Comment update
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[GUI]
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# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
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# available. You can choose between the default progress-bar-like bars and the good
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# old statbars like you know from vanilla Minetest.
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# These values are possible:
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# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
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# (current, maximum), and an icon. These bars usually convey the most
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# information. This is the default and recommended value.
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# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
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# half-symbols. Those bars represent the vague ratio between
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# the current value and the maximum value. 1 half-symbol stands for
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# approximately 5% of the maximum value.
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# - statbar_modern: Like the classic statbar, but also supports background images, this
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# kind of statbar may be considered to be more user-friendly than the
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# classic statbar. This bar type closely resembles the mod
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# “Better HUD” [hud] by BlockMen.
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# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
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# available. You can choose between the default progress-bar-like bars and the good
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# old statbars like you know from vanilla Minetest.
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# These values are possible:
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# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
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# (current, maximum), and an icon. These bars usually convey the most
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# information. This is the default and recommended value.
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# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
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# half-symbols. Those bars represent the vague ratio between
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# the current value and the maximum value. 1 half-symbol stands for
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# approximately 5% of the maximum value.
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# - statbar_modern: Like the classic statbar, but also supports background images, this
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# kind of statbar may be considered to be more user-friendly than the
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# classic statbar. This bar type closely resembles the mod
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# “Better HUD” [hud] by BlockMen.
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hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
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# By default the mod uses the bread from the farming mod
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# as hunger indicator. This value allows to change it to
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# any valid texture.
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# hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png
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# hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png
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# hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png
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# By default the mod uses the bread from the farming mod
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# as hunger indicator. This value allows to change it to
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# any valid texture.
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# hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png
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# hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png
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# hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png
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hunger_ng_hunger_bar_image (Hunger bar image) string petz_roasted_chicken_legs.png
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# The progressive mode shows recipes you can craft from items you ever had in your inventory.
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# The progressive mode shows recipes you can craft from items you ever had in your inventory.
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craftguide_progressive_mode (Learn crafting recipes progressively) bool true
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[Liquid]
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#Makes water limited (it doesn't spawn new source blocks any more) and causes
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#water blocks to move dynamically
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#Makes water limited (it doesn't spawn new source blocks any more) and causes
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#water blocks to move dynamically
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dynamic_liquid_water (Dynamic water) bool true
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#Causes river water blocks to move dynamically. Use caution when using this
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#with the "valleys" mapgen, the streams generated by that mapgen have elevation
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#changes and can make a mess if their water moves downhill uncontrolled.
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#Causes river water blocks to move dynamically. Use caution when using this
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#with the "valleys" mapgen, the streams generated by that mapgen have elevation
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#changes and can make a mess if their water moves downhill uncontrolled.
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dynamic_liquid_river_water (Dynamic river water) bool false
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#Causes lava blocks to move dynamically
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#Causes lava blocks to move dynamically
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dynamic_liquid_lava (Dynamic lava) bool true
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