81 lines
2.5 KiB
Lua
81 lines
2.5 KiB
Lua
--[[
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Armor for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-particles
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License: GPLv3
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]]--
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-- load api
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dofile(minetest.get_modpath("armor").."/api.lua")
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-- add inventory_plus page
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inventory_plus.pages["armor"] = "Armor"
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-- get_formspec
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local get_formspec = function(player,page)
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return "size[8,7.5]"
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.."button[0,0;2,0.5;main;Back]"
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.."list[current_player;main;0,3.5;8,4;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_helmet;3,0;1,1;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_chest;3,1;1,1;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_boots;3,2;1,1;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_shield;5,1;1,1;]"
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.."image[4,0.5;1,2;player.png]"
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end
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.armor then
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inventory_plus.set_inventory_formspec(player, get_formspec(player,"armor"))
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return
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end
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end)
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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local player_inv = player:get_inventory()
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local armor_inv = minetest.create_detached_inventory(player:get_player_name().."_armor",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor.set_armor_groups(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor.set_armor_groups(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if inv:is_empty(listname) and armor.get_armor_level(stack,listname) then
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return 1
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else
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return 0
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end
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end,
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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})
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for _,v in ipairs({"boots","chest","helmet","shield"}) do
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local armor = "armor_"..v
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player_inv:set_size(armor, 1)
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armor_inv:set_size(armor, 1)
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armor_inv:set_stack(armor,1,player_inv:get_stack(armor,1))
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end
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armor.set_armor_groups(player)
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end)
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-- register armors
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local armors = {
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{name="wood",label="Wooden",material="default:wood",level=3},
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{name="steel",label="Steel",material="default:steel_ingot",level=2},
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{name="mese",label="Mese",material="default:mese",level=1},
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}
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for _,params in pairs(armors) do
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armor.register_armor("armor",params.name,params.label,params.material,params.level)
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end
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