33 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
1d91b27846
init.lua: Update tile_images to the new tiles name 2018-09-22 21:11:30 +01:00
Rogier
6ccc41c5de Enable generation of potatoes and cacao 2015-03-11 11:16:13 +01:00
Rogier
7a997a0724 Don't regenerate plants if node below has changed 2015-03-11 10:22:39 +01:00
Rogier
89fca43e30 Don't regenerate plants if wielding a shovel 2015-03-11 10:22:39 +01:00
Rogier
de431aa05b Remove print statement (was probably used for debugging) 2015-03-11 10:22:39 +01:00
Rogier
9ba379fd27 Make plants buildable to 2015-03-11 10:22:39 +01:00
Rogier
a7dfb87102 Fix some accesses to uninitialized variables 2015-03-11 10:22:39 +01:00
Rogier
45bda3cb95 Seeds were renamed (farming:xxxx_seed -> farming:seed_xxxx) - recognise both 2015-03-11 10:22:39 +01:00
Rogier
78e74771d1 Improve verification of dropped items, and make all plants drop themselves too
Currently, plants that are configured to drop anything else than
themselves (e.g. grass which drops wheat seeds), never drop themselves, even
if they don't drop the 'other' item. This was fixed.

Also, items that don't exist are no longer dropped

Instead of checking for the farming mod, all dropped nodes are
verified for existence.

A shorthand was added for including the default dropping
in a plant's drop-list
2015-03-11 10:22:39 +01:00
Rogier
de9585baaf fix undefined variables 'minp' and 'maxp' 2015-03-11 10:22:39 +01:00
bas080
33297e66bf changed floored group to attached_node 2013-04-18 01:18:06 +02:00
bas080
b17b87eb43 new shrooms and fixed drop 2013-03-26 17:58:10 +01:00
bas080
f91e9126ad Retextured and made it farming mod compatible 2013-03-19 17:11:29 +01:00
Bas
8988b36839 Increased grass range 2013-01-29 10:27:51 +01:00
Bas
83cfcb0391 Changed back to updated habitat mod 2013-01-29 10:20:46 +01:00
Bas
0ba6e9262f tweaked values 2013-01-29 08:41:35 +01:00
Bas
476f384a4c Added max_count 2013-01-29 08:01:18 +01:00
Bas
99ad01121f Created development branch 2013-01-29 07:36:15 +01:00
Bas
5b80e2a649 Updated to support latest habitat 0.5 2013-01-28 20:38:47 +01:00
Bas
bb4159b98c Made compatible for falling_nodes 2013-01-11 06:03:52 +01:00
Bas
5005f3c2a6 Updated to support new habitat function 2012-08-29 02:14:02 +02:00
Bas
a2858a0d7d Now is dependent on habitat mod and removed the generate function 2012-08-28 02:04:50 +02:00
Bas
13683d3f63 Made further changes to make plants mod plants mod 2012-08-20 14:57:50 +02:00
Bas
c38c4b6da6 Removed the crops function out of the mod 2012-08-19 14:41:27 +02:00
Bas
bf485319e9 Added grass and tall grass to spawning 2012-08-03 14:45:05 +02:00
Bas
615beecbd7 Added several plants using more flowers mod textures 2012-08-03 14:08:05 +02:00
Bas
d01b48e9f2 Cleaned up the code and made it playable for minetesters. Now plant nodes can be picked up and placed 2012-08-03 05:38:39 +02:00
Bas
ab4e54e4fb Finished the generate function :) 2012-08-02 16:41:47 +02:00
Bas
0ca5ff6d1a prorammed the on generate loop and at the same time plant spacing function. This should improve performence during the game. May decrease performance while generating new part of the world. Which is less damaging 2012-08-02 06:08:47 +02:00
Bas
e45222c366 Added corn seeds for when is dropped from wild plant 2012-07-31 06:25:49 +02:00
Bas
6ad492f5e9 Added some new plants and that's it 2012-07-31 06:07:48 +02:00
Bas
4738e9ef93 Reduced update speed 2012-07-31 05:38:41 +02:00
Bas
d1bcb245d4 First commit for harvest mod. Still have to do the farming part 2012-07-31 05:22:15 +02:00