diff --git a/Readme.md b/Readme.md index 112f93d..4cab5ed 100644 --- a/Readme.md +++ b/Readme.md @@ -22,10 +22,10 @@ Depends on [`modlib`](https://github.com/appgurueu/modlib). Code written by Lars * Animates head, right arm & body * Also provides support for arbitrary player models, as long as `Head`, `Arm_Right` & `Body` bones exist * Advantages over `playeranim`: - * Extracts exact animations and bone positions from glTF models + * Extracts exact animations and bone positions from b3d models at runtime (no complex installation) * Also animates attached players (with restrictions on angles) * Advantages over `headanim`: - * Provides compatibility for Minetest 5.2.0 and lower + * Provides compatibility back until Minetest 0.4.x (as opposed to `headanim` supporting only 5.3+) * Head angles are clamped, head can tilt sideways * Animates right arm & body as well @@ -180,4 +180,4 @@ The signature resembles that of `set_bone_position`. `bonename` must be a string * Using it like `set_bone_position` by setting `rotation` and `position` to non-`nil` values and using `""` to set the root bone * *Setting only the bone position* by setting `rotation` to `nil` - bone rotation will then be model-animation-determined * *Setting only the bone rotation* by setting `position` to `nil` - bone position will then be model-animation-determined -* *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position") \ No newline at end of file +* *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position")