Update Readme regarding compat & model format
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@ -22,10 +22,10 @@ Depends on [`modlib`](https://github.com/appgurueu/modlib). Code written by Lars
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* Animates head, right arm & body
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* Also provides support for arbitrary player models, as long as `Head`, `Arm_Right` & `Body` bones exist
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* Advantages over `playeranim`:
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* Extracts exact animations and bone positions from glTF models
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* Extracts exact animations and bone positions from b3d models at runtime (no complex installation)
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* Also animates attached players (with restrictions on angles)
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* Advantages over `headanim`:
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* Provides compatibility for Minetest 5.2.0 and lower
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* Provides compatibility back until Minetest 0.4.x (as opposed to `headanim` supporting only 5.3+)
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* Head angles are clamped, head can tilt sideways
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* Animates right arm & body as well
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@ -180,4 +180,4 @@ The signature resembles that of `set_bone_position`. `bonename` must be a string
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* Using it like `set_bone_position` by setting `rotation` and `position` to non-`nil` values and using `""` to set the root bone
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* *Setting only the bone position* by setting `rotation` to `nil` - bone rotation will then be model-animation-determined
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* *Setting only the bone rotation* by setting `position` to `nil` - bone position will then be model-animation-determined
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* *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position")
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* *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position")
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