--[[ Armor for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell Source Code: https://github.com/cornernote/minetest-particles License: GPLv3 ]]-- -- load api dofile(minetest.get_modpath("armor").."/api.lua") -- add inventory_plus page inventory_plus.pages["armor"] = "Armor" -- get_formspec local get_formspec = function(player,page) return "size[8,7.5]" .."button[0,0;2,0.5;main;Back]" .."list[current_player;main;0,3.5;8,4;]" .."list[detached:"..player:get_player_name().."_armor;armor_helmet;3,0;1,1;]" .."list[detached:"..player:get_player_name().."_armor;armor_chest;3,1;1,1;]" .."list[detached:"..player:get_player_name().."_armor;armor_boots;3,2;1,1;]" .."list[detached:"..player:get_player_name().."_armor;armor_shield;5,1;1,1;]" .."image[4,0.5;1,2;player.png]" end -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.armor then inventory_plus.set_inventory_formspec(player, get_formspec(player,"armor")) return end end) -- register_on_joinplayer minetest.register_on_joinplayer(function(player) local player_inv = player:get_inventory() local armor_inv = minetest.create_detached_inventory(player:get_player_name().."_armor",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) armor.set_armor_groups(player) end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, nil) armor.set_armor_groups(player) end, allow_put = function(inv, listname, index, stack, player) if inv:is_empty(listname) and armor.get_armor_level(stack,listname) then return 1 else return 0 end end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) for _,v in ipairs({"boots","chest","helmet","shield"}) do local armor = "armor_"..v player_inv:set_size(armor, 1) armor_inv:set_size(armor, 1) armor_inv:set_stack(armor,1,player_inv:get_stack(armor,1)) end armor.set_armor_groups(player) end) -- register armors local armors = { {name="wood",label="Wooden",material="default:wood",level=3}, {name="steel",label="Steel",material="default:steel_ingot",level=2}, {name="mese",label="Mese",material="default:mese",level=1}, } for _,params in pairs(armors) do armor.register_armor("armor",params.name,params.label,params.material,params.level) end