Changed demo shader slightly
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@ -28,7 +28,7 @@ void main( void )
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gl_FragColor = vec4(vec3(1.0, 0.5, 0.0) + vec3(n, n, n), 1.0);
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gl_FragColor = vec4(vec3(1.0, 0.5, 0.0) + vec3(n, n, n), 1.0);
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#else
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#else
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// A very plain monochrome noise
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// A very plain monochrome noise
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float n = snoise(v_texCoord3D * 8.0);
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float n = snoise(v_texCoord3D * 6.0);
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gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0);
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gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0);
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#endif
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#endif
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}
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}
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