VoxelRegistry Lua interface WIP

This commit is contained in:
Perttu Ahola 2014-10-19 01:32:26 +03:00
parent 89ed2a114c
commit bbc300f540
8 changed files with 618 additions and 452 deletions

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@ -155,6 +155,7 @@ if(BUILD_CLIENT)
src/lua_bindings/misc.cpp
src/lua_bindings/cereal.cpp
src/lua_bindings/voxel.cpp
src/lua_bindings/mesh.cpp
src/lua_bindings/spatial_update_queue.cpp
src/lua_bindings/misc_urho3d.cpp
)
@ -167,6 +168,7 @@ if(BUILD_CLIENT)
smallsha1
PolyVoxCore
zlib
luabind
${ABSOLUTE_PATH_LIBS}
${LINK_LIBS_ONLY}
${URHO3D_HOME}/Build/ThirdParty/toluapp/src/lib/libtoluapp.a

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@ -37,6 +37,9 @@ local camera_last_dir = camera_dir
local end_of_update_processing_us = 0
local voxel_reg = buildat.createVoxelRegistry()
voxel_reg:deserialize("foo")
M.chunk_size_voxels = nil
M.section_size_chunks = nil
M.section_size_voxels = nil

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@ -12,6 +12,7 @@ buildat.safe.disconnect = __buildat_disconnect
buildat.safe.get_time_us = __buildat_get_time_us
buildat.safe.profiler_block_begin = __buildat_profiler_block_begin
buildat.safe.profiler_block_end = __buildat_profiler_block_end
buildat.safe.createVoxelRegistry = createVoxelRegistry
buildat.safe.SpatialUpdateQueue = function()
local internal = __buildat_SpatialUpdateQueue()

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@ -176,8 +176,28 @@ struct CVoxelRegistry: public VoxelRegistry
// Caller sets cache.textures_valid = true
}
// TODO: Network serialization
// TODO: Ability to track changes (just some kind of set_dirty()?)
void serialize(std::ostream &os)
{
// TODO
}
void deserialize(std::istream &is)
{
// TODO
}
ss_ serialize()
{
std::ostringstream os(std::ios::binary);
serialize(os);
return os.str();
}
void deserialize(const ss_ &s)
{
std::istringstream is(s, std::ios::binary);
deserialize(is);
}
};
VoxelRegistry* createVoxelRegistry()

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@ -92,7 +92,11 @@ namespace interface
virtual const CachedVoxelDefinition* get_cached(const VoxelInstance &v,
TextureAtlasRegistry *atlas_reg = nullptr) = 0;
// TODO: Network serialization
virtual void serialize(std::ostream &os) = 0;
virtual void deserialize(std::istream &is) = 0;
virtual ss_ serialize() = 0;
virtual void deserialize(const ss_ &s) = 0;
// TODO: Ability to track changes (just some kind of set_dirty()?)
};

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@ -10,6 +10,7 @@ namespace lua_bindings {
extern void init_misc(lua_State *L);
extern void init_cereal(lua_State *L);
extern void init_voxel(lua_State *L);
extern void init_mesh(lua_State *L);
extern void init_spatial_update_queue(lua_State *L);
extern void init_misc_urho3d(lua_State *L);
@ -18,6 +19,7 @@ void init(lua_State *L)
init_misc(L);
init_cereal(L);
init_voxel(L);
init_mesh(L);
init_spatial_update_queue(L);
init_misc_urho3d(L);
}

488
src/lua_bindings/mesh.cpp Normal file
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@ -0,0 +1,488 @@
// http://www.apache.org/licenses/LICENSE-2.0
// Copyright 2014 Perttu Ahola <celeron55@gmail.com>
#include "lua_bindings/util.h"
#include "core/log.h"
#include "client/app.h"
#include "interface/mesh.h"
#include "interface/voxel_volume.h"
#include "interface/worker_thread.h"
#include <tolua++.h>
#include <c55/os.h>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#include <Scene.h>
#include <StaticModel.h>
#include <Model.h>
#include <CustomGeometry.h>
#include <CollisionShape.h>
#include <RigidBody.h>
#pragma GCC diagnostic pop
#define MODULE "lua_bindings"
namespace magic = Urho3D;
namespace pv = PolyVox;
using interface::VoxelInstance;
// Just do this; Urho3D's stuff doesn't really clash with anything in buildat
using namespace Urho3D;
namespace lua_bindings {
#define GET_TOLUA_STUFF(result_name, index, type) \
if(!tolua_isusertype(L, index, #type, 0, &tolua_err)){ \
tolua_error(L, __PRETTY_FUNCTION__, &tolua_err); \
return 0; \
} \
type *result_name = (type*)tolua_tousertype(L, index, 0);
#define TRY_GET_TOLUA_STUFF(result_name, index, type) \
type *result_name = nullptr; \
if(tolua_isusertype(L, index, #type, 0, &tolua_err)){ \
result_name = (type*)tolua_tousertype(L, index, 0); \
}
// NOTE: This API is designed this way because otherwise ownership management of
// objects sucks
// set_simple_voxel_model(node, w, h, d, buffer: VectorBuffer)
static int l_set_simple_voxel_model(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
int w = lua_tointeger(L, 2);
int h = lua_tointeger(L, 3);
int d = lua_tointeger(L, 4);
TRY_GET_TOLUA_STUFF(buf, 5, const VectorBuffer);
log_d(MODULE, "set_simple_voxel_model(): node=%p", node);
log_d(MODULE, "set_simple_voxel_model(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 5);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
if((int)data.size() != w * h * d){
log_e(MODULE, "set_simple_voxel_model(): Data size does not match "
"with dimensions (%zu vs. %i)", data.size(), w*h*d);
return 0;
}
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
Context *context = buildat_app->get_scene()->GetContext();
SharedPtr<Model> fromScratchModel(
interface::mesh::create_simple_voxel_model(context, w, h, d, data));
StaticModel *object = node->GetOrCreateComponent<StaticModel>();
object->SetModel(fromScratchModel);
return 0;
}
// set_8bit_voxel_geometry(node, w, h, d, buffer: VectorBuffer)
static int l_set_8bit_voxel_geometry(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
int w = lua_tointeger(L, 2);
int h = lua_tointeger(L, 3);
int d = lua_tointeger(L, 4);
TRY_GET_TOLUA_STUFF(buf, 5, const VectorBuffer);
log_d(MODULE, "set_8bit_voxel_geometry(): node=%p", node);
log_d(MODULE, "set_8bit_voxel_geometry(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 5);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
if((int)data.size() != w * h * d){
log_e(MODULE, "set_8bit_voxel_geometry(): Data size does not match "
"with dimensions (%zu vs. %i)", data.size(), w*h*d);
return 0;
}
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
Context *context = buildat_app->get_scene()->GetContext();
auto *voxel_reg = buildat_app->get_voxel_registry();
auto *atlas_reg = buildat_app->get_atlas_registry();
CustomGeometry *cg = node->GetOrCreateComponent<CustomGeometry>();
interface::mesh::set_8bit_voxel_geometry(cg, context, w, h, d, data,
voxel_reg, atlas_reg);
// Maybe appropriate
cg->SetOccluder(true);
// TODO: Don't do this here; allow the caller to do this
cg->SetCastShadows(true);
return 0;
}
#ifdef DEBUG_LOG_TIMING
struct ScopeTimer {
const char *name;
uint64_t t0;
ScopeTimer(const char *name="unknown"): name(name){
t0 = get_timeofday_us();
}
~ScopeTimer(){
int d = get_timeofday_us() - t0;
if(d > 3000)
log_w(MODULE, "%ius (%s)", d, name);
else
log_v(MODULE, "%ius (%s)", d, name);
}
};
#else
struct ScopeTimer {
ScopeTimer(const char *name=""){}
};
#endif
struct SetVoxelGeometryTask: public interface::worker_thread::Task
{
Node *node;
ss_ data;
interface::VoxelRegistry *voxel_reg;
interface::TextureAtlasRegistry *atlas_reg;
up_<pv::RawVolume<VoxelInstance>> volume;
sm_<uint, interface::mesh::TemporaryGeometry> temp_geoms;
SetVoxelGeometryTask(Node *node, const ss_ &data,
interface::VoxelRegistry *voxel_reg,
interface::TextureAtlasRegistry *atlas_reg):
node(node), data(data), voxel_reg(voxel_reg), atlas_reg(atlas_reg)
{
ScopeTimer timer("pre geometry");
// NOTE: Do the pre-processing here so that the calling code can
// meaasure how long its execution takes
// NOTE: Could be split in two calls
volume = interface::deserialize_volume(data);
interface::mesh::preload_textures(*volume, voxel_reg, atlas_reg);
}
// Called repeatedly from main thread until returns true
bool pre()
{
return true;
}
// Called repeatedly from worker thread until returns true
bool thread()
{
generate_voxel_geometry(temp_geoms, *volume, voxel_reg, atlas_reg);
return true;
}
// Called repeatedly from main thread until returns true
bool post()
{
ScopeTimer timer("post geometry");
Context *context = node->GetContext();
CustomGeometry *cg = node->GetOrCreateComponent<CustomGeometry>();
interface::mesh::set_voxel_geometry(cg, context, temp_geoms, atlas_reg);
cg->SetOccluder(true);
cg->SetCastShadows(true);
return true;
}
};
// set_voxel_geometry(node, buffer: VectorBuffer)
static int l_set_voxel_geometry(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
TRY_GET_TOLUA_STUFF(buf, 2, const VectorBuffer);
log_d(MODULE, "set_voxel_geometry(): node=%p", node);
log_d(MODULE, "set_voxel_geometry(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 2);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
auto *voxel_reg = buildat_app->get_voxel_registry();
auto *atlas_reg = buildat_app->get_atlas_registry();
up_<SetVoxelGeometryTask> task(new SetVoxelGeometryTask(
node, data, voxel_reg, atlas_reg
));
auto *thread_pool = buildat_app->get_thread_pool();
thread_pool->add_task(std::move(task));
return 0;
}
struct SetVoxelLodGeometryTask: public interface::worker_thread::Task
{
int lod;
Node *node;
ss_ data;
interface::VoxelRegistry *voxel_reg;
interface::TextureAtlasRegistry *atlas_reg;
up_<pv::RawVolume<VoxelInstance>> lod_volume;
sm_<uint, interface::mesh::TemporaryGeometry> temp_geoms;
SetVoxelLodGeometryTask(int lod, Node *node, const ss_ &data,
interface::VoxelRegistry *voxel_reg,
interface::TextureAtlasRegistry *atlas_reg):
lod(lod), node(node), data(data),
voxel_reg(voxel_reg), atlas_reg(atlas_reg)
{
ScopeTimer timer("pre lod geometry");
// NOTE: Do the pre-processing here so that the calling code can
// meaasure how long its execution takes
// NOTE: Could be split in three calls
up_<pv::RawVolume<VoxelInstance>> volume_orig =
interface::deserialize_volume(data);
lod_volume = interface::mesh::generate_voxel_lod_volume(
lod, *volume_orig);
interface::mesh::preload_textures(*lod_volume, voxel_reg, atlas_reg);
}
// Called repeatedly from main thread until returns true
bool pre()
{
return true;
}
// Called repeatedly from worker thread until returns true
bool thread()
{
generate_voxel_lod_geometry(
lod, temp_geoms, *lod_volume, voxel_reg, atlas_reg);
return true;
}
// Called repeatedly from main thread until returns true
bool post()
{
ScopeTimer timer("post lod geometry");
Context *context = node->GetContext();
CustomGeometry *cg = node->GetOrCreateComponent<CustomGeometry>();
interface::mesh::set_voxel_lod_geometry(
lod, cg, context, temp_geoms, atlas_reg);
cg->SetOccluder(true);
if(lod <= interface::MAX_LOD_WITH_SHADOWS)
cg->SetCastShadows(true);
else
cg->SetCastShadows(false);
return true;
}
};
// set_voxel_lod_geometry(lod: number, node: Node, buffer: VectorBuffer)
static int l_set_voxel_lod_geometry(lua_State *L)
{
tolua_Error tolua_err;
int lod = lua_tointeger(L, 1);
GET_TOLUA_STUFF(node, 2, Node);
TRY_GET_TOLUA_STUFF(buf, 3, const VectorBuffer);
log_d(MODULE, "set_voxel_lod_geometry(): lod=%i", lod);
log_d(MODULE, "set_voxel_lod_geometry(): node=%p", node);
log_d(MODULE, "set_voxel_lod_geometry(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 2);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
auto *voxel_reg = buildat_app->get_voxel_registry();
auto *atlas_reg = buildat_app->get_atlas_registry();
up_<SetVoxelLodGeometryTask> task(new SetVoxelLodGeometryTask(
lod, node, data, voxel_reg, atlas_reg
));
auto *thread_pool = buildat_app->get_thread_pool();
thread_pool->add_task(std::move(task));
return 0;
}
// clear_voxel_geometry(node: Node)
static int l_clear_voxel_geometry(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
log_d(MODULE, "clear_voxel_geometry(): node=%p", node);
CustomGeometry *cg = node->GetComponent<CustomGeometry>();
if(cg)
node->RemoveComponent(cg);
//cg->Clear();
//cg->Commit();
return 0;
}
struct SetPhysicsBoxesTask: public interface::worker_thread::Task
{
Node *node;
ss_ data;
interface::VoxelRegistry *voxel_reg;
up_<pv::RawVolume<VoxelInstance>> volume;
sv_<interface::mesh::TemporaryBox> result_boxes;
SetPhysicsBoxesTask(Node *node, const ss_ &data,
interface::VoxelRegistry *voxel_reg):
node(node), data(data), voxel_reg(voxel_reg)
{
// NOTE: Do the pre-processing here so that the calling code can
// meaasure how long its execution takes
// NOTE: Could be split in two calls
volume = interface::deserialize_volume(data);
}
// Called repeatedly from main thread until returns true
bool pre()
{
return true;
}
// Called repeatedly from worker thread until returns true
bool thread()
{
interface::mesh::generate_voxel_physics_boxes(
result_boxes, *volume, voxel_reg);
return true;
}
// Called repeatedly from main thread until returns true
int post_step = 1;
bool post()
{
ScopeTimer timer(
post_step == 1 ? "post physics 1" :
post_step == 2 ? "post_physics 2" :
post_step == 3 ? "post physics 3" :
"post physics");
Context *context = node->GetContext();
switch(post_step){
case 1:
node->GetOrCreateComponent<RigidBody>(LOCAL);
break;
case 2:
#ifdef DEBUG_LOG_TIMING
log_v(MODULE, "num boxes: %zu", result_boxes.size());
#endif
// Times on Dell Precision M6800:
// 0 boxes -> 30us
// 1 box -> 136us
// 160 boxes -> 7625us (hilly forest)
// 259 boxes -> 18548us (hilly forest, bad case)
interface::mesh::set_voxel_physics_boxes(
node, context, result_boxes, false);
break;
case 3: {
// Times on Dell Precision M6800:
// 0 boxes -> 30us
// 1 box -> 64us
// 160 boxes -> 8419us (hilly forest)
// 259 boxes -> 15704us (hilly forest, bad case)
RigidBody *body = node->GetComponent<RigidBody>();
if(body)
body->OnSetEnabled();
return true; }
}
post_step++;
return false;
}
};
// set_voxel_physics_boxes(node, buffer: VectorBuffer)
static int l_set_voxel_physics_boxes(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
TRY_GET_TOLUA_STUFF(buf, 2, const VectorBuffer);
log_d(MODULE, "set_voxel_physics_boxes(): node=%p", node);
log_d(MODULE, "set_voxel_physics_boxes(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 2);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
auto *voxel_reg = buildat_app->get_voxel_registry();
up_<SetPhysicsBoxesTask> task(new SetPhysicsBoxesTask(
node, data, voxel_reg
));
auto *thread_pool = buildat_app->get_thread_pool();
thread_pool->add_task(std::move(task));
return 0;
}
// clear_voxel_physics_boxes(node)
static int l_clear_voxel_physics_boxes(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
log_d(MODULE, "clear_voxel_physics_boxes(): node=%p", node);
RigidBody *body = node->GetComponent<RigidBody>();
if(body)
node->RemoveComponent(body);
PODVector<CollisionShape*> previous_shapes;
node->GetComponents<CollisionShape>(previous_shapes);
for(size_t i = 0; i < previous_shapes.Size(); i++)
node->RemoveComponent(previous_shapes[i]);
return 0;
}
void init_mesh(lua_State *L)
{
#define DEF_BUILDAT_FUNC(name){ \
lua_pushcfunction(L, l_##name); \
lua_setglobal(L, "__buildat_" #name); \
}
DEF_BUILDAT_FUNC(set_simple_voxel_model);
DEF_BUILDAT_FUNC(set_8bit_voxel_geometry);
DEF_BUILDAT_FUNC(set_voxel_geometry);
DEF_BUILDAT_FUNC(set_voxel_lod_geometry);
DEF_BUILDAT_FUNC(clear_voxel_geometry);
DEF_BUILDAT_FUNC(set_voxel_physics_boxes);
DEF_BUILDAT_FUNC(clear_voxel_physics_boxes);
}
} // namespace lua_bindingss
// vim: set noet ts=4 sw=4:

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@ -2,470 +2,106 @@
// Copyright 2014 Perttu Ahola <celeron55@gmail.com>
#include "lua_bindings/util.h"
#include "core/log.h"
#include "client/app.h"
#include "interface/mesh.h"
#include "interface/voxel_volume.h"
#include "interface/worker_thread.h"
#include <tolua++.h>
#include <c55/os.h>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#include <Scene.h>
#include <StaticModel.h>
#include <Model.h>
#include <CustomGeometry.h>
#include <CollisionShape.h>
#include <RigidBody.h>
#pragma GCC diagnostic pop
#include "interface/voxel.h"
#include <luabind/luabind.hpp>
#include <luabind/adopt_policy.hpp>
#include <luabind/pointer_traits.hpp>
#define MODULE "lua_bindings"
namespace magic = Urho3D;
namespace pv = PolyVox;
#define DEF_METHOD(name){ \
lua_pushcfunction(L, l_##name); \
lua_setfield(L, -2, #name); \
}
using interface::VoxelInstance;
using interface::VoxelRegistry;
// Just do this; Urho3D's stuff doesn't really clash with anything in buildat
using namespace Urho3D;
/*namespace luabind {
namespace detail {
namespace has_get_pointer_ {
template<class T>
T * get_pointer(std::shared_ptr<T> const& p) { return p.get(); }
} // has_get_pointer_
} // detail
} // luabind*/
namespace lua_bindings {
#define GET_TOLUA_STUFF(result_name, index, type) \
if(!tolua_isusertype(L, index, #type, 0, &tolua_err)){ \
tolua_error(L, __PRETTY_FUNCTION__, &tolua_err); \
return 0; \
} \
type *result_name = (type*)tolua_tousertype(L, index, 0);
#define TRY_GET_TOLUA_STUFF(result_name, index, type) \
type *result_name = nullptr; \
if(tolua_isusertype(L, index, #type, 0, &tolua_err)){ \
result_name = (type*)tolua_tousertype(L, index, 0); \
}
// NOTE: This API is designed this way because otherwise ownership management of
// objects sucks
// set_simple_voxel_model(node, w, h, d, buffer: VectorBuffer)
static int l_set_simple_voxel_model(lua_State *L)
/*struct LuaVoxelRegistry
{
tolua_Error tolua_err;
static constexpr const char *class_name = "VoxelRegistry";
sp_<VoxelRegistry> internal;
GET_TOLUA_STUFF(node, 1, Node);
int w = lua_tointeger(L, 2);
int h = lua_tointeger(L, 3);
int d = lua_tointeger(L, 4);
TRY_GET_TOLUA_STUFF(buf, 5, const VectorBuffer);
log_d(MODULE, "set_simple_voxel_model(): node=%p", node);
log_d(MODULE, "set_simple_voxel_model(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 5);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
if((int)data.size() != w * h * d){
log_e(MODULE, "set_simple_voxel_model(): Data size does not match "
"with dimensions (%zu vs. %i)", data.size(), w*h*d);
LuaVoxelRegistry():
internal(interface::createVoxelRegistry())
{}
static int gc_object(lua_State *L){
delete *(LuaVoxelRegistry**)(lua_touserdata(L, 1));
return 0;
}
static int l_serialize(lua_State *L){
LuaVoxelRegistry *o = internal_checkobject(L, 1);
std::ostringstream os(std::ios::binary);
o->internal->serialize(os);
ss_ s = os.str();
lua_pushlstring(L, s.c_str(), s.size());
return 1;
}
static int l_deserialize(lua_State *L){
LuaVoxelRegistry *o = internal_checkobject(L, 1);
ss_ s = lua_checkcppstring(L, 2);
std::istringstream is(s, std::ios::binary);
o->internal->deserialize(is);
return 0;
}
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
Context *context = buildat_app->get_scene()->GetContext();
SharedPtr<Model> fromScratchModel(
interface::mesh::create_simple_voxel_model(context, w, h, d, data));
StaticModel *object = node->GetOrCreateComponent<StaticModel>();
object->SetModel(fromScratchModel);
return 0;
}
// set_8bit_voxel_geometry(node, w, h, d, buffer: VectorBuffer)
static int l_set_8bit_voxel_geometry(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
int w = lua_tointeger(L, 2);
int h = lua_tointeger(L, 3);
int d = lua_tointeger(L, 4);
TRY_GET_TOLUA_STUFF(buf, 5, const VectorBuffer);
log_d(MODULE, "set_8bit_voxel_geometry(): node=%p", node);
log_d(MODULE, "set_8bit_voxel_geometry(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 5);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
if((int)data.size() != w * h * d){
log_e(MODULE, "set_8bit_voxel_geometry(): Data size does not match "
"with dimensions (%zu vs. %i)", data.size(), w*h*d);
return 0;
static LuaVoxelRegistry* internal_checkobject(lua_State *L, int narg){
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, class_name);
if(!ud) luaL_typerror(L, narg, class_name);
return *(LuaVoxelRegistry**)ud;
}
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
Context *context = buildat_app->get_scene()->GetContext();
auto *voxel_reg = buildat_app->get_voxel_registry();
auto *atlas_reg = buildat_app->get_atlas_registry();
CustomGeometry *cg = node->GetOrCreateComponent<CustomGeometry>();
interface::mesh::set_8bit_voxel_geometry(cg, context, w, h, d, data,
voxel_reg, atlas_reg);
// Maybe appropriate
cg->SetOccluder(true);
// TODO: Don't do this here; allow the caller to do this
cg->SetCastShadows(true);
return 0;
}
#ifdef DEBUG_LOG_TIMING
struct ScopeTimer {
const char *name;
uint64_t t0;
ScopeTimer(const char *name="unknown"): name(name){
t0 = get_timeofday_us();
static int l_create(lua_State *L){
LuaVoxelRegistry *o = new LuaVoxelRegistry();
*(void**)(lua_newuserdata(L, sizeof(void*))) = o;
luaL_getmetatable(L, class_name);
lua_setmetatable(L, -2);
return 1;
}
~ScopeTimer(){
int d = get_timeofday_us() - t0;
if(d > 3000)
log_w(MODULE, "%ius (%s)", d, name);
else
log_v(MODULE, "%ius (%s)", d, name);
}
};
#else
struct ScopeTimer {
ScopeTimer(const char *name=""){}
};
#endif
static void register_metatable(lua_State *L){
lua_newtable(L);
int method_table_L = lua_gettop(L);
luaL_newmetatable(L, class_name);
int metatable_L = lua_gettop(L);
struct SetVoxelGeometryTask: public interface::worker_thread::Task
{
Node *node;
ss_ data;
interface::VoxelRegistry *voxel_reg;
interface::TextureAtlasRegistry *atlas_reg;
// hide metatable from Lua getmetatable()
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, method_table_L);
lua_settable(L, metatable_L);
up_<pv::RawVolume<VoxelInstance>> volume;
sm_<uint, interface::mesh::TemporaryGeometry> temp_geoms;
lua_pushliteral(L, "__index");
lua_pushvalue(L, method_table_L);
lua_settable(L, metatable_L);
SetVoxelGeometryTask(Node *node, const ss_ &data,
interface::VoxelRegistry *voxel_reg,
interface::TextureAtlasRegistry *atlas_reg):
node(node), data(data), voxel_reg(voxel_reg), atlas_reg(atlas_reg)
{
ScopeTimer timer("pre geometry");
// NOTE: Do the pre-processing here so that the calling code can
// meaasure how long its execution takes
// NOTE: Could be split in two calls
volume = interface::deserialize_volume(data);
interface::mesh::preload_textures(*volume, voxel_reg, atlas_reg);
}
// Called repeatedly from main thread until returns true
bool pre()
{
return true;
}
// Called repeatedly from worker thread until returns true
bool thread()
{
generate_voxel_geometry(temp_geoms, *volume, voxel_reg, atlas_reg);
return true;
}
// Called repeatedly from main thread until returns true
bool post()
{
ScopeTimer timer("post geometry");
Context *context = node->GetContext();
CustomGeometry *cg = node->GetOrCreateComponent<CustomGeometry>();
interface::mesh::set_voxel_geometry(cg, context, temp_geoms, atlas_reg);
cg->SetOccluder(true);
cg->SetCastShadows(true);
return true;
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable_L);
lua_pop(L, 1); // drop metatable_L
// fill method_table_L
DEF_METHOD(serialize);
DEF_METHOD(deserialize);
// drop method_table_L
lua_pop(L, 1);
}
};
// set_voxel_geometry(node, buffer: VectorBuffer)
static int l_set_voxel_geometry(lua_State *L)
static int l_VoxelRegistry(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
TRY_GET_TOLUA_STUFF(buf, 2, const VectorBuffer);
log_d(MODULE, "set_voxel_geometry(): node=%p", node);
log_d(MODULE, "set_voxel_geometry(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 2);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
auto *voxel_reg = buildat_app->get_voxel_registry();
auto *atlas_reg = buildat_app->get_atlas_registry();
up_<SetVoxelGeometryTask> task(new SetVoxelGeometryTask(
node, data, voxel_reg, atlas_reg
));
auto *thread_pool = buildat_app->get_thread_pool();
thread_pool->add_task(std::move(task));
return 0;
}
struct SetVoxelLodGeometryTask: public interface::worker_thread::Task
{
int lod;
Node *node;
ss_ data;
interface::VoxelRegistry *voxel_reg;
interface::TextureAtlasRegistry *atlas_reg;
up_<pv::RawVolume<VoxelInstance>> lod_volume;
sm_<uint, interface::mesh::TemporaryGeometry> temp_geoms;
SetVoxelLodGeometryTask(int lod, Node *node, const ss_ &data,
interface::VoxelRegistry *voxel_reg,
interface::TextureAtlasRegistry *atlas_reg):
lod(lod), node(node), data(data),
voxel_reg(voxel_reg), atlas_reg(atlas_reg)
{
ScopeTimer timer("pre lod geometry");
// NOTE: Do the pre-processing here so that the calling code can
// meaasure how long its execution takes
// NOTE: Could be split in three calls
up_<pv::RawVolume<VoxelInstance>> volume_orig =
interface::deserialize_volume(data);
lod_volume = interface::mesh::generate_voxel_lod_volume(
lod, *volume_orig);
interface::mesh::preload_textures(*lod_volume, voxel_reg, atlas_reg);
}
// Called repeatedly from main thread until returns true
bool pre()
{
return true;
}
// Called repeatedly from worker thread until returns true
bool thread()
{
generate_voxel_lod_geometry(
lod, temp_geoms, *lod_volume, voxel_reg, atlas_reg);
return true;
}
// Called repeatedly from main thread until returns true
bool post()
{
ScopeTimer timer("post lod geometry");
Context *context = node->GetContext();
CustomGeometry *cg = node->GetOrCreateComponent<CustomGeometry>();
interface::mesh::set_voxel_lod_geometry(
lod, cg, context, temp_geoms, atlas_reg);
cg->SetOccluder(true);
if(lod <= interface::MAX_LOD_WITH_SHADOWS)
cg->SetCastShadows(true);
else
cg->SetCastShadows(false);
return true;
}
};
// set_voxel_lod_geometry(lod: number, node: Node, buffer: VectorBuffer)
static int l_set_voxel_lod_geometry(lua_State *L)
{
tolua_Error tolua_err;
int lod = lua_tointeger(L, 1);
GET_TOLUA_STUFF(node, 2, Node);
TRY_GET_TOLUA_STUFF(buf, 3, const VectorBuffer);
log_d(MODULE, "set_voxel_lod_geometry(): lod=%i", lod);
log_d(MODULE, "set_voxel_lod_geometry(): node=%p", node);
log_d(MODULE, "set_voxel_lod_geometry(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 2);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
auto *voxel_reg = buildat_app->get_voxel_registry();
auto *atlas_reg = buildat_app->get_atlas_registry();
up_<SetVoxelLodGeometryTask> task(new SetVoxelLodGeometryTask(
lod, node, data, voxel_reg, atlas_reg
));
auto *thread_pool = buildat_app->get_thread_pool();
thread_pool->add_task(std::move(task));
return 0;
}
// clear_voxel_geometry(node: Node)
static int l_clear_voxel_geometry(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
log_d(MODULE, "clear_voxel_geometry(): node=%p", node);
CustomGeometry *cg = node->GetComponent<CustomGeometry>();
if(cg)
node->RemoveComponent(cg);
//cg->Clear();
//cg->Commit();
return 0;
}
struct SetPhysicsBoxesTask: public interface::worker_thread::Task
{
Node *node;
ss_ data;
interface::VoxelRegistry *voxel_reg;
up_<pv::RawVolume<VoxelInstance>> volume;
sv_<interface::mesh::TemporaryBox> result_boxes;
SetPhysicsBoxesTask(Node *node, const ss_ &data,
interface::VoxelRegistry *voxel_reg):
node(node), data(data), voxel_reg(voxel_reg)
{
// NOTE: Do the pre-processing here so that the calling code can
// meaasure how long its execution takes
// NOTE: Could be split in two calls
volume = interface::deserialize_volume(data);
}
// Called repeatedly from main thread until returns true
bool pre()
{
return true;
}
// Called repeatedly from worker thread until returns true
bool thread()
{
interface::mesh::generate_voxel_physics_boxes(
result_boxes, *volume, voxel_reg);
return true;
}
// Called repeatedly from main thread until returns true
int post_step = 1;
bool post()
{
ScopeTimer timer(
post_step == 1 ? "post physics 1" :
post_step == 2 ? "post_physics 2" :
post_step == 3 ? "post physics 3" :
"post physics");
Context *context = node->GetContext();
switch(post_step){
case 1:
node->GetOrCreateComponent<RigidBody>(LOCAL);
break;
case 2:
#ifdef DEBUG_LOG_TIMING
log_v(MODULE, "num boxes: %zu", result_boxes.size());
#endif
// Times on Dell Precision M6800:
// 0 boxes -> 30us
// 1 box -> 136us
// 160 boxes -> 7625us (hilly forest)
// 259 boxes -> 18548us (hilly forest, bad case)
interface::mesh::set_voxel_physics_boxes(
node, context, result_boxes, false);
break;
case 3: {
// Times on Dell Precision M6800:
// 0 boxes -> 30us
// 1 box -> 64us
// 160 boxes -> 8419us (hilly forest)
// 259 boxes -> 15704us (hilly forest, bad case)
RigidBody *body = node->GetComponent<RigidBody>();
if(body)
body->OnSetEnabled();
return true; }
}
post_step++;
return false;
}
};
// set_voxel_physics_boxes(node, buffer: VectorBuffer)
static int l_set_voxel_physics_boxes(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
TRY_GET_TOLUA_STUFF(buf, 2, const VectorBuffer);
log_d(MODULE, "set_voxel_physics_boxes(): node=%p", node);
log_d(MODULE, "set_voxel_physics_boxes(): buf=%p", buf);
ss_ data;
if(buf == nullptr)
data = lua_tocppstring(L, 2);
else
data.assign((const char*)&buf->GetBuffer()[0], buf->GetBuffer().Size());
lua_getfield(L, LUA_REGISTRYINDEX, "__buildat_app");
app::App *buildat_app = (app::App*)lua_touserdata(L, -1);
lua_pop(L, 1);
auto *voxel_reg = buildat_app->get_voxel_registry();
up_<SetPhysicsBoxesTask> task(new SetPhysicsBoxesTask(
node, data, voxel_reg
));
auto *thread_pool = buildat_app->get_thread_pool();
thread_pool->add_task(std::move(task));
return 0;
}
// clear_voxel_physics_boxes(node)
static int l_clear_voxel_physics_boxes(lua_State *L)
{
tolua_Error tolua_err;
GET_TOLUA_STUFF(node, 1, Node);
log_d(MODULE, "clear_voxel_physics_boxes(): node=%p", node);
RigidBody *body = node->GetComponent<RigidBody>();
if(body)
node->RemoveComponent(body);
PODVector<CollisionShape*> previous_shapes;
node->GetComponents<CollisionShape>(previous_shapes);
for(size_t i = 0; i < previous_shapes.Size(); i++)
node->RemoveComponent(previous_shapes[i]);
return 0;
}
return LuaVoxelRegistry::l_create(L);
}*/
void init_voxel(lua_State *L)
{
@ -473,13 +109,23 @@ void init_voxel(lua_State *L)
lua_pushcfunction(L, l_##name); \
lua_setglobal(L, "__buildat_" #name); \
}
DEF_BUILDAT_FUNC(set_simple_voxel_model);
DEF_BUILDAT_FUNC(set_8bit_voxel_geometry);
DEF_BUILDAT_FUNC(set_voxel_geometry);
DEF_BUILDAT_FUNC(set_voxel_lod_geometry);
DEF_BUILDAT_FUNC(clear_voxel_geometry);
DEF_BUILDAT_FUNC(set_voxel_physics_boxes);
DEF_BUILDAT_FUNC(clear_voxel_physics_boxes);
//LuaVoxelRegistry::register_metatable(L);
//DEF_BUILDAT_FUNC(VoxelRegistry);
using namespace luabind;
luabind::open(L);
module(L)[
class_<VoxelRegistry, bases<>, sp_<VoxelRegistry>>("VoxelRegistry")
//.def("create", &interface::createVoxelRegistry, adopt_policy<0>())
.def("serialize", (ss_(VoxelRegistry::*)())
&VoxelRegistry::serialize)
.def("deserialize", (void(VoxelRegistry::*)(const ss_&))
&VoxelRegistry::deserialize),
def("createVoxelRegistry", &interface::createVoxelRegistry,
adopt_policy<0>())
];
}
} // namespace lua_bindingss