Starbeamrainbowlabs
1d91b27846
init.lua: Update tile_images to the new tiles name
2018-09-22 21:11:30 +01:00
Rogier
6ccc41c5de
Enable generation of potatoes and cacao
2015-03-11 11:16:13 +01:00
Rogier
7a997a0724
Don't regenerate plants if node below has changed
2015-03-11 10:22:39 +01:00
Rogier
89fca43e30
Don't regenerate plants if wielding a shovel
2015-03-11 10:22:39 +01:00
Rogier
de431aa05b
Remove print statement (was probably used for debugging)
2015-03-11 10:22:39 +01:00
Rogier
9ba379fd27
Make plants buildable to
2015-03-11 10:22:39 +01:00
Rogier
a7dfb87102
Fix some accesses to uninitialized variables
2015-03-11 10:22:39 +01:00
Rogier
45bda3cb95
Seeds were renamed (farming:xxxx_seed -> farming:seed_xxxx) - recognise both
2015-03-11 10:22:39 +01:00
Rogier
78e74771d1
Improve verification of dropped items, and make all plants drop themselves too
...
Currently, plants that are configured to drop anything else than
themselves (e.g. grass which drops wheat seeds), never drop themselves, even
if they don't drop the 'other' item. This was fixed.
Also, items that don't exist are no longer dropped
Instead of checking for the farming mod, all dropped nodes are
verified for existence.
A shorthand was added for including the default dropping
in a plant's drop-list
2015-03-11 10:22:39 +01:00
Rogier
de9585baaf
fix undefined variables 'minp' and 'maxp'
2015-03-11 10:22:39 +01:00
bas080
33297e66bf
changed floored group to attached_node
2013-04-18 01:18:06 +02:00
bas080
b17b87eb43
new shrooms and fixed drop
2013-03-26 17:58:10 +01:00
bas080
f91e9126ad
Retextured and made it farming mod compatible
2013-03-19 17:11:29 +01:00
Bas
8988b36839
Increased grass range
2013-01-29 10:27:51 +01:00
Bas
83cfcb0391
Changed back to updated habitat mod
2013-01-29 10:20:46 +01:00
Bas
0ba6e9262f
tweaked values
2013-01-29 08:41:35 +01:00
Bas
476f384a4c
Added max_count
2013-01-29 08:01:18 +01:00
Bas
99ad01121f
Created development branch
2013-01-29 07:36:15 +01:00
Bas
5b80e2a649
Updated to support latest habitat 0.5
2013-01-28 20:38:47 +01:00
Bas
bb4159b98c
Made compatible for falling_nodes
2013-01-11 06:03:52 +01:00
Bas
5005f3c2a6
Updated to support new habitat function
2012-08-29 02:14:02 +02:00
Bas
a2858a0d7d
Now is dependent on habitat mod and removed the generate function
2012-08-28 02:04:50 +02:00
Bas
13683d3f63
Made further changes to make plants mod plants mod
2012-08-20 14:57:50 +02:00
Bas
c38c4b6da6
Removed the crops function out of the mod
2012-08-19 14:41:27 +02:00
Bas
bf485319e9
Added grass and tall grass to spawning
2012-08-03 14:45:05 +02:00
Bas
615beecbd7
Added several plants using more flowers mod textures
2012-08-03 14:08:05 +02:00
Bas
d01b48e9f2
Cleaned up the code and made it playable for minetesters. Now plant nodes can be picked up and placed
2012-08-03 05:38:39 +02:00
Bas
ab4e54e4fb
Finished the generate function :)
2012-08-02 16:41:47 +02:00
Bas
0ca5ff6d1a
prorammed the on generate loop and at the same time plant spacing function. This should improve performence during the game. May decrease performance while generating new part of the world. Which is less damaging
2012-08-02 06:08:47 +02:00
Bas
e45222c366
Added corn seeds for when is dropped from wild plant
2012-07-31 06:25:49 +02:00
Bas
6ad492f5e9
Added some new plants and that's it
2012-07-31 06:07:48 +02:00
Bas
4738e9ef93
Reduced update speed
2012-07-31 05:38:41 +02:00
Bas
d1bcb245d4
First commit for harvest mod. Still have to do the farming part
2012-07-31 05:22:15 +02:00