Added broken tools
Tools now get broken when used. You can now craft broken glass with the broken tools. You can smelt broken glass back into glassmaster
parent
6f3c85332d
commit
3223e78e64
144
init.lua
144
init.lua
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@ -3,33 +3,107 @@ minetest.register_tool("glasstools:pick_glass", {
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inventory_image = "glasstools_tool_glasspick.png",
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})
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minetest.register_tool("glasstools:pick_glass_broken", {
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description = "Broken Glass Pickaxe",
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inventory_image = "glasstools_tool_glasspick_broken.png",
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})
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minetest.register_tool("glasstools:shovel_glass", {
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description = "Glass Shovel",
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inventory_image = "glasstools_tool_glassshovel.png",
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wield_image = "glasstools_tool_glassshovel.png^[transformR90",
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})
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minetest.register_tool("glasstools:shovel_glass_broken", {
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description = "Broken Glass Shovel",
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inventory_image = "glasstools_tool_glassshovel_broken.png",
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wield_image = "glasstools_tool_glassshovel_broken.png^[transformR90",
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})
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minetest.register_tool("glasstools:axe_glass", {
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description = "Glass Axe",
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inventory_image = "glasstools_tool_glassaxe.png",
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})
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minetest.register_tool("glasstools:axe_glass_broken", {
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description = "Broken Glass Axe",
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inventory_image = "glasstools_tool_glassaxe_broken.png",
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})
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minetest.register_tool("glasstools:sword_glass", {
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description = "Glass Sword",
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inventory_image = "glasstools_tool_glasssword.png",
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})
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minetest.register_tool("glasstools:sword_glass_broken", {
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description = "Broken Glass Sword",
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inventory_image = "glasstools_tool_glasssword_broken.png",
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})
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minetest.register_tool("glasstools:hoe_glass", {
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description = "Glass Hoe",
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inventory_image = "glasstools_tool_glasshoe.png",
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})
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minetest.register_tool("glasstools:hoe_glass_broken", {
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description = "Broken Glass Hoe",
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inventory_image = "glasstools_tool_glasshoe_broken.png",
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})
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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tool = puncher:get_wielded_item():get_name()
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if (tool == "glasstools:pick_glass") or (tool == "glasstools:shovel_glass") or (tool == "glasstools:axe_glass") or (tool == "glasstools:sword_glass") or (tool == "glasstools:hoe_glass") and node.name ~= "air" then
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if (tool == "glasstools:pick_glass") and node.name ~= "air" then
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local inv = puncher:get_inventory()
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inv:remove_item("main", tool)
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puncher:set_wielded_item("default:stick")
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puncher:set_wielded_item("glasstools:pick_glass_broken")
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minetest.sound_play("default_break_glass", {pos = pointed_thing.above, gain = 1.0, max_hear_distance = 10,})
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minetest.place_node(pointed_thing.above, {name = "glasstools:glass_fragments"})
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end
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end
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)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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tool = puncher:get_wielded_item():get_name()
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if (tool == "glasstools:axe_glass") and node.name ~= "air" then
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local inv = puncher:get_inventory()
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inv:remove_item("main", tool)
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puncher:set_wielded_item("glasstools:axe_glass_broken")
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minetest.sound_play("default_break_glass", {pos = pointed_thing.above, gain = 1.0, max_hear_distance = 10,})
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minetest.place_node(pointed_thing.above, {name = "glasstools:glass_fragments"})
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end
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end
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)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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tool = puncher:get_wielded_item():get_name()
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if (tool == "glasstools:shovel_glass") and node.name ~= "air" then
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local inv = puncher:get_inventory()
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inv:remove_item("main", tool)
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puncher:set_wielded_item("glasstools:shovel_glass_broken")
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minetest.sound_play("default_break_glass", {pos = pointed_thing.above, gain = 1.0, max_hear_distance = 10,})
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minetest.place_node(pointed_thing.above, {name = "glasstools:glass_fragments"})
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end
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end
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)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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tool = puncher:get_wielded_item():get_name()
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if (tool == "glasstools:sword_glass") and node.name ~= "air" then
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local inv = puncher:get_inventory()
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inv:remove_item("main", tool)
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puncher:set_wielded_item("glasstools:sword_glass_broken")
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minetest.sound_play("default_break_glass", {pos = pointed_thing.above, gain = 1.0, max_hear_distance = 10,})
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minetest.place_node(pointed_thing.above, {name = "glasstools:glass_fragments"})
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end
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end
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)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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tool = puncher:get_wielded_item():get_name()
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if (tool == "glasstools:hoe_glass") and node.name ~= "air" then
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local inv = puncher:get_inventory()
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inv:remove_item("main", tool)
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puncher:set_wielded_item("glasstools:hoe_glass_broken")
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minetest.sound_play("default_break_glass", {pos = pointed_thing.above, gain = 1.0, max_hear_distance = 10,})
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minetest.place_node(pointed_thing.above, {name = "glasstools:glass_fragments"})
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end
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@ -96,4 +170,70 @@ minetest.register_craft({
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{"","group:stick"},
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{"","group:stick"},
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}
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})
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minetest.register_craftitem("glasstools:glass_broken", {
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description = "Broken Glass",
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inventory_image = "glasstools_glass_broken.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:glass",
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recipe = "glasstools:glass_broken",
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})
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minetest.register_craft({
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output = "glasstools:glass_broken",
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recipe = {
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{"glasstools:pick_glass_broken"},
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},
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replacements = {
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{"glasstools:pick_glass_broken", "default:stick"},
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},
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})
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minetest.register_craft({
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output = "glasstools:glass_broken",
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recipe = {
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{"glasstools:axe_glass_broken"},
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},
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replacements = {
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{"glasstools:axe_glass_broken", "default:stick"},
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},
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})
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minetest.register_craft({
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output = "glasstools:glass_broken",
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recipe = {
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{"glasstools:shovel_glass_broken"},
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},
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replacements = {
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{"glasstools:shovel_glass_broken", "default:stick"},
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},
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})
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minetest.register_craft({
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output = "glasstools:glass_broken",
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recipe = {
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{"glasstools:sword_glass_broken"},
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},
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replacements = {
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{"glasstools:sword_glass_broken", "default:stick"},
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},
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})
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minetest.register_craft({
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output = "glasstools:glass_broken",
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recipe = {
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{"glasstools:hoe_glass_broken"},
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},
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replacements = {
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{"glasstools:hoe_glass_broken", "default:stick"},
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},
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})
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