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README.md | ||
opengl_fragment.glsl | ||
opengl_vertex.glsl |
README.md
Post-processing shaders for numberZero's Minetest fork
The post-processing shaders found here are based on numberZero's work and underlay his license.
Link : feab8c526d/client/shaders/postprocessing/
If you want to test the new post-processing :
- compile numberZero's minetest fork with post-processing
- replace opengl_fragment.glsl in client/shaders/post-processing with my version.
- you may also replace opengl_vertex.glsl, but this is not necessary.
Current features :
- focus blur
- edge darkening(kinda cheap ambient occlusion)