From 8eb6c0b9631289694cdaa21344bd0ef208e9dad3 Mon Sep 17 00:00:00 2001 From: bzt Date: Sat, 7 Dec 2019 14:29:35 +0100 Subject: [PATCH] Generate block images from textures --- docs/batch.md | 2 +- mt-mod/README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/batch.md b/docs/batch.md index a8d5e1d..6e076fa 100644 --- a/docs/batch.md +++ b/docs/batch.md @@ -73,7 +73,7 @@ specify a block id (canonical name) and only that particular block's images will ``` ./mtsedit -t ~/.minetest/worlds/MyWorld/blockimgs.csv Crafting_Table ``` -If you specify a block node (drawing type normal) then it's slab, double slab and stair variants will be generated to, if they +If you specify a block node (drawing type normal) then its slab, double slab and stair variants will be generated too, if they are defined in the blockimgs.csv. There's no need to call `-t` with "Cobblestone_Stair" for example, just with "Cobblestone". In order to work, the block types must be names like this: ends with "_Slab"; starts with "Double_" and ends with "_Slab"; or ends with "_Stair". diff --git a/mt-mod/README.md b/mt-mod/README.md index 9c2ae91..3d76896 100644 --- a/mt-mod/README.md +++ b/mt-mod/README.md @@ -5,7 +5,7 @@ This is a little mod that connects MTSEdit to Minetest. With the "/mtsedit" chat [blocks.csv](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/blocks.md), which is used to correlate block types between different Minetest games and Minecraft. -You can also save and MTS files from your world, but most importantly, you can load the MTS files that you've created with MTSEdit. +You can also save MTS files from your world, but most importantly, you can load the MTS files that you've created with MTSEdit. Installation ------------