501 Commits

Author SHA1 Message Date
Perttu Ahola
bed240bc89 LOD stuff: Switch default LOD_DISTANCE from 100 to 80 to get more FPS 2014-10-21 18:19:24 +03:00
Perttu Ahola
110812af6c LOD stuff 2014-10-21 18:19:24 +03:00
Perttu Ahola
503a83ea72 games/digger, builtin/voxelworld: add leaves.png; change grass.png 2014-10-21 18:19:24 +03:00
Perttu Ahola
a54ab428ba games/digger/main/main.cpp: Generate trees and wider terrain 2014-10-21 18:19:24 +03:00
Perttu Ahola
fee49fc938 extensions/urho3d/safe_classes.lua: Quaternion 2014-10-21 18:19:24 +03:00
Perttu Ahola
33a9c146b5 games/digger/main: Generate a spherical hole in the ground 2014-10-21 18:19:24 +03:00
Perttu Ahola
125bbd8fae builtin/voxelworld: Clear voxel geometry and physics boxes when camera moves far from them 2014-10-21 18:19:24 +03:00
Perttu Ahola
d19ec84717 lua_bindings, client/api: clear_voxel_geometry, clear_voxel_physics_boxes 2014-10-21 18:19:24 +03:00
Perttu Ahola
1728d15b43 builtin/voxelworld: Remove slow Lua implementation of SpatialUpdateQueue and use higher max_operations 2014-10-21 18:19:24 +03:00
Perttu Ahola
abad1e0e2f lua_bindings/spatial_update_queue: Initial half-working version 2014-10-21 18:19:24 +03:00
Perttu Ahola
a2890529bf Very ugly LOD mechanism 2014-10-21 18:19:24 +03:00
Perttu Ahola
9ca7697f7e client, sandbox_test: Make things toggleable via F10 instead of just being launchable 2014-10-21 18:19:23 +03:00
Perttu Ahola
6115d92f3f builtin/voxelworld, games/digger: WIP 2014-10-21 18:19:23 +03:00
Perttu Ahola
6d26d3144d extensions/urho3d: Scene:GetNode() 2014-10-21 18:19:23 +03:00
Perttu Ahola
a32bf7ccf3 client/api: IntVector3 -> Vector3 2014-10-21 18:19:23 +03:00
Perttu Ahola
d3440d171a server/main: Tick server at physics FPS (which is 30) 2014-10-21 18:19:23 +03:00
Perttu Ahola
27c72d707c server/state: Set some PhysicsWorld parameters 2014-10-21 18:19:23 +03:00
Perttu Ahola
e42cd2a600 server/main: Log Urho3D profiler output: Less braindead timing 2014-10-21 18:19:23 +03:00
Perttu Ahola
541a7fc70a server/main: Log Urho3D profiler output 2014-10-21 18:19:23 +03:00
Perttu Ahola
b85cc010bd client: buildat.get_time_us() 2014-10-21 18:19:23 +03:00
Perttu Ahola
73a7dc9345 builtin/voxelworld/client_lua/module.lua: Move stuff from old queue to new queue one portion at a time to keep a steady framerate 2014-10-21 18:19:23 +03:00
Perttu Ahola
e8e7fa63dd builtin/voxelworld/client_lua/module.lua: Optimize spatial update prioritization queue 2014-10-21 18:19:23 +03:00
Perttu Ahola
93661819b3 games/digger/main: Delay setting player's mass so that it's possible to wait for the world to load before dropping into it 2014-10-21 18:19:23 +03:00
Perttu Ahola
4c72b310f4 impl/mesh: Add collision shapes as local components as they are useless on the client when added by the server 2014-10-21 18:19:23 +03:00
Perttu Ahola
333e7749b1 games/digger/main: Make code thread-safe 2014-10-21 18:19:23 +03:00
Perttu Ahola
9d463c7319 builtin/voxelworld: WIP 2014-10-21 18:19:23 +03:00
Perttu Ahola
edb1008f80 builtin/voxelworld, impl/mesh,voxel: Remove TextureAtlasRegistry from VoxelRegistry 2014-10-21 18:19:23 +03:00
Perttu Ahola
6a82e1fee7 builtin/voxelworld: WIP: Set player direction 2014-10-21 18:19:23 +03:00
Perttu Ahola
dbbcbf4e51 builtin/voxelworld: WIP 2014-10-21 18:19:23 +03:00
Perttu Ahola
0b76e363bd builtin/voxelworld: WIP: Separate buildat.set_voxel_physics_boxes() 2014-10-21 18:19:23 +03:00
Perttu Ahola
5a8679b7e1 builtin/voxelworld: WIP: 24x24x24 chunks, set ambient color explicitly 2014-10-21 18:19:23 +03:00
Perttu Ahola
ada3284298 impl/mesh.cpp: set_voxel_physics_boxes(): Efficient physics shape update 2014-10-21 18:19:23 +03:00
Perttu Ahola
f892c4b349 impl/mesh: Remove unnecessary and slow logging 2014-10-21 18:19:23 +03:00
Perttu Ahola
28f69e0996 doc/misc.txt 2014-10-21 18:19:23 +03:00
Perttu Ahola
f7a3719991 builtin/voxelworld: WIP: Fix jumping 2014-10-21 18:19:23 +03:00
Perttu Ahola
f26d1c3176 builtin/voxelworld: WIP: Always limit mesh updates to 1 per frame 2014-10-21 18:19:23 +03:00
Perttu Ahola
9bf9cb7627 builtin/voxelworld: WIP: Fix voxel alignment for physics 2014-10-21 18:19:23 +03:00
Perttu Ahola
6402c5c246 builtin/voxelworld: WIP 2014-10-21 18:19:23 +03:00
Perttu Ahola
1c7ee8ddcb client/app: F8: Toggle drawing of debug geometry (only for physics at the moment) 2014-10-21 18:19:23 +03:00
Perttu Ahola
3f69453efe builtin/voxelworld: WIP 2014-10-21 18:19:23 +03:00
Perttu Ahola
cd3abc2048 builtin/voxelworld: WIP: Physics don't work 2014-10-21 18:19:22 +03:00
Perttu Ahola
f1722ef1d5 builtin/voxelworld: WIP: Update geometry of closest nodes first 2014-10-21 18:19:22 +03:00
Perttu Ahola
aa64aad4d7 extensions/urho3d: More Vector3 and Node methods 2014-10-21 18:19:22 +03:00
Perttu Ahola
3b0f63ded1 builtin/voxelworld: WIP: Limit geometry updates per frame 2014-10-21 18:19:22 +03:00
Perttu Ahola
1973b1c331 builtin/voxelworld: WIP: Use compressed voxel data 2014-10-21 18:19:22 +03:00
Perttu Ahola
b17fe8a7fc impl/voxel_volume: Voxel data compression 2014-10-21 18:19:22 +03:00
Perttu Ahola
7ccebbff05 interface/compress 2014-10-21 18:19:22 +03:00
Perttu Ahola
ce54bc92fd 3rdparty/zlib 2014-10-21 18:19:22 +03:00
Perttu Ahola
1ef9b870cd builtin/voxelworld: WIP: Optimize 2014-10-21 18:19:22 +03:00
Perttu Ahola
24e660b1af CMakeLists.txt: Compile Debug build with -O1 to get some speed 2014-10-21 18:19:22 +03:00