Generate block images from textures
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@ -73,7 +73,7 @@ specify a block id (canonical name) and only that particular block's images will
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```
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```
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./mtsedit -t ~/.minetest/worlds/MyWorld/blockimgs.csv Crafting_Table
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./mtsedit -t ~/.minetest/worlds/MyWorld/blockimgs.csv Crafting_Table
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```
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```
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If you specify a block node (drawing type normal) then it's slab, double slab and stair variants will be generated to, if they
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If you specify a block node (drawing type normal) then its slab, double slab and stair variants will be generated too, if they
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are defined in the blockimgs.csv. There's no need to call `-t` with "Cobblestone_Stair" for example, just with "Cobblestone".
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are defined in the blockimgs.csv. There's no need to call `-t` with "Cobblestone_Stair" for example, just with "Cobblestone".
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In order to work, the block types must be names like this: ends with "_Slab"; starts with "Double_" and ends with "_Slab"; or
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In order to work, the block types must be names like this: ends with "_Slab"; starts with "Double_" and ends with "_Slab"; or
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ends with "_Stair".
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ends with "_Stair".
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@ -5,7 +5,7 @@ This is a little mod that connects MTSEdit to Minetest. With the "/mtsedit" chat
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[blocks.csv](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/blocks.md), which is used to correlate block types
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[blocks.csv](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/blocks.md), which is used to correlate block types
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between different Minetest games and Minecraft.
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between different Minetest games and Minecraft.
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You can also save and MTS files from your world, but most importantly, you can load the MTS files that you've created with MTSEdit.
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You can also save MTS files from your world, but most importantly, you can load the MTS files that you've created with MTSEdit.
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Installation
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Installation
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------------
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------------
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