luanti_3d_items/ingots.lua
Christian Sirolli 96cd566cc6
stuff
2024-12-26 16:27:33 -05:00

28 lines
789 B
Lua

-- GENERATED CODE
-- Node Box Editor, version 0.9.0
-- Namespace: test
local ingots = {
'steel', 'copper', 'tin', 'bronze', 'gold'
}
for _, ingot in ipairs(ingots) do
local tile = "default_"..ingot.."_block.png"
local og_def = core.registered_items["default:" .. ingot .. '_ingot']
minetest.register_node(":default:" .. ingot .. '_ingot', {
description = og_def.description,
tiles = { tile, tile, tile, tile, tile, tile, },
drawtype = "nodebox",
paramtype = "light",
inventory_image = og_def.inventory_image,
node_box = {
type = "fixed",
fixed = {
{ -0.375, -0.5, -0.1875, 0.375, -0.3125, 0.1875 }, -- NodeBox1
{ -0.3125, -0.3125, -0.125, 0.3125, -0.25, 0.125 }, -- NodeBox6
}
},
groups = { cracky = 3, level = 2, falling_node = 1 },
})
end