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2014-09-26 13:24:32 +03:00
-- Buildat: extension/uistack/init.lua
-- http://www.apache.org/licenses/LICENSE-2.0
-- Copyright 2014 Perttu Ahola <celeron55@gmail.com>
local log = buildat.Logger("extension/uistack")
local magic_sandbox = require("buildat/extension/magic_sandbox")
local magic = require("buildat/extension/urho3d")
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local dump = buildat.dump
local M = {safe = {}}
log:info("extension/uistack/init.lua: Loading")
-- Inherit a thing from UIElement to be used as roots in the stack. UIStack
-- wants to add additional fields to each instance, and that can only be done to
-- inherited classes in the sandbox.
magic_sandbox.safe.class "UIStackElement" (magic.UIElement)
local UIStackElement = __buildat_sandbox_environment.UIStackElement
UIStackElement.HasRecursiveFocus = {}
UIStackElement.event_subscriptions = {}
UIStackElement.SubscribeToStackEvent = {}
assert(UIStackElement)
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local ui_stack_name_i = 1 -- For generating a unique name for each stack
local last_stack_with_pushed_element = nil
-- Root can be a sandboxed or non-sandboxed element
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function M.UIStack(root)
if not getmetatable(root) or not getmetatable(root).unsafe then
error("UIStack can only be used with a sandboxed root")
end
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local self = {}
self.is_ui_stack = true
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self.root = root
self.stack_name = "ui_stack_"..ui_stack_name_i
ui_stack_name_i = ui_stack_name_i + 1
self.element_name_i = 1
self.stack = {}
local current_ui_stack_object = self
function self:push(options)
if type(self) ~= 'table' or not self.is_ui_stack then
error("self is not an instance of UIStack")
end
local is_in_sandbox = getfenv(2).buildat.is_in_sandbox
options = options or {}
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if #self.stack >= 1 then
local top = self.stack[#self.stack]
top:SetVisible(false)
end
local element_name =
self.stack_name.."_"..#self.stack.."."..self.element_name_i
if options.description then
element_name = element_name..": "..options.description
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end
log:verbose("UIStack:push(): "..dump(element_name))
-- Create element and cast it to UIStackElement with unsafe magic
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local element = self.root:CreateChild("UIElement")
local unsafe_element = getmetatable(element).unsafe
element = getmetatable(UIStackElement).wrap(unsafe_element)
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element:SetName(element_name)
element:SetStyleAuto()
element:SetLayout(magic.LM_HORIZONTAL, 0, magic.IntRect(0, 0, 0, 0))
element:SetAlignment(magic.HA_CENTER, magic.VA_CENTER)
element:SetFocusMode(magic.FM_FOCUSABLE)
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element:SetFocus(true)
self.element_name_i = self.element_name_i + 1
-- Add a recursive version of UIElement::HasFocus() to the pushed root
-- element which also handles the "no focus" situation as expected
local function has_plain_recursive_focus(self)
if self:HasFocus() then return true end
local n = self:GetNumChildren()
for i = 0, n-1 do
local child = self:GetChild(i)
local child_has_focus = has_plain_recursive_focus(child)
if child_has_focus then return true end
end
return false
end
function element.HasRecursiveFocus(self)
-- If focused element is nil, then assume focus is owned by the
-- stack on which an element was pushed latest
local focused_element = ui:GetFocusElement()
if focused_element == nil then
if last_stack_with_pushed_element == current_ui_stack_object then
-- It is this stack; check if self is the top element
local top = current_ui_stack_object.stack[#current_ui_stack_object.stack]
if top == self then
-- Pass
return true
end
end
return false
end
-- Check that self exists as some of this stack's elements. If not,
-- it is invalid and running HasFocus() on it will cause a segfault.
local found = false
for _, k in ipairs(current_ui_stack_object.stack) do
if k == self then
found = true
break
end
end
if not found then
log:verbose("HasRecursiveFocus called for removed element "..
dump(self:GetName()).."; ignoring")
-- Not returning here will cause a NULL dereference in Urho3D
-- once the garbage collector kicks in
return
end
-- Non-special case
return has_plain_recursive_focus(self)
end
-- Subscribe to event until this stack level is popped out
element.event_subscriptions = {}
function element:SubscribeToStackEvent(event_name, callback)
local cb_name = magic.SubscribeToEvent(event_name,
function(event_type, event_data)
if not element:HasRecursiveFocus() then
return
end
callback(event_type, event_data)
end)
table.insert(element.event_subscriptions, {
event_name = event_name,
cb_name = cb_name
})
end
table.insert(self.stack, element)
last_stack_with_pushed_element = self
return element
end
function self:pop(current_top_root)
if type(self) ~= 'table' or not self.is_ui_stack then
error("self is not an instance of UIStack")
end
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-- This check should keep things better in sync
if self.stack[#self.stack] ~= current_top_root then
error("UIStack:pop(): Wrong current_top_root")
end
local top = table.remove(self.stack)
log:verbose("UIStack:pop(): "..dump(top:GetName()))
for _, sub in ipairs(top.event_subscriptions) do
magic.UnsubscribeFromEvent(sub.event_name, sub.cb_name)
end
--top:SetVisible(false)
--top:SetFocus(false)
self.root:RemoveChild(top)
if #self.stack >= 1 then
local top = self.stack[#self.stack]
top:SetVisible(true)
top:SetFocus(true)
end
end
return self
end
M.safe.UIStack = M.UIStack
-- Main UIStack instance
M.main = M.safe.UIStack(magic.ui.root)
M.safe.main = M.main
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return M
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-- vim: set noet ts=4 sw=4: