builtin/voxelworld, games/digger: WIP
This commit is contained in:
parent
e491b36b68
commit
b7ead57201
@ -344,6 +344,8 @@ struct Module: public interface::Module, public voxelworld::Interface
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TODO: How should nodes be filtered for replication?
|
// TODO: How should nodes be filtered for replication?
|
||||||
|
// TODO: Generally the client wants roughly one section, but isn't
|
||||||
|
// positioned at the middle of a section
|
||||||
void on_get_section(const network::Packet &packet)
|
void on_get_section(const network::Packet &packet)
|
||||||
{
|
{
|
||||||
pv::Vector3DInt16 section_p;
|
pv::Vector3DInt16 section_p;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user