builtin/voxelworld, games/digger: WIP
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@ -344,6 +344,8 @@ struct Module: public interface::Module, public voxelworld::Interface
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}
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// TODO: How should nodes be filtered for replication?
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// TODO: Generally the client wants roughly one section, but isn't
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// positioned at the middle of a section
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void on_get_section(const network::Packet &packet)
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{
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pv::Vector3DInt16 section_p;
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