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Author SHA1 Message Date
azekillDIABLO 2b5ee94afd Add files via upload 2016-09-09 20:53:38 +02:00
azekillDIABLO 22ed773eee Update lava.lua 2016-09-09 20:13:52 +02:00
LNJ e0df094545 README.md: Fix spelling Progess -> Progress 2016-08-31 11:03:06 +02:00
LNJ 672246e6e3 README.md: Add links to GH and the MT Forum 2016-08-31 11:01:15 +02:00
LNJ bbfb50d496 README.md: Remove copyright, Add goals and ToDo 2016-08-31 10:52:27 +02:00
4 changed files with 33 additions and 42 deletions

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@ -1,38 +1,29 @@
# AF8 - Minetest Subgame
### A new Work-In-Progess Minetest-Subgame wrote completely from scratch.
### A new Work-In-Progress Minetest-Subgame wrote completely from scratch, licensed under LGPLv2.1/CC BY-SA 3.0.
## License
```txt
License of code:
----------------
Copyright (C) 2016 LNJ <git@lnj.li>
and contributors (see source file comments and the version control log)
## Goals
- get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
- being a replacement for my game TNG in LGPL, not GPL. That also means rewrite all code that is GPL (by BlockMen, kilbith, ...)
- create a game, where you don't need a mod for everything
- don't modify, implent features
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
## TODO
1. Alpha-Phase
- create a clean mod structure (Where should be what?)
- Add most basic features of TNG and MTG into the clean mod structure
- Here can be changed EVERYTHING
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
2. Beta-Phase
- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
- Worlds created in the beta, have to be compatible with any later version
- Add a legacy mod for aliases, deprecated funcs, ...
- Fix all bugs
- Give the game a real name, to make it ready for v1.0
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
3. Done! - v1.0
- Mods created for v1.0 have to be compatible with any later version
- Here can be added new features, but mods for v1.0 should be compatible with every later version.
License of media (textures, sounds, meshes):
--------------------------------------------
Copyright (C) 2016 LNJ <git@lnj.li>
and contributors (see source file comments and the version control log)
You can redistribute and or modify the media of this program under the terms of
the Creative Commons Attribution-ShareAlike 3.0 Unported Public License.
You should have received a copy of the Creative Commons
Attribution-ShareAlike 3.0 Unported License along with this program; if not,
write to Creative Commons, PO Box 1866, Mountain View, CA 94042 or see
https://creativecommons.org/licenses/by-sa/3.0/legalcode
```
## Links
- [GitHub](https://github.com/gamerbude/af8)
- [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=15432)

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@ -55,15 +55,15 @@ core.register_node("material:lava_source", {
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
drowning = 5,
liquidtype = "source",
liquid_alternative_flowing = "material:lava_flowing",
liquid_alternative_source = "material:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
liquid_viscosity = 8,
liquid_renewable = true,
damage_per_second = 7 * 2,
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 3},
})
core.register_node("material:lava_flowing", {
@ -102,14 +102,14 @@ core.register_node("material:lava_flowing", {
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
drowning = 5,
liquidtype = "flowing",
liquid_alternative_flowing = "material:lava_flowing",
liquid_alternative_source = "material:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
liquid_viscosity = 8,
liquid_renewable = true,
damage_per_second = 7 * 2,
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
groups = {lava = 3, liquid = 2, hot = 3, igniter = 3,
not_in_creative_inventory = 1},
})