diff --git a/benchmark/common/noisebench.c b/benchmark/common/noisebench.c index 5f1f254..7dd3643 100755 --- a/benchmark/common/noisebench.c +++ b/benchmark/common/noisebench.c @@ -359,7 +359,7 @@ int main(int argc, char *argv[]) { glfwInit(); // Open the OpenGL window - if( !glfwOpenWindow(1024, 1024, 8,8,8,8, 32,0, GLFW_WINDOW) ) + if( !glfwOpenWindow(4096, 4096, 8,8,8,8, 32,0, GLFW_FULLSCREEN) ) { glfwTerminate(); // glfwOpenWindow failed, quit the program. return 1; diff --git a/src/noise2D.glsl b/src/noise2D.glsl index bbecb9f..34e624e 100644 --- a/src/noise2D.glsl +++ b/src/noise2D.glsl @@ -3,7 +3,7 @@ // noise functions. // Author : Ian McEwan, Ashima Arts. // Maintainer : ijm -// Lastmod : 20110223 +// Lastmod : 20110325 // License : Copyright (C) 2011 Ashima Arts. All rights reserved. // Distributed under the Artistic License 2.0; See LICENCE file. // diff --git a/src/noise3D.glsl b/src/noise3D.glsl index 34bae7a..910bdf1 100644 --- a/src/noise3D.glsl +++ b/src/noise3D.glsl @@ -3,7 +3,7 @@ // noise functions. // Author : Ian McEwan, Ashima Arts. // Maintainer : ijm -// Lastmod : 20110223 +// Lastmod : 20110325 // License : Copyright (C) 2011 Ashima Arts. All rights reserved. // Distributed under the Artistic License 2.0; See LICENCE file. // diff --git a/src/noise4D.glsl b/src/noise4D.glsl index af9ccee..cb4458e 100644 --- a/src/noise4D.glsl +++ b/src/noise4D.glsl @@ -3,7 +3,7 @@ // noise functions. // Author : Ian McEwan, Ashima Arts. // Maintainer : ijm -// Lastmod : 20110223 +// Lastmod : 20110325 // License : Copyright (C) 2011 Ashima Arts. All rights reserved. // Distributed under the Artistic License 2.0; See LICENCE file. // @@ -32,7 +32,7 @@ float simplexNoise(vec4 v) // Other corners #ifdef COLLAPSE_SORTNET - // Rank sorting by Bill Licea-Kane, AMD (formerly ATI). + // Rank sorting contributed by Bill Licea-Kane, AMD (formerly ATI) vec4 i0; vec3 isX = step( x0.yzw, x0.xxx ); @@ -117,5 +117,3 @@ float simplexNoise(vec4 v) + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ; } - -