builtin/voxelworld, games/digger: WIP

This commit is contained in:
Perttu Ahola 2014-10-12 13:53:16 +03:00
parent e491b36b68
commit b7ead57201

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@ -344,6 +344,8 @@ struct Module: public interface::Module, public voxelworld::Interface
} }
// TODO: How should nodes be filtered for replication? // TODO: How should nodes be filtered for replication?
// TODO: Generally the client wants roughly one section, but isn't
// positioned at the middle of a section
void on_get_section(const network::Packet &packet) void on_get_section(const network::Packet &packet)
{ {
pv::Vector3DInt16 section_p; pv::Vector3DInt16 section_p;