Initial commit

This commit is contained in:
archfan 2020-04-18 10:27:23 -04:00
commit 39d05388a9
8 changed files with 117 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto

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source_md5="8dd9ff1eebf38898a54579d8c01b0a88"
dest_md5="da70afec3c66d4e872db67f808e12edb"

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Level.tscn Normal file
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[gd_scene load_steps=4 format=2]
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="RectangleShape2D" id=3]
[node name="Level" type="Node2D"]
[node name="Background" type="TextureRect" parent="."]
margin_right = 1030.0
margin_bottom = 600.0
__meta__ = {
"_edit_group_": true
}
[node name="Enemy" type="KinematicBody2D" parent="."]
[node name="EnemyTexture" type="TextureRect" parent="Enemy"]
margin_right = 40.0
margin_bottom = 40.0
[node name="EnemyCollision" type="CollisionShape2D" parent="Enemy"]
shape = SubResource( 2 )
[node name="Player" type="KinematicBody2D" parent="."]
[node name="PlayerTexture" type="TextureRect" parent="Player"]
margin_right = 40.0
margin_bottom = 40.0
[node name="PlayerCollision" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="Obstacle" type="StaticBody2D" parent="."]
[node name="ObstacleTexture" type="TextureRect" parent="Obstacle"]
margin_right = 40.0
margin_bottom = 40.0
[node name="ObstacleCollision" type="CollisionShape2D" parent="Obstacle"]
shape = SubResource( 3 )

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png Normal file

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="LD46"
config/icon="res://icon.png"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"