diff --git a/demo/common/noisedemoMain.frag b/demo/common/noisedemoMain.frag index 0ba4276..c79b272 100644 --- a/demo/common/noisedemoMain.frag +++ b/demo/common/noisedemoMain.frag @@ -28,7 +28,7 @@ void main( void ) gl_FragColor = vec4(vec3(1.0, 0.5, 0.0) + vec3(n, n, n), 1.0); #else // A very plain monochrome noise - float n = snoise(v_texCoord3D * 8.0); + float n = snoise(v_texCoord3D * 6.0); gl_FragColor = vec4(0.5 + 0.5 * vec3(n, n, n), 1.0); #endif }