11 lines
455 B
Plaintext
11 lines
455 B
Plaintext
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Issues in other projects affecting Buildat
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==========================================
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Urho3D:
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- It is not possible to implement any kind of custom loading functionality into
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Urho3D::ResourceCache. It is not inheritable, and it does not provide any way
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to insert custom loaders in other ways. The only thing we can currently do is
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wrap GetResource in Lua, and copy the files into a temporary file structure
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before calling the actual GetResource.
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