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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Auto detect text files and perform LF normalization
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* text=auto
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3
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5
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3
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5
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source_md5="8dd9ff1eebf38898a54579d8c01b0a88"
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dest_md5="da70afec3c66d4e872db67f808e12edb"
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BIN
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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BIN
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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Binary file not shown.
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Level.tscn
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Level.tscn
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[gd_scene load_steps=4 format=2]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=3]
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[node name="Level" type="Node2D"]
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 1030.0
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margin_bottom = 600.0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Enemy" type="KinematicBody2D" parent="."]
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[node name="EnemyTexture" type="TextureRect" parent="Enemy"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="EnemyCollision" type="CollisionShape2D" parent="Enemy"]
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shape = SubResource( 2 )
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[node name="Player" type="KinematicBody2D" parent="."]
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[node name="PlayerTexture" type="TextureRect" parent="Player"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="PlayerCollision" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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[node name="Obstacle" type="StaticBody2D" parent="."]
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[node name="ObstacleTexture" type="TextureRect" parent="Obstacle"]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="ObstacleCollision" type="CollisionShape2D" parent="Obstacle"]
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shape = SubResource( 3 )
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8
default_env.tres
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default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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34
icon.png.import
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icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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26
project.godot
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26
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="LD46"
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config/icon="res://icon.png"
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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