doc/todo
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@ -62,3 +62,11 @@ Buildat TODO
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check for compiler errors but not actually run anything)
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check for compiler errors but not actually run anything)
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- Saving and loading of the world
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- Saving and loading of the world
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- Redirect stdout and stderr of compiler to log so that it's readable on Windows
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- Redirect stdout and stderr of compiler to log so that it's readable on Windows
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- voxelworld: An easy way of turning a piece of static voxels to a dynamic node
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- Fix server from crashing to socket "no error" on windows when a client
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disconnects
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- Keep track of voxel instances with handler_module defined on the client, and
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call the handler module in construction and destruction
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- Make some kind of an ace of spades clone (or less of a clone); something that
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requires the game to control the creation and deletion of the world anyway,
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and implement the required interfaces
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