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README.md

Minetest Core

Author : Austin Pachano (SonosFuer) Liscense : MIT The purpose of minetest_core is to create an alternative to minetest_game that is easier to develop content on top of. It offers an extended api available in game_api.txt that allows for easy creation of content such as ores and trees.

Installation

Unzip minetest_core into minetest/games/

Credit

default mod forked from minetest_game default - [https://forum.minetest.net/viewtopic.php?f=15&t=9724]


Frameworks

This subgame is broken into separate frameworks based off their function. All frameworks are intended to be an api for mods to use but not actually provide any content if possible.

Biomes

Handles biomes in the game biome_lib is currently being used https://github.com/minetest-mods/biome_lib

Agriculture

A basic framework for adding plants to the game -Cross Breeding?

Separate trees framework?

Materials (ores, alloys) Framework for adding ores and alloys to the game

Tools (Swords, Shovel, Pic, etc)

Automatically pull material information from the materials framework Should casting be a thing?

Elements?

Classic elements Magic focused How far should this go? Should this be included?

XP?

Included?

Areas

Provide declarable areas where you can enable/ disable various settings on a per player or group basis. PVP Build Use

Mobs

Some mod to provide good mod support until the engine supports it. Currently using mobs_redo [https://forum.minetest.net/viewtopic.php?f=11&t=9917&hilit=mobs_redo] Could consider

Player altering

? [https://forum.minetest.net/viewtopic.php?f=11&t=10090]