new-shaders/numberZeroBased/post-processing
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README.md

Post-processing shaders for numberZero's Minetest fork

The post-processing shaders found here are based on numberZero's work and underlay his license. Link : feab8c526d/client/shaders/postprocessing/

If you want to test the new post-processing :

  • compile numberZero's minetest fork with post-processing
  • replace opengl_fragment.glsl in client/shaders/post-processing with my version.
  • you may also replace opengl_vertex.glsl, but this is not necessary.

Current features :

  • focus blur
  • edge darkening(kinda cheap ambient occlusion)