185 lines
4.1 KiB
Lua
185 lines
4.1 KiB
Lua
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--- API Methods
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--
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-- @topic api
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--- Helper method for inward opening door-like nodes.
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--
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-- @function simple_models:door_inward_open
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_inward_open = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local rot
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if not invert then
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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else
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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end
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core.swap_node(pos, {
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name = new_node,
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param1 = node.param1,
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param2 = rot,
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})
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end
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--- Helper method for inward closing door-like nodes.
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--
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-- @function simple_models:door_inward_close
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_inward_close = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local rot
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if not invert then
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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else
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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end
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core.swap_node(pos, {
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name = new_node,
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param1 = node.param1,
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param2 = rot,
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})
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end
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local get_pos_front = function(pos, param2)
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local new_pos = table.copy(pos)
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if param2 == 0 then
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new_pos.z = new_pos.z-1
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elseif param2 == 2 then
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new_pos.z = new_pos.z+1
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elseif param2 == 1 then
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new_pos.x = new_pos.x-1
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elseif param2 == 3 then
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new_pos.x = new_pos.x+1
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end
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return new_pos
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end
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local get_pos_behind = function(pos, param2, invert)
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local new_pos = table.copy(pos)
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local addto = 1
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if invert then
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addto = -addto
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end
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if param2 == 0 then
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new_pos.x = new_pos.x - addto
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elseif param2 == 2 then
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new_pos.x = new_pos.x + addto
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elseif param2 == 1 then
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new_pos.z = new_pos.z + addto
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elseif param2 == 3 then
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new_pos.z = new_pos.z - addto
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end
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return new_pos
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end
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--- Helper method for outward opening door-like nodes.
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--
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-- @function simple_models:door_outward_open
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_outward_open = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local new_pos = get_pos_front(pos, node.param2)
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local blocker = core.get_node(new_pos)
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-- something is blocking door or new_pos is same as old
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if blocker and blocker.name ~= "air" then return end
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local rot
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if not invert then
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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else
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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end
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local old_meta_table = core.get_meta(pos):to_table()
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core.remove_node(pos)
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core.set_node(new_pos, {
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name = new_node,
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param1 = node.param1,
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param2 = rot,
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})
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-- transfer meta to new pos
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core.get_meta(new_pos):from_table(old_meta_table)
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end
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--- Helper method for outward closing door-like nodes.
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--
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-- @function simple_models:door_outward_close
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-- @tparam vector pos Position of node.
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-- @tparam string new_node Technical name of node replacement.
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-- @tparam bool invert If `true`, door swings in opposite direction (right instead of left).
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simple_models.door_outward_close = function(self, pos, new_node, invert)
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local node = core.get_node_or_nil(pos)
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if not node then return end
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local new_pos = get_pos_behind(pos, node.param2, invert)
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local blocker = core.get_node(new_pos)
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-- something is blocking door or new_pos is same as old
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if blocker and blocker.name ~= "air" then return end
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local rot
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if not invert then
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rot = node.param2-1
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if rot < 0 then
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rot = 3
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end
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else
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rot = node.param2+1
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if rot > 3 then
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rot = 0
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end
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end
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local old_meta_table = core.get_meta(pos):to_table()
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core.remove_node(pos)
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core.set_node(new_pos, {
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name = new_node,
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param1 = node.param1,
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param2 = rot,
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})
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-- transfer meta to new pos
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core.get_meta(new_pos):from_table(old_meta_table)
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end
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