New permutation (much improved randomness)
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@ -16,9 +16,9 @@ vec3 mod7(vec3 x) {
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return x - floor(x * (1.0 / 7.0)) * 7.0;
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return x - floor(x * (1.0 / 7.0)) * 7.0;
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}
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}
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// Permutation polynomial: (34x^2 + x) mod 289
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// Permutation polynomial: (34x^2 + 6x) mod 289
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vec3 permute(vec3 x) {
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vec3 permute(vec3 x) {
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return mod289((34.0 * x + 1.0) * x);
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return mod289((34.0 * x + 6.0) * x);
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}
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}
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// Cellular noise, returning F1 and F2 in a vec2.
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// Cellular noise, returning F1 and F2 in a vec2.
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