs_lavaflan",
},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
view_range = 10,
floats = 0,
drops = {
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
{name = "default:obsidian", chance = 3, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 8,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
}
})
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_obsidian_shard.png"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
if mobs_griefing == false or minetest.is_protected(pos, "") then
return
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
if def then
node = { name = node }
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
-- do not break obsidian or diamond blocks or unbreakable nodes
if (def.groups and def.groups.level and def.groups.level > 1)
or def.groups.unbreakable then
return
end
minetest.add_particlespawner({
amount = 32,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
minetest.set_node(pos, {name = "air"})
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
end
})

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
mobs.fireball.png was originally made by Sapier and edited by Benrob:
-- Animals Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
-- (c) Sapier
-- Contact sapier a t gmx net

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# German Translation for mobs_monster mod
# Deutsche Übersetzung der mobs_monster Mod
# last update: 2016/June/10
# Author: Xanthin
#dirtmonster.lua
Dirt Monster = Erdmonster
#dungeonmaster.lua
Dungeon Master = Kerkermeister
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen
#lava_flan.lua
Lava Flan = Lavaflan
Lava orb = Lavakugel
Lava Pickaxe = Lavaspitzhacke
#mese_monster.lua
Mese Monster = Mesemonster
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Sandmonster
#spider.lua
Spider = Spinne
Cobweb = Spinnennetz
#stonemonster.lua
Stone Monster = Steinmonster
#treemonster.lua
Tree Monster = Baummonster

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# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = Monstre de terre
#dungeonmaster.lua
Dungeon Master = Maître des donjons
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monstres' chargé
#lava_flan.lua
Lava Flan = Flan de lave
Lava orb = Orbe de lave
Lava Pickaxe = Pioche de lave
#mese_monster.lua
Mese Monster = Monstre de Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Monstre de sable
#spider.lua
Spider = Araignée
Cobweb = Toile d'arraignée
#stonemonster.lua
Stone Monster = Monstre de pierre
#treemonster.lua
Tree Monster = Monstre de bois

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# ITALIAN LOCALE FILE FOR THE MOBS MONSTER MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS MONSTER package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
#dirtmonster.lua
Dirt Monster = Mostro di terra
#dungeonmaster.lua
Dungeon Master = Padrone delle segrete
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' caricato
#lava_flan.lua
Lava Flan = Sformato di lava
Lava orb = Sfera di lava
Lava Pickaxe = Piccone di lava
#mese_monster.lua
Mese Monster = Mostro di mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Mostro di sabbia
#spider.lua
Spider = Ragno
Cobweb = Ragnatela
#stonemonster.lua
Stone Monster = Mostro di pietra
#treemonster.lua
Tree Monster = Albero mostro

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# textdomain:mobs_monster
Cobweb=Spinnennetz
Dirt Monster=Erdmonster
Dungeon Master=Kerkermeister
Lava Flan=Lavaflan
Lava Pickaxe=Lavaspitzhacke
Lava orb=Lavakugel
Mese Monster=Mesemonster
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Sandmonster
Spider=Spinne
Stone Monster=Steinmonster
Tree Monster=Baummonster

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# textdomain:mobs_monster
#Cobweb=
#Dirt Monster=
#Dungeon Master=
#Lava Flan=
#Lava Pickaxe=
#Lava orb=
#Mese Monster=
#Obsidian Flan=
#Oerkki=
#Sand Monster=
#Spider=
#Stone Monster=
#Tree Monster=

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# textdomain:mobs_monster
Cobweb=Toile d'arraignée
Dirt Monster=Monstre de terre
Dungeon Master=Maître des donjons
Lava Flan=Lave en gelée
Lava Pickaxe=Pioche de lave
Lava orb=Orbe de lave
Mese Monster=Monstre de mese
Obsidian Flan=Obsidienne en gelée
Oerkki=Oerkki
Sand Monster=Monstre de sable
Spider=Araignée
Stone Monster=Monstre de pierre
Tree Monster=Monstre de bois

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# textdomain:mobs_monster
Cobweb=Ragnatela
Dirt Monster=Mostro di terra
Dungeon Master=Padrone delle segrete
Lava Flan=Sformato di lava
Lava Pickaxe=Piccone di lava
Lava orb=Sfera di lava
Mese Monster=Mostro di mese
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Mostro di sabbia
Spider=Ragno
Stone Monster=Mostro di pietra
Tree Monster=Albero mostro

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# textdomain:mobs_monster
Cobweb=Sarang Labah-labah
Dirt Monster=Raksasa Tanah
Dungeon Master=Penjaga Kurungan Bawah Tanah
Lava Flan=Raksasa Lava
Lava Pickaxe=Beliung Lava
Lava orb=Bola Lava
Mese Monster=Raksasa Mese
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Raksasa Pasir
Spider=Labah-labah
Stone Monster=Raksasa Batu
Tree Monster=Raksasa Pokok

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# textdomain:mobs_monster
Cobweb=Örümcek ağı
Dirt Monster=Toprak Canavarı
Dungeon Master=Zindan başı
Lava Flan=Lav Flan
Lava Pickaxe=Lav kazması
Lava orb=Lav küre
Mese Monster=Mese Canavarı
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Kum Canavarı
Spider=Örümcek
Stone Monster=Taş Canavarı
Tree Monster=Ağaç Canavarı

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# textdomain:mobs_monster
Cobweb=蜘蛛网
Dirt Monster=泥土怪
Dungeon Master=地穴之主
Lava Flan=岩浆饼
Lava Pickaxe=岩浆镐
Lava orb=岩浆球
Mese Monster=黄石怪
#Obsidian Flan=
Oerkki=奥尔基
Sand Monster=沙怪
Spider=蜘蛛
Stone Monster=石头怪
Tree Monster=树怪

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# textdomain:mobs_monster
Cobweb=蜘蛛網
Dirt Monster=泥土怪
Dungeon Master=地穴之主
Lava Flan=岩漿餅
Lava Pickaxe=岩漿鎬
Lava orb=岩漿球
Mese Monster=黃石怪
#Obsidian Flan=
Oerkki=奧爾基
Sand Monster=沙怪
Spider=蜘蛛
Stone Monster=石頭怪
Tree Monster=樹怪

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# Malay translations of mobs_monster mod
# using template from 2016/June/10, translated on 2018/February/05
#dirtmonster.lua
Dirt Monster = Raksasa Tanah
#dungeonmaster.lua
Dungeon Master = Penjaga Kurungan Bawah Tanah
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MODS] Mobs Redo 'Monsters' telah dimuatkan
#lava_flan.lua
Lava Flan = Raksasa Lava
Lava orb = Bola Lava
Lava Pickaxe = Beliung Lava
#mese_monster.lua
Mese Monster = Raksasa Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Raksasa Pasir
#spider.lua
Spider = Labah-labah
Cobweb = Sarang Labah-labah
#stonemonster.lua
Stone Monster = Raksasa Batu
#treemonster.lua
Tree Monster = Raksasa Pokok

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# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster=
#dungeonmaster.lua
Dungeon Master=
#init.lua
[MOD] Mobs Redo 'Monsters' loaded=
#lava_flan.lua
Lava Flan=
Lava orb=
Lava Pickaxe=
Obsidian Flan=
#mese_monster.lua
Mese Monster=
#oerkki.lua
Oerkki=
#sandmonster.lua
Sand Monster=
#spider.lua
Spider=
Cobweb=
#stonemonster.lua
Stone Monster=
#treemonster.lua
Tree Monster=

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# Türkçe çeviri by Admicos
# Turkish translation by Admicos
# Son düzenleme: 26 Nisan 2017
# Last edit: 26 April 2017
#dirtmonster.lua
Dirt Monster = Toprak Canavarı
#dungeonmaster.lua
Dungeon Master = Zindan başı
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Canavarlar' yüklendi
#lava_flan.lua
Lava Flan = Lav Flan
Lava orb = Lav küre
Lava Pickaxe = Lav kazması
#mese_monster.lua
Mese Monster = Mese Canavarı
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Kum Canavarı
#spider.lua
Spider = Örümcek
Cobweb = Örümcek ağı
#stonemonster.lua
Stone Monster = Taş Canavarı
#treemonster.lua
Tree Monster = Ağaç Canavarı

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# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模组] Mobs Redo 'Monsters' 已加载
#lava_flan.lua
Lava Flan = 岩浆饼
Lava orb = 岩浆球
Lava Pickaxe = 岩浆镐
Obsidian Flan = 黑耀石饼
#mese_monster.lua
Mese Monster = 黄石怪
#oerkki.lua
Oerkki = 奥尔基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛网
#stonemonster.lua
Stone Monster = 石头怪
#treemonster.lua
Tree Monster = 树怪

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# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模組] Mobs Redo 'Monsters' 已加載
#lava_flan.lua
Lava Flan = 岩漿餅
Lava orb = 岩漿球
Lava Pickaxe = 岩漿鎬
Obsidian Flan = 黑耀石餅
#mese_monster.lua
Mese Monster = 黃石怪
#oerkki.lua
Oerkki = 奧爾基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛網
#stonemonster.lua
Stone Monster = 石頭怪
#treemonster.lua
Tree Monster = 樹怪

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if minetest.get_modpath("lucky_block") then
local web = {name = "mobs:cobweb"}
local web_trap = {
size = {x = 3, y = 3, z = 3},
data = {
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
web, web, web,
},
}
lucky_block:add_schematics({
{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
})
lucky_block:add_blocks({
{"sch", "webtrap", 1, true},
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
{"spw", "mobs:sand_monster", 3},
{"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"},
{"spw", "mobs:dirt_monster", 3},
{"spw", "mobs:tree_monster", 3},
{"spw", "mobs:oerkki", 3},
{"exp"},
{"spw", "mobs:spider", 5},
{"spw", "mobs:mese_monster", 2},
{"spw", "mobs:lava_flan", 3},
{"nod", "default:chest", 0, {
{name = "mobs:lava_orb", max = 1}}},
})
end

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local S = mobs.intllib
-- Mese Monster by Zeg9
mobs:register_mob("mobs_monster:mese_monster", {
type = "monster",
passive = false,
damage = 3,
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_monster:mese_arrow",
shoot_offset = 2,
hp_min = 10,
hp_max = 25,
armor = 80,
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
blood_texture = "default_mese_crystal_fragment.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
stepheight = 2.1,
drops = {
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
},
water_damage = 1,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
})
end
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:mese_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
--textures = {"default:mese_crystal_fragment"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})

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name = mobs_monster

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local S = mobs.intllib
-- Oerkki by PilzAdam
mobs:register_mob("mobs_monster:oerkki", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 4,
hp_min = 8,
hp_max = 34,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.b3d",
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
},
walk_velocity = 1,
run_velocity = 3,
view_range = 10,
jump = true,
drops = {
{name = "default:obsidian", chance = 3, min = 0, max = 2},
{name = "default:gold_lump", chance = 2, min = 0, max = 2},
},
water_damage = 2,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
replace_rate = 5,
replace_what = {"default:torch"},
replace_with = "air",
replace_offset = -1,
immune_to = {
{"default:sword_wood", 0}, -- no damage
{"default:gold_lump", -10}, -- heals by 10 points
},
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:oerkki",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
max_height = -10,
})
end
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity

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MONSTER MOBS
Dirt Monster
- Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed.
Dungeon Master
- Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed.
Lava Flan
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
Mese Monster
- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed.
Oerkki
- Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
Sand Monster
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
Spiders
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
Stone Monster
- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.
Tree Monster
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three.
Lucky Blocks: 11

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local S = mobs.intllib
-- custom particle effects
local effect = function(
pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
max_size = max_size or 1
gravity = gravity or -10
glow = glow or 0
minetest.add_particlespawner({
amount = amount,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -radius, y = -radius, z = -radius},
maxvel = {x = radius, y = radius, z = radius},
minacc = {x = 0, y = gravity, z = 0},
maxacc = {x = -20, y = gravity, z = 15},
minexptime = 0.1,
maxexptime = 1,
minsize = min_size,
maxsize = max_size,
texture = texture,
glow = glow,
})
end
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
--specific_attack = {"player", "mobs_npc:npc"},
reach = 2,
damage = 1,
hp_min = 4,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
blood_texture = "default_desert_sand.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 8, --15
jump = true,
floats = 0,
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
immune_to = {
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
{"default:shovel_stone", 3},
{"default:shovel_bronze", 4},
{"default:shovel_steel", 4},
{"default:shovel_mese", 5},
{"default:shovel_diamond", 7},
},
--[[
custom_attack = function(self, p)
local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand")
end,
]]
on_die = function(self, pos)
pos.y = pos.y + 0.5
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
pos.y = pos.y + 0.25
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
end,
--[[
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "default:sand" then
self.owner = name
self.type = "npc"
mobs:force_capture(self, clicker)
end
end,
]]
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
end
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility

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--[[ Spawn Template, defaults to values shown if line not provided
mobs:spawn({
name = "",
- Name of mob, must be provided e.g. "mymod:my_mob"
nodes = {"group:soil, "group:stone"},
- Nodes to spawn on top of.
neighbors = {"air"},
- Nodes to spawn beside.
min_light = 0,
- Minimum light level.
max_light = 15,
- Maximum light level, 15 is sunlight only.
interval = 30,
- Spawn interval in seconds.
chance = 5000,
- Spawn chance, 1 in every 5000 nodes.
active_object_count = 1,
- Active mobs of this type in area.
min_height = -31000,
- Minimum height level.
max_height = 31000,
- Maximum height level.
day_toggle = nil,
- Daytime toggle, true to spawn during day, false for night, nil for both
on_spawn = nil,
- On spawn function to run when mob spawns in world
on_map_load = nil,
- On map load, when true mob only spawns in newly generated map areas
})
]]--
-- Dirt Monster
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {"default:dirt_with_grass"},
min_light = 0,
max_light = 7,
chance = 6000,
active_object_count = 2,
min_height = 0,
day_toggle = false,
})
-- Dungeon Master
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone"},
max_light = 5,
chance = 9000,
active_object_count = 1,
max_height = -70,
})
-- Lava Flan
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1500,
active_object_count = 1,
max_height = 0,
})
-- Mese Monster
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
})
-- Oerkki
mobs:spawn({
name = "mobs_monster:oerkki",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
max_height = -10,
})
-- Sand Monster
mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
-- Spider (above ground)
mobs:spawn({
name = "mobs_monster:spider",
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
-- Spider (below ground)
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
-- Stone Monster
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_light = 7,
chance = 7000,
max_height = 0,
})
-- Tree Monster
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})

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local S = mobs.intllib
local get_velocity = function(self)
local v = self.object:get_velocity()
-- sanity check
if not v then return 0 end
return (v.x * v.x + v.z * v.z) ^ 0.5
end
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.b3d",
textures = {
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
{"mobs_spider_crystal.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
end
return true -- run only once, false/nil runs every activation
end,
-- custom function to make spiders climb vertical facings
do_custom = function(self, dtime)
-- quarter second timer
self.spider_timer = (self.spider_timer or 0) + dtime
if self.spider_timer < 0.25 then
return
end
self.spider_timer = 0
-- need to be stopped to go onwards
if get_velocity(self) > 0.5 then
self.disable_falling = nil
return
end
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
-- sanity check
if not yaw then return end
pos.y = pos.y + self.collisionbox[2] - 0.2
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
local nod = minetest.get_node_or_nil({
x = pos.x + dir_x,
y = pos.y + 0.5,
z = pos.z + dir_z
})
-- get current velocity
local v = self.object:get_velocity()
-- can only climb solid facings
if not nod or not minetest.registered_nodes[nod.name]
or not minetest.registered_nodes[nod.name].walkable then
self.disable_falling = nil
v.y = 0
self.object:set_velocity(v)
return
end
--print ("----", nod.name, self.disable_falling, dtime)
-- turn off falling if attached to facing
self.disable_falling = true
-- move up facing
v.x = 0 ; v.y = 0
v.y = self.jump_height
mobs:set_animation(self, "jump")
self.object:set_velocity(v)
end,
-- make spiders jump at you on attack
custom_attack = function(self, pos)
local vel = self.object:get_velocity()
self.object:set_velocity({
x = vel.x * self.run_velocity,
y = self.jump_height * 1.5,
z = vel.z * self.run_velocity
})
self.pausetimer = 0.5
return true -- continue rest of attack function
end
})
if not mobs.custom_spawn_monster then
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
end
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
-- cobweb
minetest.register_node(":mobs:cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
visual_scale = 1.2,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:cobweb",
liquid_alternative_source = "mobs:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy = 1, disable_jump = 1},
drop = "farming:string",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "mobs:cobweb",
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
}
})

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@ -0,0 +1,79 @@
local S = mobs.intllib
-- Stone Monster by PilzAdam
mobs:register_mob("mobs_monster:stone_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 3,
hp_min = 12,
hp_max = 35,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
{"mobs_stone_monster2.png"}, -- by AMMOnym
},
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
walk_velocity = 1,
run_velocity = 2,
jump_height = 0,
stepheight = 1.1,
floats = 0,
view_range = 10,
drops = {
{name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
{"default:pick_stone", 4}, -- picks deal more damage to stone monster
{"default:pick_bronze", 5},
{"default:pick_steel", 5},
{"default:pick_mese", 6},
{"default:pick_diamond", 7},
},
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_light = 7,
chance = 7000,
max_height = 0,
})
end
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility

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@ -0,0 +1,85 @@
local S = mobs.intllib
-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs_monster:tree_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
--specific_attack = {"player", "mobs_animal:chicken"},
reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
textures = {
{"mobs_tree_monster.png"},
{"mobs_tree_monster2.png"},
},
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "default:stick", chance = 1, min = 0, max = 2},
{name = "default:sapling", chance = 2, min = 0, max = 2},
{name = "default:junglesapling", chance = 3, min = 0, max = 2},
{name = "default:apple", chance = 4, min = 1, max = 2},
},
water_damage = 0,
lava_damage = 0,
light_damage = 2,
fall_damage = 0,
immune_to = {
{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
{"default:axe_stone", 4}, -- axes deal more damage to tree monster
{"default:axe_bronze", 5},
{"default:axe_steel", 5},
{"default:axe_mese", 7},
{"default:axe_diamond", 9},
{"default:sapling", -5}, -- default and jungle saplings heal
{"default:junglesapling", -5},
-- {"all", 0}, -- only weapons on list deal damage
},
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})
end
mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility

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@ -7,3 +7,4 @@ petz - nice animals
mobs_ghost_redo - ghost
water_life - water animals
goblins - underground mobs
mobs_monster - monsters