2.4 KiB
Visible Wielditem
Shows wielded items in-world.
Features
Modern alternative to wield3d
:
- Relies less on deprecated engine APIs, doesn't aim to support older MT versions
- Supports colored items. Works well with
epidermis
. - Supports glow (for environmental lighting use a wielded light mod)
- Indicates size of stacks
- Provides a proper API for mods to use
- Rotates the model instead of the texture
License
Code written by appgurueu and licensed under the MIT license.
The screenshot (screenshot.png
) uses Hugues Ross' RPG16 texture pack, which is licensed under CC-BY-SA-4.0, and is therefore licensed under CC-BY-SA-4.0 as well.
Links
- GitHub - sources, issue tracking, contributing
- Discord - discussion, chatting
- Minetest Forum - (more organized) discussion
- ContentDB - releases (downloading from GitHub is recommended)
API
All within the visible_wielditem
global variable.
get_attachment(modelname, itemname)
Returns a table with fields bonename
, position
(unit: metric/nodes), rotation
(unit: degrees) and scale
(number, unit: metric/nodes) based on model attachments and item tweaks.
model_attachments
Table. Keys are model media (file) names, values are tables with field bonename
, position
, rotation
and scale
. The special field default
is used for default attachment settings based on character.b3d
if no model attachments are specified for a player model or if the specified attachment settings are incomplete.
item_tweaks
Table of tweaks applied based on the item. Subtable entries have strings as keys and tweak tables with fields position
, rotation
and scale
as values. position
s are added up, rotation
s are properly composed, scale
is multiplied.
types
Applies tweaks based on item type. Possible keys are unknown
, node
, tool
and craftitem
.
groups
Tweaks for a key are applied if the item has an item group with that name.
names
Tweaks for a single item, by full item name.