buildat/builtin/voxelworld/voxelworld.cpp

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// http://www.apache.org/licenses/LICENSE-2.0
// Copyright 2014 Perttu Ahola <celeron55@gmail.com>
#include "voxelworld/api.h"
#include "network/api.h"
#include "client_file/api.h"
#include "core/log.h"
#include "interface/module.h"
#include "interface/server.h"
#include "interface/event.h"
#include "interface/mesh.h"
#include "interface/voxel.h"
#include "interface/block.h"
#include <PolyVoxCore/SimpleVolume.h>
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#include <cereal/archives/portable_binary.hpp>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#include <Node.h>
#include <Scene.h>
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#include <Model.h>
#include <RigidBody.h>
#include <CollisionShape.h>
#include <Context.h>
#include <ResourceCache.h>
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#include <Light.h>
#pragma GCC diagnostic pop
#include <deque>
using interface::Event;
namespace magic = Urho3D;
namespace pv = PolyVox;
using namespace Urho3D;
namespace std {
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template<> struct hash<pv::Vector<2u, int16_t>>{
std::size_t operator()(const pv::Vector<2u, int16_t> &v) const {
return ((std::hash<int16_t>() (v.getX()) << 0) ^
(std::hash<int16_t>() (v.getY()) << 1));
}
};
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}
namespace cereal {
template<class Archive>
void save(Archive &archive, const pv::Vector3DInt16 &v){
archive((int32_t)v.getX(), (int32_t)v.getY(), (int32_t)v.getZ());
}
template<class Archive>
void load(Archive &archive, pv::Vector3DInt16 &v){
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int32_t x, y, z;
archive(x, y, z);
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v.setX(x); v.setY(y); v.setZ(z);
}
}
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// PolyVox logging helpers
// TODO: Move to a header (core/types_polyvox.h or something)
template<>
ss_ dump(const pv::Vector3DInt16 &v){
std::ostringstream os(std::ios::binary);
os<<"("<<v.getX()<<", "<<v.getY()<<", "<<v.getZ()<<")";
return os.str();
}
#define PV3I_FORMAT "(%i, %i, %i)"
#define PV3I_PARAMS(p) p.getX(), p.getY(), p.getZ()
namespace voxelworld {
struct Section
{
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pv::Vector3DInt16 section_p;// Position in sections
pv::Vector3DInt16 chunk_size;
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pv::Region contained_chunks;// Position and size in chunks
// Static voxel nodes (each contains one chunk); Initialized to 0.
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sp_<pv::SimpleVolume<int32_t>> node_ids;
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// TODO: Specify what exactly do these mean and how they are used
bool loaded = false;
bool save_enabled = false;
bool generated = false;
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Section(): // Needed for containers
chunk_size(0, 0, 0)
{}
Section(pv::Vector3DInt16 section_p,
pv::Vector3DInt16 chunk_size,
pv::Region contained_chunks):
section_p(section_p),
chunk_size(chunk_size),
contained_chunks(contained_chunks),
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node_ids(new pv::SimpleVolume<int32_t>(contained_chunks))
{}
};
struct Module: public interface::Module, public voxelworld::Interface
{
interface::Server *m_server;
// Accessing any of these outside of Server::access_scene is disallowed
sp_<interface::TextureAtlasRegistry> m_atlas_reg;
sp_<interface::VoxelRegistry> m_voxel_reg;
sp_<interface::BlockRegistry> m_block_reg;
// One node holds one chunk of voxels (eg. 32x32x32)
pv::Vector3DInt16 m_chunk_size_voxels = pv::Vector3DInt16(32, 32, 32);
// The world is loaded and unloaded by sections (eg. 4x4x4)
pv::Vector3DInt16 m_section_size_chunks = pv::Vector3DInt16(4, 4, 4);
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// Sections (this(y,z)=sector, sector(x)=section)
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sm_<pv::Vector<2, int16_t>, sm_<int16_t, Section>> m_sections;
// Cache of last used sections (add to end, remove from beginning)
//std::deque<Section*> m_last_used_sections;
Module(interface::Server *server):
interface::Module("voxelworld"),
m_server(server)
{
}
~Module()
{
}
void init()
{
m_server->sub_event(this, Event::t("core:start"));
m_server->sub_event(this, Event::t("core:unload"));
m_server->sub_event(this, Event::t("core:continue"));
m_server->sub_event(this, Event::t("network:client_connected"));
m_server->sub_event(this, Event::t("core:tick"));
m_server->sub_event(this, Event::t("client_file:files_transmitted"));
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m_server->sub_event(this, Event::t(
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"network:packet_received/voxelworld:get_section"));
m_server->access_scene([&](Scene *scene)
{
Context *context = scene->GetContext();
m_atlas_reg.reset(interface::createTextureAtlasRegistry(context));
m_voxel_reg.reset(interface::createVoxelRegistry(m_atlas_reg.get()));
m_block_reg.reset(interface::createBlockRegistry(m_voxel_reg.get()));
// Add some test stuff
// TODO: Remove
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "air";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "";
seg.total_segments = magic::IntVector2(0, 0);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_EMPTY;
m_voxel_reg->add_voxel(vdef); // id 1
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "rock";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/rock.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
m_voxel_reg->add_voxel(vdef); // id 2
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "dirt";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/dirt.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
m_voxel_reg->add_voxel(vdef); // id 3
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "grass";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/grass.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
m_voxel_reg->add_voxel(vdef); // id 4
}
});
}
void event(const Event::Type &type, const Event::Private *p)
{
EVENT_VOIDN("core:start", on_start)
EVENT_VOIDN("core:unload", on_unload)
EVENT_VOIDN("core:continue", on_continue)
EVENT_TYPEN("network:client_connected", on_client_connected,
network::NewClient)
EVENT_TYPEN("core:tick", on_tick, interface::TickEvent)
EVENT_TYPEN("client_file:files_transmitted", on_files_transmitted,
client_file::FilesTransmitted)
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EVENT_TYPEN("network:packet_received/voxelworld:get_section",
on_get_section, network::Packet)
}
void on_start()
{
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m_server->access_scene([&](Scene *scene)
{
Context *context = scene->GetContext();
ResourceCache *cache = context->GetSubsystem<ResourceCache>();
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{
Node *node = scene->CreateChild("DirectionalLight");
node->SetDirection(Vector3(-0.6f, -1.0f, 0.8f));
Light *light = node->CreateComponent<Light>();
light->SetLightType(LIGHT_DIRECTIONAL);
light->SetCastShadows(true);
}
#if 0
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{
Node *n = scene->CreateChild("Base");
n->SetScale(Vector3(1.0f, 1.0f, 1.0f));
n->SetPosition(Vector3(0.0f, 0.5f, 0.0f));
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int w = 10, h = 4, d = 10;
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ss_ data =
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"1131111131111111111133333333333333333333"
"1111111111111111111122222222223333333333"
"1111111111111111111122222222223333333333"
"1111111111111111111122222222223333333333"
"1112211111111211111122222222223333333333"
"1112311111111211111122223322223333333333"
"1111111111111111111122223322223333333333"
"1111111111111111111122222222223333333333"
"1111111111111111111122222222223333333333"
"1111111111111111111122222222223333333333"
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;
// Convert data to the actually usable voxel type id namespace
// starting from VOXELTYPEID_UNDEFINED=0
for(size_t i = 0; i < data.size(); i++){
data[i] = data[i] - '0';
}
// Crude way of dynamically defining a voxel model
n->SetVar(StringHash("buildat_voxel_data"), Variant(
magic::String(data.c_str(), data.size())));
n->SetVar(StringHash("buildat_voxel_w"), Variant(w));
n->SetVar(StringHash("buildat_voxel_h"), Variant(h));
n->SetVar(StringHash("buildat_voxel_d"), Variant(d));
// Load the same model in here and give it to the physics
// subsystem so that it can be collided to
SharedPtr<Model> model(interface::
create_8bit_voxel_physics_model(context, w, h, d, data,
m_voxel_reg.get()));
RigidBody *body = n->CreateComponent<RigidBody>();
body->SetFriction(0.75f);
CollisionShape *shape = n->CreateComponent<CollisionShape>();
shape->SetTriangleMesh(model, 0, Vector3::ONE);
}
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#endif
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});
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load_or_generate_section(pv::Vector3DInt16( 0, 0, 0));
load_or_generate_section(pv::Vector3DInt16( 1, 0, 0));
load_or_generate_section(pv::Vector3DInt16(-1, 0, 0));
load_or_generate_section(pv::Vector3DInt16( 0, 1, 0));
load_or_generate_section(pv::Vector3DInt16( 0,-1, 0));
load_or_generate_section(pv::Vector3DInt16( 0, 0, 1));
load_or_generate_section(pv::Vector3DInt16( 0, 0,-1));
}
void on_unload()
{
}
void on_continue()
{
}
void on_client_connected(const network::NewClient &client_connected)
{
}
void on_client_disconnected(const network::OldClient &old_client)
{
}
void on_tick(const interface::TickEvent &event)
{
}
void on_files_transmitted(const client_file::FilesTransmitted &event)
{
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int peer = event.recipient;
network::access(m_server, [&](network::Interface *inetwork){
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inetwork->send(peer, "core:run_script",
"require(\"buildat/module/voxelworld\").init()");
});
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std::ostringstream os(std::ios::binary);
{
cereal::PortableBinaryOutputArchive ar(os);
ar(m_chunk_size_voxels);
ar(m_section_size_chunks);
}
network::access(m_server, [&](network::Interface *inetwork){
inetwork->send(peer, "voxelworld:init", os.str());
});
}
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// TODO: How should nodes be filtered for replication?
void on_get_section(const network::Packet &packet)
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{
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pv::Vector3DInt16 section_p;
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{
std::istringstream is(packet.data, std::ios::binary);
cereal::PortableBinaryInputArchive ar(is);
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ar(section_p);
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}
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log_v(MODULE, "C%i: on_get_section(): " PV3I_FORMAT,
packet.sender, PV3I_PARAMS(section_p));
}
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Section& get_section(const pv::Vector3DInt16 &section_p)
{
pv::Vector<2, int16_t> p_yz(section_p.getY(), section_p.getZ());
sm_<int16_t, Section> &sector = m_sections[p_yz];
Section &section = sector[section_p.getX()];
if(section.chunk_size.getX() == 0){
// Initialize newly created section properly
pv::Region contained_chunks(
section_p.getX() * m_section_size_chunks.getX(),
section_p.getY() * m_section_size_chunks.getY(),
section_p.getZ() * m_section_size_chunks.getZ(),
(section_p.getX()+1) * m_section_size_chunks.getX() - 1,
(section_p.getY()+1) * m_section_size_chunks.getY() - 1,
(section_p.getZ()+1) * m_section_size_chunks.getZ() - 1
);
section = Section(section_p, m_chunk_size_voxels, contained_chunks);
}
return section;
}
void create_chunk_node(Scene *scene, Section &section, int x, int y, int z)
{
Context *context = scene->GetContext();
pv::Vector3DInt16 section_p = section.section_p;
pv::Vector3DInt32 chunk_p(
section_p.getX() * m_section_size_chunks.getX() + x,
section_p.getY() * m_section_size_chunks.getY() + y,
section_p.getZ() * m_section_size_chunks.getZ() + z
);
Vector3 node_p(
chunk_p.getX() * m_chunk_size_voxels.getX() +
m_chunk_size_voxels.getX() / 2.0f,
chunk_p.getY() * m_chunk_size_voxels.getY() +
m_chunk_size_voxels.getY() / 2.0f,
chunk_p.getZ() * m_chunk_size_voxels.getZ() +
m_chunk_size_voxels.getZ() / 2.0f
);
log_t(MODULE, "create_chunk_node(): node_p=(%f, %f, %f)",
node_p.x_, node_p.y_, node_p.z_);
ss_ name = "static_"+dump(section_p)+")"+
"_("+itos(x)+","+itos(y)+","+itos(x)+")";
Node *n = scene->CreateChild(name.c_str());
n->SetScale(Vector3(1.0f, 1.0f, 1.0f));
n->SetPosition(node_p);
int w = m_chunk_size_voxels.getX();
int h = m_chunk_size_voxels.getY();
int d = m_chunk_size_voxels.getZ();
size_t data_len = w * h * d;
ss_ data(data_len, '\0');
data[data_len/2] = '\x02';
// Crude way of dynamically defining a voxel model
n->SetVar(StringHash("buildat_voxel_data"), Variant(
PODVector<uint8_t>((const uint8_t*)data.c_str(), data.size())));
n->SetVar(StringHash("buildat_voxel_w"), Variant(w));
n->SetVar(StringHash("buildat_voxel_h"), Variant(h));
n->SetVar(StringHash("buildat_voxel_d"), Variant(d));
// Load the same model in here and give it to the physics
// subsystem so that it can be collided to
SharedPtr<Model> model(interface::
create_8bit_voxel_physics_model(context, w, h, d, data,
m_voxel_reg.get()));
/*RigidBody *body = n->CreateComponent<RigidBody>();
body->SetFriction(0.75f);
CollisionShape *shape = n->CreateComponent<CollisionShape>();
shape->SetTriangleMesh(model, 0, Vector3::ONE);*/
}
void create_section(Section &section)
{
m_server->access_scene([&](Scene *scene)
{
auto lc = section.contained_chunks.getLowerCorner();
auto uc = section.contained_chunks.getUpperCorner();
for(int z = lc.getZ(); z <= uc.getZ(); z++){
for(int y = lc.getY(); y <= uc.getY(); y++){
for(int x = lc.getX(); x <= uc.getX(); x++){
create_chunk_node(scene, section, x, y, z);
}
}
}
});
}
// Somehow get the section's static nodes and possible other nodes, either
// by loading from disk or by creating new ones
void load_section(Section &section)
{
if(section.loaded)
return;
section.loaded = true;
pv::Vector3DInt16 section_p = section.section_p;
log_v(MODULE, "Loading section " PV3I_FORMAT, PV3I_PARAMS(section_p));
// TODO: If found on disk, load nodes from there
// TODO: If not found on disk, create new static nodes
// Always create new nodes for now
create_section(section);
}
// Generate the section; requires static nodes to already exist
void generate_section(Section &section)
{
if(section.generated)
return;
section.generated = true;
pv::Vector3DInt16 section_p = section.section_p;
log_v(MODULE, "Generating section " PV3I_FORMAT, PV3I_PARAMS(section_p));
// TODO
}
// Interface
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void load_or_generate_section(const pv::Vector3DInt16 &section_p)
{
Section &section = get_section(section_p);
if(!section.loaded)
load_section(section);
if(!section.generated)
generate_section(section);
}
void* get_interface()
{
return dynamic_cast<Interface*>(this);
}
};
extern "C" {
BUILDAT_EXPORT void* createModule_voxelworld(interface::Server *server){
return (void*)(new Module(server));
}
}
}
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// vim: set noet ts=4 sw=4: