-- Using TenPlus1's Mobs Redo -- Shadow Realm Mobs -- Asp mobs:register_mob("shadowrealm:asp", { physical = true, collisionbox = {0.5, 1, 0.5, -0.5, -2, -0.5}, visual = "mesh", mesh = "shadowrealm_asp.b3d", textures = {"shadowrealm_asp.png"}, visual_size = {x=3,y=3,z=3}, type = "monster", hp_min = 20, hp_max = 40, walk_velocity = 2, run_velocity = 3, stand_chance = 50, walk_chance = 50, jump = true, jump_height = 2, runaway = false, pushable = true, view_range = 10, damage = 5, knock_back = true, fear_height = 10, fall_damage = true, water_damage = 1, lava_damage = 5, light_damage = 0, suffocation = true, floats = 0, docile_by_day = false, attack_chance = 100, attack_monsters = false, attack_animals = true, attack_npcs = true, attack_players = true, attack_type = "dogfight", animation = { stand_start = 1, stand_end = 10, stand_speed = 24, walk_start = 1, walk_end = 10, walk_speed = 24, punch_start = 11, punch_end = 31, punch_speed = 24, }, sounds = { attack = "shadowrealm_hiss.ogg", damage = "shadowrealm_hiss.ogg", }, drops = { { name = "shadowrealm:asp_meat", chance = 2, min = 0, max = 2, }, { name = "shadowrealm:asp_fang", chance = 1, min = 1, max = 2, }, }, max_speed = 2, jump_height = 1, view_range = 10, }) -- Gargantuan mobs:register_mob("shadowrealm:gargantuan", { physical = true, collisionbox = {0.5, 1, 0.5, -0.5, -2, -0.5}, visual = "mesh", mesh = "shadowrealm_gargantuan.b3d", textures = {"shadowrealm_gargantuan.png"}, visual_size = {x=6,y=6,z=6}, type = "monster", hp_min = 200, hp_max = 300, walk_velocity = 6, run_velocity = 8, stand_chance = 50, walk_chance = 50, jump = true, jump_height = 2, runaway = false, pushable = true, view_range = 10, damage = 8, rotate = 270, knock_back = true, fear_height = 10, fall_damage = true, water_damage = 1, lava_damage = 5, light_damage = 0, suffocation = true, floats = 0, docile_by_day = false, attack_chance = 100, attack_monsters = false, attack_animals = true, attack_npcs = true, attack_players = true, attack_type = "dogfight", animation = { stand_start = 1, stand_end = 6, stand_speed = 24, walk_start = 1, walk_end = 6, walk_speed = 24, punch_start = 7, punch_end = 10, punch_speed = 24, }, sounds = { attack = "shadowrealm_growl_01.ogg", damage = "shadowrealm_growl_02.ogg", }, drops = {}, max_speed = 10, jump_height = 1, view_range = 10, on_die = realm.on_gargantuan_death })