Merge pull request #1 from JosiahWI/main

Offset caching for file blocks
master
archfan 2021-07-19 16:36:58 +00:00 committed by GitHub
commit eb971d6905
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1 changed files with 43 additions and 32 deletions

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@ -3,44 +3,55 @@
import io
# A class for opening and reading data from .blend files
class Blendfile():
class Blendfile(io.FileIO):
def __init__(self, filename):
self.filename = filename
with open(filename, "rb") as f:
self.stream = io.BufferedReader(f)
self.stream.seek(0)
super().__init__(filename, "rb")
# Offset of first file block header.
self._block_start = 12
self.read_header()
# Offsets of each file block by code.
self._block_offsets = self._read_block_offsets()
# Looping through file block headers to find scene header
for block_code, offset in self._block_offsets.items():
if block_code.startswith("SC"):
print(f"Found scene block at offset {offset}!")
# File identifier, 8-byte string; should always be "BLENDER"
self.identifier = self.stream.read(7).decode("utf-8")
def _read_block_offsets(self):
"""
Cache the offset to each file block.
"""
# Pointer size, 1-byte char; '-' indicates 8 bytes, '_' indicates 4
self.pointer_size = 8 if self.stream.read(1).decode("utf-8") == "-" else 4
block_offsets = {}
self.seek(self._block_start)
while True:
# File block code; identifies type of data
block_code = self.read(4).decode("utf-8")
# Empty string indicates EOF.
if block_code == "":
break
block_offsets[block_code] = self.tell()
# Size of file block, after this header
block_size = int.from_bytes(self.read(4), self.endianness)
# Skip rest of file header.
self.seek(self.pointer_size + 8, io.SEEK_CUR)
# Skip to next file block.
self.seek(block_size, io.SEEK_CUR)
# Endianness, 1-byte char; 'v' indicates little endian, 'V' indicates big
self.endianness = "little" if self.stream.read(1).decode("utf-8") == "v" else "big"
return block_offsets
# Blender version, 3-byte int; v2.93 is represented as 293, and so on
self.version = int(self.stream.read(3))
def read_header(self):
self.seek(0)
# Looping through file block headers to find scene header
# TODO: Implement proper error handling if the target file block does not exist.
while True:
# File identifier, 8-byte string; should always be "BLENDER"
self.identifier = self.read(7).decode("utf-8")
# File block code; identifies type of data
code = self.stream.read(4).decode("utf-8")
# Pointer size, 1-byte char; '-' indicates 8 bytes, '_' indicates 4
self.pointer_size = 8 if self.read(1).decode("utf-8") == "-" else 4
# Size of file block, after this header
size = int.from_bytes(self.stream.read(4), self.endianness)
# Endianness, 1-byte char; 'v' indicates little endian, 'V' indicates big
self.endianness = "little" if self.read(1).decode("utf-8") == "v" else "big"
# Seeking to end of file block header
self.stream.seek(8+self.pointer_size+size, 1)
# Scene file block codes will always begin with "SC"
if code.startswith("SC"):
# TODO: Acquire SDNA index of scene data, to be found in DNA1 file block
# SDNA index occurs directly following file block size in header
# and is pointer_size bytes long
break
# Seeking to the start of the next file block
self.stream.seek(8+self.pointer_size+size, 1)
# Blender version, 3-byte int; v2.93 is represented as 293, and so on
self.version = int(self.read(3))