webgl-noise/benchmark/common/constant.frag
2011-04-03 17:49:25 +02:00

10 lines
129 B
GLSL

#version 120
uniform float time;
void main( void )
{
float n = 0.0;
gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0);
}