Initial commit

master
qwrwed 2014-02-07 19:33:11 +00:00
commit 6f3c85332d
9 changed files with 338 additions and 0 deletions

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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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depends.txt Normal file
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default
vessels

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init.lua Normal file
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minetest.register_tool("glasstools:pick_glass", {
description = "Glass Pickaxe",
inventory_image = "glasstools_tool_glasspick.png",
})
minetest.register_tool("glasstools:shovel_glass", {
description = "Glass Shovel",
inventory_image = "glasstools_tool_glassshovel.png",
wield_image = "glasstools_tool_glassshovel.png^[transformR90",
})
minetest.register_tool("glasstools:axe_glass", {
description = "Glass Axe",
inventory_image = "glasstools_tool_glassaxe.png",
})
minetest.register_tool("glasstools:sword_glass", {
description = "Glass Sword",
inventory_image = "glasstools_tool_glasssword.png",
})
minetest.register_tool("glasstools:hoe_glass", {
description = "Glass Hoe",
inventory_image = "glasstools_tool_glasshoe.png",
})
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
tool = puncher:get_wielded_item():get_name()
if (tool == "glasstools:pick_glass") or (tool == "glasstools:shovel_glass") or (tool == "glasstools:axe_glass") or (tool == "glasstools:sword_glass") or (tool == "glasstools:hoe_glass") and node.name ~= "air" then
local inv = puncher:get_inventory()
inv:remove_item("main", tool)
puncher:set_wielded_item("default:stick")
minetest.sound_play("default_break_glass", {pos = pointed_thing.above, gain = 1.0, max_hear_distance = 10,})
minetest.place_node(pointed_thing.above, {name = "glasstools:glass_fragments"})
end
end
)
minetest.register_node("glasstools:glass_fragments", {
description = "Block of Glass Fragments",
walkable = false,
drawtype = "plantlike",
paramtype = "light",
tiles = {"vessels_glass_fragments.png"},
inventory_image = "vessels_glass_fragments.png",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, 3/16, 6/16},
},
groups = {falling_node=1,snappy=3,oddly_breakable_by_hand=3},
drop = 'vessels:glass_fragments',
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "glasstools:sword_glass",
recipe = {
{"default:glass"},
{"default:glass"},
{"group:stick"},
}
})
minetest.register_craft({
output = "glasstools:pick_glass",
recipe = {
{"default:glass", "default:glass", "default:glass"},
{"", "group:stick", ""},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = "glasstools:axe_glass",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "group:stick"},
{"", "group:stick"},
}
})
minetest.register_craft({
output = "glasstools:shovel_glass",
recipe = {
{"default:glass"},
{"group:stick"},
{"group:stick"},
}
})
minetest.register_craft({
output = "glasstools:hoe_glass",
recipe = {
{"default:glass","default:glass"},
{"","group:stick"},
{"","group:stick"},
}
})

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