Perttu Ahola
|
ced7361400
|
CMakeLists.txt, server/state: Use buildat core library on the client too
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
d7394fd89e
|
interface/mesh: Threadable voxel geometry generation
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
8ae06bea14
|
interface/mesh,atlas,voxel: Split geometry and physics generation into threadable and non-threadable parts
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
f13839a270
|
builtin/voxelworld: Load a small region for faster testing
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
1d8c7c8e3f
|
interface/mesh: namespace interface -> namespace interface::mesh
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
b24190810f
|
impl/mesh: set_voxel_physics_boxes(): Create temporary boxes first to separate the process into threadable and non-threadable parts
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
a8196cf3db
|
games/digger: Faster and less cramped map generation
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
bb07809f2a
|
games/digger: Mouse button 3 places voxels, instead of button 1
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
34bbb085a9
|
doc/todo
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
792162a0c1
|
builtin/voxelworld: A bit less time per frame for node updates
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
4e6e3a423d
|
impl/mesh.cpp: Align LOD geometry too
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
2545485079
|
impl/mesh.cpp: Align integer coordinates to centers of voxels
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
d40cf52ee9
|
Fix coding style
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
dc84869464
|
util/extra_cpp_style.py: Handle more cases
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
f64adf35d6
|
Fix coding style
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
ad528c2443
|
util/codestyle.sh: Fix uncrustify's parameter lambda comment indentation using sed
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
03cfa56831
|
util/uncrusfity.cfg: indent_cmt_with_tabs = true -> false; this isn't ideal but it's still better than the alternative
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
12465d8e3b
|
everything: voxelworld::Interface::set_voxel() and everything from there to updating geometry and physics on the client
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
8f196bb0e6
|
client/main, server/main: -L redirects log to a specified file
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
ef8237e265
|
server/state: Add server::State::handle_events to Urho3D profiler
|
2014-10-21 18:19:25 +03:00 |
|
Perttu Ahola
|
a6e77fab36
|
doc/design.txt: The issue about user variable updates
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
29add321de
|
extensions/urho3d/safe_events.lua: Add some mouse events
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
84ce4ad2d1
|
builtin/voxelworld: set_voxel() and some kind of dumb reload handling
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
9ece9020e0
|
builtin/voxelworld: Fix lazy physics updates
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
74c835a077
|
games/digger: Back to previous player size
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
ed741ed353
|
games/digger: Fix flying trees
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
6967ff6c9f
|
client, builtin/voxelworld: Add voxelworld updates to profiler
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
f412ac256d
|
builtin/voxelworld: Lazy node physics update
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
1805a3e02f
|
builtin/voxelworld, games/digger: Speed up voxelworld::Interface::set_voxel() by various means
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
f052367b0c
|
doc
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
dbd7e793f7
|
builtin/loader: Don't try to load files in main module path as modules
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
be1bd720be
|
LOD stuff: Tune weights and add 4 -> clip out trigger
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
b3d4e928f0
|
doc
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
a905b7ed05
|
games/digger: 2x higher player with rouching
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
29c9515d15
|
games/digger: Switch back to old starting direction
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
9270fd43c0
|
doc
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
bed240bc89
|
LOD stuff: Switch default LOD_DISTANCE from 100 to 80 to get more FPS
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
110812af6c
|
LOD stuff
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
503a83ea72
|
games/digger, builtin/voxelworld: add leaves.png; change grass.png
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
a54ab428ba
|
games/digger/main/main.cpp: Generate trees and wider terrain
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
fee49fc938
|
extensions/urho3d/safe_classes.lua: Quaternion
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
33a9c146b5
|
games/digger/main: Generate a spherical hole in the ground
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
125bbd8fae
|
builtin/voxelworld: Clear voxel geometry and physics boxes when camera moves far from them
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
d19ec84717
|
lua_bindings, client/api: clear_voxel_geometry, clear_voxel_physics_boxes
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
1728d15b43
|
builtin/voxelworld: Remove slow Lua implementation of SpatialUpdateQueue and use higher max_operations
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
abad1e0e2f
|
lua_bindings/spatial_update_queue: Initial half-working version
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
a2890529bf
|
Very ugly LOD mechanism
|
2014-10-21 18:19:24 +03:00 |
|
Perttu Ahola
|
9ca7697f7e
|
client, sandbox_test: Make things toggleable via F10 instead of just being launchable
|
2014-10-21 18:19:23 +03:00 |
|
Perttu Ahola
|
6115d92f3f
|
builtin/voxelworld, games/digger: WIP
|
2014-10-21 18:19:23 +03:00 |
|
Perttu Ahola
|
6d26d3144d
|
extensions/urho3d: Scene:GetNode()
|
2014-10-21 18:19:23 +03:00 |
|