83 lines
2.5 KiB
Markdown
83 lines
2.5 KiB
Markdown
Buildat - A minecraftlike with vast extendability.
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==================================================
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Buildat doesn't actually even implement a minecraftlike by default. It just
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provides a lot of useful machinery for doing just that, with immense modding
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capabilities.
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It wraps a safe subset of Polycode's Lua API in a whitelisting Lua sandbox on
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the client side and runs runtime-compiled C++ modules on the server side.
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Go ahead and write some modules and extensions, maybe the minecraftlike will
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exist in the near future!
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Further reading: design.txt, conventions.txt
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Buildat Linux How-To
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====================
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Install dependencies for Polycode (replace with however your package manager works)
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-------------------------------------------------------------------------------------
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$ sudo yum install python-ply boost-devel
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$ sudo apt-get install python-ply libsdl-dev freeglut3-dev libboost-dev
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Get and build Polycode
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------------------------
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$ git clone https://github.com/ivansafrin/Polycode.git
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$ cd Polycode
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At the moment (2014-09-19) BuildLinux.sh is so outdated that it is unusable:
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$ wget https://raw.githubusercontent.com/celeron55/Polycode/b7e729e2be26b75ae0922f61cb56df3d6e98b86d/BuildLinux.sh -O BuildLinuxFixed.sh
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$ sh BuildLinuxFixed.sh -j4 # -j<n> selects number of threads for compilation
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To make sure Polycode was built and is fully working, try running the Polycode IDE:
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$ cd IDE/Build/Linux/Build
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$ ./Polycode
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Build Buildat
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---------------
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$ cd $wherever_buildat_is # Preferably ../buildat from Polycode
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$ mkdir Build # Capital B is a good idea so it stays out of the way in tabcomplete
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$ cd Build
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$ cmake .. -DCMAKE_BUILD_TYPE=Debug -DPOLYCODE_ROOT_DIR=../../Polycode
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$ make -j4
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Run Buildat
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-------------
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Terminal 1:
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$ $wherever_buildat_is/Build
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$ bin/buildat_server -m ../test/testmodules
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Terminal 2:
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$ $wherever_buildat_is/Build
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$ bin/buildat_client -s localhost -p ../../Polycode
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Modify something and see stuff happen
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---------------------------------------
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Edit something and then restart the client (CTRL+C in terminal 2):
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$ cd $wherever_buildat_is
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$ vim test/testmodules/minigame/client_lua/init.lua
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$ vim test/testmodules/minigame/minigame.cppp
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$ vim builtin/network/network.cpp
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Buildat Windows How-To
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======================
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Umm... well, you need to first port some stuff. Try building it and see what
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happens. Then fix it and make a pull request.
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You probably want to use MinGW or Clang in order to bundle the compiler with the
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end result.
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