--- API Methods -- -- @topic api --- Helper method for inward opening door-like nodes. -- -- @function simple_models:door_inward_open -- @tparam vector pos Position of node. -- @tparam string new_node Technical name of node replacement. -- @tparam bool invert If `true`, door swings in opposite direction (right instead of left). simple_models.door_inward_open = function(self, pos, new_node, invert) local node = core.get_node_or_nil(pos) if not node then return end local rot if not invert then rot = node.param2-1 if rot < 0 then rot = 3 end else rot = node.param2+1 if rot > 3 then rot = 0 end end core.swap_node(pos, { name = new_node, param1 = node.param1, param2 = rot, }) end --- Helper method for inward closing door-like nodes. -- -- @function simple_models:door_inward_close -- @tparam vector pos Position of node. -- @tparam string new_node Technical name of node replacement. -- @tparam bool invert If `true`, door swings in opposite direction (right instead of left). simple_models.door_inward_close = function(self, pos, new_node, invert) local node = core.get_node_or_nil(pos) if not node then return end local rot if not invert then rot = node.param2+1 if rot > 3 then rot = 0 end else rot = node.param2-1 if rot < 0 then rot = 3 end end core.swap_node(pos, { name = new_node, param1 = node.param1, param2 = rot, }) end local get_pos_front = function(pos, param2) local new_pos = table.copy(pos) if param2 == 0 then new_pos.z = new_pos.z-1 elseif param2 == 2 then new_pos.z = new_pos.z+1 elseif param2 == 1 then new_pos.x = new_pos.x-1 elseif param2 == 3 then new_pos.x = new_pos.x+1 end return new_pos end local get_pos_behind = function(pos, param2, invert) local new_pos = table.copy(pos) local addto = 1 if invert then addto = -addto end if param2 == 0 then new_pos.x = new_pos.x - addto elseif param2 == 2 then new_pos.x = new_pos.x + addto elseif param2 == 1 then new_pos.z = new_pos.z + addto elseif param2 == 3 then new_pos.z = new_pos.z - addto end return new_pos end --- Helper method for outward opening door-like nodes. -- -- @function simple_models:door_outward_open -- @tparam vector pos Position of node. -- @tparam string new_node Technical name of node replacement. -- @tparam bool invert If `true`, door swings in opposite direction (right instead of left). simple_models.door_outward_open = function(self, pos, new_node, invert) local node = core.get_node_or_nil(pos) if not node then return end local new_pos = get_pos_front(pos, node.param2) local blocker = core.get_node(new_pos) -- something is blocking door or new_pos is same as old if blocker and blocker.name ~= "air" then return end local rot if not invert then rot = node.param2+1 if rot > 3 then rot = 0 end else rot = node.param2-1 if rot < 0 then rot = 3 end end local old_meta_table = core.get_meta(pos):to_table() core.remove_node(pos) core.set_node(new_pos, { name = new_node, param1 = node.param1, param2 = rot, }) -- transfer meta to new pos core.get_meta(new_pos):from_table(old_meta_table) end --- Helper method for outward closing door-like nodes. -- -- @function simple_models:door_outward_close -- @tparam vector pos Position of node. -- @tparam string new_node Technical name of node replacement. -- @tparam bool invert If `true`, door swings in opposite direction (right instead of left). simple_models.door_outward_close = function(self, pos, new_node, invert) local node = core.get_node_or_nil(pos) if not node then return end local new_pos = get_pos_behind(pos, node.param2, invert) local blocker = core.get_node(new_pos) -- something is blocking door or new_pos is same as old if blocker and blocker.name ~= "air" then return end local rot if not invert then rot = node.param2-1 if rot < 0 then rot = 3 end else rot = node.param2+1 if rot > 3 then rot = 0 end end local old_meta_table = core.get_meta(pos):to_table() core.remove_node(pos) core.set_node(new_pos, { name = new_node, param1 = node.param1, param2 = rot, }) -- transfer meta to new pos core.get_meta(new_pos):from_table(old_meta_table) end