Update minetest.conf.example, settings_translation_file.cpp

master
updatepo.sh 2020-04-03 23:17:42 +02:00 committed by sfan5
parent 65884816be
commit 6940e5a191
2 changed files with 30 additions and 29 deletions

View File

@ -1371,7 +1371,7 @@
# ask_reconnect_on_crash = false # ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes). # From how far clients know about objects, stated in mapblocks (16 nodes).
# #
# Setting this larger than active_block_range will also cause the server # Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the # to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view) # player is looking. (This can avoid mobs suddenly disappearing from view)
@ -1920,7 +1920,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -1933,7 +1933,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -1946,7 +1946,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining terrain. # 3D noise defining terrain.
@ -1972,7 +1972,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen V6 ## Mapgen V6
@ -2312,7 +2312,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining structure of river canyon walls. # 3D noise defining structure of river canyon walls.
@ -2325,7 +2325,7 @@
# octaves = 4, # octaves = 4,
# persistence = 0.75, # persistence = 0.75,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -2338,7 +2338,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# First of two 3D noises that together define tunnels. # First of two 3D noises that together define tunnels.
@ -2351,7 +2351,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2364,7 +2364,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2377,7 +2377,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Carpathian ## Mapgen Carpathian
@ -2620,7 +2620,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.55, # persistence = 0.55,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# First of two 3D noises that together define tunnels. # First of two 3D noises that together define tunnels.
@ -2633,7 +2633,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2646,7 +2646,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -2659,7 +2659,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2672,7 +2672,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Flat ## Mapgen Flat
@ -2782,7 +2782,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2795,7 +2795,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2808,7 +2808,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Fractal ## Mapgen Fractal
@ -2982,7 +2982,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2995,7 +2995,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -3008,7 +3008,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Valleys ## Mapgen Valleys
@ -3098,7 +3098,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -3111,7 +3111,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# The depth of dirt or other biome filler node. # The depth of dirt or other biome filler node.
@ -3137,7 +3137,7 @@
# octaves = 6, # octaves = 6,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Defines large-scale river channel structure. # Defines large-scale river channel structure.
@ -3189,7 +3189,7 @@
# octaves = 6, # octaves = 6,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Amplifies the valleys. # Amplifies the valleys.
@ -3228,7 +3228,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Advanced ## Advanced
@ -3292,3 +3292,4 @@
# so see a full list at https://content.minetest.net/help/content_flags/ # so see a full list at https://content.minetest.net/help/content_flags/
# type: string # type: string
# contentdb_flag_blacklist = nonfree, desktop_default # contentdb_flag_blacklist = nonfree, desktop_default

View File

@ -286,8 +286,8 @@ fake_function() {
gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen."); gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
gettext("Viewing range"); gettext("Viewing range");
gettext("View distance in nodes."); gettext("View distance in nodes.");
gettext("Near clipping plane"); gettext("Near plane");
gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.5.\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets."); gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Screen width"); gettext("Screen width");
gettext("Width component of the initial window size."); gettext("Width component of the initial window size.");
gettext("Screen height"); gettext("Screen height");