130 lines
2.5 KiB
Lua
130 lines
2.5 KiB
Lua
-- Using TenPlus1's Mobs Redo
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-- Shadow Realm Mobs
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-- Asp
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mobs:register_mob("shadowrealm:asp", {
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physical = true,
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collisionbox = {0.5, 1, 0.5, -0.5, -2, -0.5},
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visual = "mesh",
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mesh = "shadowrealm_asp.b3d",
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textures = {"shadowrealm_asp.png"},
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visual_size = {x=3,y=3,z=3},
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type = "monster",
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hp_min = 20,
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hp_max = 40,
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walk_velocity = 2,
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run_velocity = 3,
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stand_chance = 50,
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walk_chance = 50,
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jump = true,
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jump_height = 2,
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runaway = false,
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pushable = true,
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view_range = 10,
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damage = 5,
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knock_back = true,
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fear_height = 10,
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fall_damage = true,
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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suffocation = true,
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floats = 0,
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docile_by_day = false,
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attack_chance = 100,
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attack_monsters = false,
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attack_animals = true,
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attack_npcs = true,
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attack_players = true,
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attack_type = "dogfight",
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animation = {
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stand_start = 1,
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stand_end = 10,
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stand_speed = 24,
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walk_start = 1,
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walk_end = 10,
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walk_speed = 24,
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punch_start = 11,
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punch_end = 31,
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punch_speed = 24,
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},
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sounds = {
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attack = "shadowrealm_hiss.ogg",
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damage = "shadowrealm_hiss.ogg",
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},
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drops = {
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{
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name = "shadowrealm:asp_meat",
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chance = 2,
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min = 0, max = 2,
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},
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{
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name = "shadowrealm:asp_fang",
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chance = 1,
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min = 1, max = 2,
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},
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},
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max_speed = 2,
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jump_height = 1,
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view_range = 10,
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})
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-- Gargantuan
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mobs:register_mob("shadowrealm:gargantuan", {
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physical = true,
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collisionbox = {0.5, 1, 0.5, -0.5, -2, -0.5},
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visual = "mesh",
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mesh = "shadowrealm_gargantuan.b3d",
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textures = {"shadowrealm_gargantuan.png"},
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visual_size = {x=6,y=6,z=6},
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type = "monster",
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hp_min = 200,
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hp_max = 300,
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walk_velocity = 6,
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run_velocity = 8,
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stand_chance = 50,
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walk_chance = 50,
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jump = true,
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jump_height = 2,
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runaway = false,
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pushable = true,
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view_range = 10,
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damage = 8,
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rotate = 270,
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knock_back = true,
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fear_height = 10,
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fall_damage = true,
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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suffocation = true,
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floats = 0,
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docile_by_day = false,
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attack_chance = 100,
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attack_monsters = false,
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attack_animals = true,
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attack_npcs = true,
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attack_players = true,
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attack_type = "dogfight",
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animation = {
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stand_start = 1,
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stand_end = 6,
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stand_speed = 24,
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walk_start = 1,
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walk_end = 6,
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walk_speed = 24,
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punch_start = 7,
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punch_end = 10,
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punch_speed = 24,
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},
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sounds = {
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attack = "shadowrealm_growl_01.ogg",
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damage = "shadowrealm_growl_02.ogg",
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},
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drops = {},
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max_speed = 10,
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jump_height = 1,
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view_range = 10,
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on_die = realm.on_gargantuan_death
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})
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