Perttu Ahola
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619163b7ef
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builtin/voxelworld: Split voxelworld.get_static_voxel() to multiple functions
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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d2839d5cf3
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client: voxelworld.get_static_voxel()
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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4fb4742c88
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WIP
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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265860cf62
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WIP
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2014-10-21 18:19:27 +03:00 |
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Perttu Ahola
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d5c0bed9c6
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WIP
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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adbb3290e7
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WIP
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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b9b47ee6d9
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WIP
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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aff341b135
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builtin/voxelworld, games/digger: Proper synchronization for using voxelworld's registries on the client
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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17b09fabdb
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games/digger: Use voxelworld's voxel/atlas_reg for custom node
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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bc4ac09c1a
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builtin/voxelworld and things: Transmit VoxelRegistry over network and deserialize it in Lua
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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692c0d1418
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Global rename: TextureAtlas -> Atlas
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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997bf1bc94
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client: Lua owns VoxelRegistry and TextureAtlasRegistry
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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56a5dff83d
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doc
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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bbc300f540
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VoxelRegistry Lua interface WIP
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2014-10-21 18:19:26 +03:00 |
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Perttu Ahola
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de2c956825
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impl/worker_thread, client/app: Smooth post() processing of tasks
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2014-10-21 18:19:25 +03:00 |
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Perttu Ahola
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792162a0c1
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builtin/voxelworld: A bit less time per frame for node updates
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2014-10-21 18:19:25 +03:00 |
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Perttu Ahola
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12465d8e3b
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everything: voxelworld::Interface::set_voxel() and everything from there to updating geometry and physics on the client
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2014-10-21 18:19:25 +03:00 |
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Perttu Ahola
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6967ff6c9f
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client, builtin/voxelworld: Add voxelworld updates to profiler
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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be1bd720be
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LOD stuff: Tune weights and add 4 -> clip out trigger
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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bed240bc89
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LOD stuff: Switch default LOD_DISTANCE from 100 to 80 to get more FPS
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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110812af6c
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LOD stuff
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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125bbd8fae
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builtin/voxelworld: Clear voxel geometry and physics boxes when camera moves far from them
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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1728d15b43
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builtin/voxelworld: Remove slow Lua implementation of SpatialUpdateQueue and use higher max_operations
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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abad1e0e2f
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lua_bindings/spatial_update_queue: Initial half-working version
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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a2890529bf
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Very ugly LOD mechanism
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2014-10-21 18:19:24 +03:00 |
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Perttu Ahola
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6115d92f3f
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builtin/voxelworld, games/digger: WIP
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2014-10-21 18:19:23 +03:00 |
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Perttu Ahola
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73a7dc9345
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builtin/voxelworld/client_lua/module.lua: Move stuff from old queue to new queue one portion at a time to keep a steady framerate
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2014-10-21 18:19:23 +03:00 |
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Perttu Ahola
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e8e7fa63dd
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builtin/voxelworld/client_lua/module.lua: Optimize spatial update prioritization queue
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2014-10-21 18:19:23 +03:00 |
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Perttu Ahola
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0b76e363bd
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builtin/voxelworld: WIP: Separate buildat.set_voxel_physics_boxes()
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2014-10-21 18:19:23 +03:00 |
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Perttu Ahola
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f26d1c3176
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builtin/voxelworld: WIP: Always limit mesh updates to 1 per frame
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2014-10-21 18:19:23 +03:00 |
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Perttu Ahola
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3f69453efe
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builtin/voxelworld: WIP
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2014-10-21 18:19:23 +03:00 |
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Perttu Ahola
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cd3abc2048
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builtin/voxelworld: WIP: Physics don't work
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2014-10-21 18:19:22 +03:00 |
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Perttu Ahola
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f1722ef1d5
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builtin/voxelworld: WIP: Update geometry of closest nodes first
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2014-10-21 18:19:22 +03:00 |
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Perttu Ahola
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3b0f63ded1
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builtin/voxelworld: WIP: Limit geometry updates per frame
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2014-10-21 18:19:22 +03:00 |
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Perttu Ahola
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7f52b74fcb
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builtin/voxelworld, games/digger: WIP
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2014-10-21 18:19:22 +03:00 |
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Perttu Ahola
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610fe94d08
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doc/todo: Module tags
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2014-10-21 18:19:21 +03:00 |
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Perttu Ahola
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901e0e9e82
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builtin/voxelworld, games/digger: WIP
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2014-10-21 18:19:21 +03:00 |
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Perttu Ahola
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e87c89c703
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builtin/voxelworld, games/digger: WIP
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2014-10-21 18:19:21 +03:00 |
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Perttu Ahola
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7152179640
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builtin/voxelworld, games/digger: Initial dummy versions
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2014-10-12 10:06:07 +03:00 |
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