minetest-armor/init.lua
2012-09-17 19:01:06 +09:30

81 lines
2.5 KiB
Lua

--[[
Armor for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Source Code: https://github.com/cornernote/minetest-particles
License: GPLv3
]]--
-- load api
dofile(minetest.get_modpath("armor").."/api.lua")
-- add inventory_plus page
inventory_plus.pages["armor"] = "Armor"
-- get_formspec
local get_formspec = function(player,page)
return "size[8,7.5]"
.."button[0,0;2,0.5;main;Back]"
.."list[current_player;main;0,3.5;8,4;]"
.."list[detached:"..player:get_player_name().."_armor;armor_helmet;3,0;1,1;]"
.."list[detached:"..player:get_player_name().."_armor;armor_chest;3,1;1,1;]"
.."list[detached:"..player:get_player_name().."_armor;armor_boots;3,2;1,1;]"
.."list[detached:"..player:get_player_name().."_armor;armor_shield;5,1;1,1;]"
.."image[4,0.5;1,2;player.png]"
end
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.armor then
inventory_plus.set_inventory_formspec(player, get_formspec(player,"armor"))
return
end
end)
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local armor_inv = minetest.create_detached_inventory(player:get_player_name().."_armor",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor.set_armor_groups(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor.set_armor_groups(player)
end,
allow_put = function(inv, listname, index, stack, player)
if inv:is_empty(listname) and armor.get_armor_level(stack,listname) then
return 1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
for _,v in ipairs({"boots","chest","helmet","shield"}) do
local armor = "armor_"..v
player_inv:set_size(armor, 1)
armor_inv:set_size(armor, 1)
armor_inv:set_stack(armor,1,player_inv:get_stack(armor,1))
end
armor.set_armor_groups(player)
end)
-- register armors
local armors = {
{name="wood",label="Wooden",material="default:wood",level=3},
{name="steel",label="Steel",material="default:steel_ingot",level=2},
{name="mese",label="Mese",material="default:mese",level=1},
}
for _,params in pairs(armors) do
armor.register_armor("armor",params.name,params.label,params.material,params.level)
end