131 lines
4.1 KiB
Lua
131 lines
4.1 KiB
Lua
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-- Buildat: extension/uistack/init.lua
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-- http://www.apache.org/licenses/LICENSE-2.0
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-- Copyright 2014 Perttu Ahola <celeron55@gmail.com>
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local log = buildat.Logger("extension/uistack")
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local magic = require("buildat/extension/urho3d")
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local dump = buildat.dump
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local M = {safe = {}}
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log:info("extension/uistack/init.lua: Loading")
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local ui_stack_name_i = 1 -- For generating a unique name for each stack
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local last_stack_with_pushed_element = nil
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function M.UIStack(root)
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local self = {}
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self.root = root
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self.stack_name = "ui_stack_"..ui_stack_name_i
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ui_stack_name_i = ui_stack_name_i + 1
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self.element_name_i = 1
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self.stack = {}
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local current_ui_stack_object = self
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function self:push(description)
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if #self.stack >= 1 then
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local top = self.stack[#self.stack]
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top:SetVisible(false)
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end
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local element_name =
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self.stack_name.."_"..#self.stack.."."..self.element_name_i
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if description then
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element_name = element_name..": "..description
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end
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log:verbose("UIStack:push(): "..dump(element_name))
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local element = self.root:CreateChild("UIElement")
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element:SetName(element_name)
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element:SetStyleAuto()
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element:SetLayout(LM_HORIZONTAL, 0, IntRect(0, 0, 0, 0))
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element:SetAlignment(HA_CENTER, VA_CENTER)
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element:SetFocusMode(FM_FOCUSABLE)
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element:SetFocus(true)
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self.element_name_i = self.element_name_i + 1
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-- Add a recursive version of UIElement::HasFocus() to the pushed root
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-- element which also handles the "no focus" situation as expected
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local function has_plain_recursive_focus(self)
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if self:HasFocus() then return true end
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local n = self:GetNumChildren()
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for i = 0, n-1 do
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local child = self:GetChild(i)
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local child_has_focus = has_plain_recursive_focus(child)
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if child_has_focus then return true end
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end
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return false
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end
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function element.HasRecursiveFocus(self)
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-- If focused element is nil, then assume focus is owned by the
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-- stack on which an element was pushed latest
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local focused_element = ui:GetFocusElement()
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if focused_element == nil then
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if last_stack_with_pushed_element == current_ui_stack_object then
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-- It is this stack; check if self is the top element
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local top = current_ui_stack_object.stack[#current_ui_stack_object.stack]
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if top == self then
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-- Pass
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return true
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end
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end
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return false
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end
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-- Check that self exists as some of this stack's elements. If not,
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-- it is invalid and running HasFocus() on it will cause a segfault.
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local found = false
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for _, k in ipairs(current_ui_stack_object.stack) do
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if k == self then
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found = true
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break
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end
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end
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if not found then
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log:verbose("HasRecursiveFocus called for removed element "..
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dump(self:GetName()).."; ignoring")
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-- Not returning here will cause a NULL dereference in Urho3D
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-- once the garbage collector kicks in
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return
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end
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-- Non-special case
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return has_plain_recursive_focus(self)
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end
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-- Subscribe to event until this stack level is popped out
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element.event_subscriptions = {}
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function element:SubscribeToStackEvent(event_name, callback)
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local cb_name = magic.SubscribeToEvent(event_name,
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function(event_type, event_data)
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if not element:HasRecursiveFocus() then
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return
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end
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callback(event_type, event_data)
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end)
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table.insert(element.event_subscriptions, {
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event_name = event_name,
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cb_name = cb_name
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})
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end
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table.insert(self.stack, element)
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last_stack_with_pushed_element = self
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return element
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end
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function self:pop(current_top_root)
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-- This check should keep things better in sync
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if self.stack[#self.stack] ~= current_top_root then
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error("UIStack:pop(): Wrong current_top_root")
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end
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local top = table.remove(self.stack)
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log:verbose("UIStack:pop(): "..dump(top:GetName()))
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for _, sub in ipairs(top.event_subscriptions) do
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magic.UnsubscribeFromEvent(sub.event_name, sub.cb_name)
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end
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--top:SetVisible(false)
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--top:SetFocus(false)
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self.root:RemoveChild(top)
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if #self.stack >= 1 then
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local top = self.stack[#self.stack]
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top:SetVisible(true)
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top:SetFocus(true)
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end
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end
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return self
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end
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return M
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