diff --git a/README b/README index 4b05412..6665e28 100644 --- a/README +++ b/README @@ -1,6 +1,6 @@ The wiki for this repository contains more information. -Simplex noise functions are (C) Ashima Arts +Simplex noise functions are (C) Ashima Arts and Stefan Gustavson Classic noise functions are (C) Stefan Gustavson Cellular noise functions are (C) Stefan Gustavson The "psrdnoise" functions are (C) Stefan Gustavson @@ -23,3 +23,13 @@ on typical current desktop GPUs, they are more scalable to massive parallelism and much more convenient to use, and they can make good use of unused ALU resources when run concurrently with a typical texture-intensive rendering. + +2016-05-13: Ashima Arts now seems to be defunct as a company +(their website and email addresses have ceased to function) +so I cloned this repository to: + +https://github.com/stegu/webgl-noise/ + +This site is heavily linked from all over the place on the +Internet, so I (Stefan Gustavson) will keep updating both sites +for the foreseeable future as the (apparently) sole maintainer.