This commit is contained in:
Perttu Ahola 2014-10-22 19:23:39 +03:00
parent 450e367e25
commit b70bd0b202

View File

@ -62,3 +62,11 @@ Buildat TODO
check for compiler errors but not actually run anything) check for compiler errors but not actually run anything)
- Saving and loading of the world - Saving and loading of the world
- Redirect stdout and stderr of compiler to log so that it's readable on Windows - Redirect stdout and stderr of compiler to log so that it's readable on Windows
- voxelworld: An easy way of turning a piece of static voxels to a dynamic node
- Fix server from crashing to socket "no error" on windows when a client
disconnects
- Keep track of voxel instances with handler_module defined on the client, and
call the handler module in construction and destruction
- Make some kind of an ace of spades clone (or less of a clone); something that
requires the game to control the creation and deletion of the world anyway,
and implement the required interfaces