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README.md
55
README.md
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@ -1,38 +1,29 @@
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# AF8 - Minetest Subgame
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### A new Work-In-Progess Minetest-Subgame wrote completely from scratch.
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### A new Work-In-Progress Minetest-Subgame wrote completely from scratch, licensed under LGPLv2.1/CC BY-SA 3.0.
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## License
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```txt
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License of code:
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----------------
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Copyright (C) 2016 LNJ <git@lnj.li>
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and contributors (see source file comments and the version control log)
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## Goals
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- get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
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- being a replacement for my game TNG in LGPL, not GPL. That also means rewrite all code that is GPL (by BlockMen, kilbith, ...)
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- create a game, where you don't need a mod for everything
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- don't modify, implent features
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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## TODO
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1. Alpha-Phase
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- create a clean mod structure (Where should be what?)
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- Add most basic features of TNG and MTG into the clean mod structure
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- Here can be changed EVERYTHING
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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2. Beta-Phase
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- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
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- Worlds created in the beta, have to be compatible with any later version
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- Add a legacy mod for aliases, deprecated funcs, ...
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- Fix all bugs
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- Give the game a real name, to make it ready for v1.0
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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3. Done! - v1.0
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- Mods created for v1.0 have to be compatible with any later version
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- Here can be added new features, but mods for v1.0 should be compatible with every later version.
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License of media (textures, sounds, meshes):
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--------------------------------------------
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Copyright (C) 2016 LNJ <git@lnj.li>
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and contributors (see source file comments and the version control log)
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You can redistribute and or modify the media of this program under the terms of
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the Creative Commons Attribution-ShareAlike 3.0 Unported Public License.
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You should have received a copy of the Creative Commons
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Attribution-ShareAlike 3.0 Unported License along with this program; if not,
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write to Creative Commons, PO Box 1866, Mountain View, CA 94042 or see
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https://creativecommons.org/licenses/by-sa/3.0/legalcode
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```
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## Links
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- [GitHub](https://github.com/gamerbude/af8)
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- [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=15432)
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@ -55,15 +55,15 @@ core.register_node("material:lava_source", {
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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drowning = 5,
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liquidtype = "source",
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liquid_alternative_flowing = "material:lava_flowing",
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liquid_alternative_source = "material:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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liquid_viscosity = 8,
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liquid_renewable = true,
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damage_per_second = 7 * 2,
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post_effect_color = {a = 192, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 3},
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})
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core.register_node("material:lava_flowing", {
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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drowning = 5,
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liquidtype = "flowing",
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liquid_alternative_flowing = "material:lava_flowing",
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liquid_alternative_source = "material:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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liquid_viscosity = 8,
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liquid_renewable = true,
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damage_per_second = 7 * 2,
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post_effect_color = {a = 192, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 3,
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not_in_creative_inventory = 1},
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})
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