diff --git a/settingtypes.txt b/settingtypes.txt index e0acf91..959e48d 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -1,43 +1,43 @@ [GUI] - # Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles - # available. You can choose between the default progress-bar-like bars and the good - # old statbars like you know from vanilla Minetest. - # These values are possible: - # - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value - # (current, maximum), and an icon. These bars usually convey the most - # information. This is the default and recommended value. - # - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 - # half-symbols. Those bars represent the vague ratio between - # the current value and the maximum value. 1 half-symbol stands for - # approximately 5% of the maximum value. - # - statbar_modern: Like the classic statbar, but also supports background images, this - # kind of statbar may be considered to be more user-friendly than the - # classic statbar. This bar type closely resembles the mod - # “Better HUD” [hud] by BlockMen. +# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles +# available. You can choose between the default progress-bar-like bars and the good +# old statbars like you know from vanilla Minetest. +# These values are possible: +# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value +# (current, maximum), and an icon. These bars usually convey the most +# information. This is the default and recommended value. +# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 +# half-symbols. Those bars represent the vague ratio between +# the current value and the maximum value. 1 half-symbol stands for +# approximately 5% of the maximum value. +# - statbar_modern: Like the classic statbar, but also supports background images, this +# kind of statbar may be considered to be more user-friendly than the +# classic statbar. This bar type closely resembles the mod +# “Better HUD” [hud] by BlockMen. hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern - # By default the mod uses the bread from the farming mod - # as hunger indicator. This value allows to change it to - # any valid texture. - # hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png - # hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png - # hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png +# By default the mod uses the bread from the farming mod +# as hunger indicator. This value allows to change it to +# any valid texture. +# hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png +# hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png +# hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png hunger_ng_hunger_bar_image (Hunger bar image) string petz_roasted_chicken_legs.png - # The progressive mode shows recipes you can craft from items you ever had in your inventory. +# The progressive mode shows recipes you can craft from items you ever had in your inventory. craftguide_progressive_mode (Learn crafting recipes progressively) bool true [Liquid] - #Makes water limited (it doesn't spawn new source blocks any more) and causes - #water blocks to move dynamically +#Makes water limited (it doesn't spawn new source blocks any more) and causes +#water blocks to move dynamically dynamic_liquid_water (Dynamic water) bool true - #Causes river water blocks to move dynamically. Use caution when using this - #with the "valleys" mapgen, the streams generated by that mapgen have elevation - #changes and can make a mess if their water moves downhill uncontrolled. +#Causes river water blocks to move dynamically. Use caution when using this +#with the "valleys" mapgen, the streams generated by that mapgen have elevation +#changes and can make a mess if their water moves downhill uncontrolled. dynamic_liquid_river_water (Dynamic river water) bool false - #Causes lava blocks to move dynamically +#Causes lava blocks to move dynamically dynamic_liquid_lava (Dynamic lava) bool true