Added link to clone repo
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README
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README
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The wiki for this repository contains more information.
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The wiki for this repository contains more information.
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Simplex noise functions are (C) Ashima Arts
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Simplex noise functions are (C) Ashima Arts and Stefan Gustavson
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Classic noise functions are (C) Stefan Gustavson
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Classic noise functions are (C) Stefan Gustavson
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Cellular noise functions are (C) Stefan Gustavson
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Cellular noise functions are (C) Stefan Gustavson
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The "psrdnoise" functions are (C) Stefan Gustavson
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The "psrdnoise" functions are (C) Stefan Gustavson
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@ -23,3 +23,13 @@ on typical current desktop GPUs, they are more scalable to
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massive parallelism and much more convenient to use, and
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massive parallelism and much more convenient to use, and
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they can make good use of unused ALU resources when run
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they can make good use of unused ALU resources when run
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concurrently with a typical texture-intensive rendering.
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concurrently with a typical texture-intensive rendering.
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2016-05-13: Ashima Arts now seems to be defunct as a company
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(their website and email addresses have ceased to function)
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so I cloned this repository to:
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https://github.com/stegu/webgl-noise/
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This site is heavily linked from all over the place on the
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Internet, so I (Stefan Gustavson) will keep updating both sites
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for the foreseeable future as the (apparently) sole maintainer.
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