A colors file can now specify other colors files, from which additional node color specifications will be read. This allows, for instance, using system-installed colors file for most colors, and only overriding some of its colors in a custom colors file. As a purpose of using a custom colors file may be to leave the colors for some nodes undefined, it is now also possible to undefine a previously defined node color (i.e. after reading another colors file which defines a color for the node).
Minetest Mapper C++ =================== A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util Requirements ------------ * libgd * sqlite3 (enabled by default, set ENABLE_SQLITE3=0 in CMake to disable) * leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support) * hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support) Compilation ----------- Plain: :: cmake . make With levelDB and Redis support: :: cmake -DENABLE_LEVELDB=true -DENABLE_REDIS=true . make Cmake variables: ^^^^^^^^^^^^^^^^ ENABLE_SQLITE3: Enable sqlite3 backend support (on by default) ENABLE_LEVELDB: Enable leveldb backend support (off by default) ENABLE_REDIS: Enable redis backend support (off by default) ENABLE_ALL_DATABASES: Enable support for all backends (off by default) CMAKE_BUILD_TYPE: Type of build: 'Release' or 'Debug'. Defaults to 'Release'. Usage ----- Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path) and `-o` (output image path). :: ./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png Parameters ^^^^^^^^^^ version: Print version ID of minetestmapper. colors <file>: Filename of the color definition file to use. By default, a file 'colors.txt' is used, which may be located: * In the directory of the world being mapped * In the directory two levels up from the directory of the world being mapped, provided that directory contains a file 'minetest.conf' * In the user's private directory ($HOME/.minetest) * For compatibility, in the current directory as a last resort. This causes a warning message to be printed. If the colors file contains duplicate entries for the same node, one with alpha = 255, or absent, and one with alpha < 255, the former is used without 'drawalpha', and the latter is used with 'drawalpha': :: # Entry that is used without 'drawalpha': default:water-source 39 66 106 # Entry that is used with 'drawalpha': default:water-source 78 132 212 64 224 The colors file can include other colors files using: `@include filename` Any entries after the inclusion point override entries from the included file. Already defined colors can be 'undefined' by specifying '-' as color: :: default:stone 71 68 67 # default-colors.txt might override the color of default:stone @include default-colors.txt # color of default:dirt_with_grass from default-colors.txt is overridden: default:dirt_with_grass 82 117 54 # Color of water is undefined here: default:water_source - default:water_flowing - bgcolor: Background color of image, `--bgcolor #ffffff` scalecolor: Color of scale, `--scalecolor #000000` playercolor: Color of player indicators, `--playercolor #ff0000` An alpha value can be specified, but due to a bug in the drawing library, it will not have the desired effect. origincolor: Color of origin indicator, `--origincolor #ff0000` An alpha value can be specified, but due to a bug in the drawing library, it will not have the desired effect. drawscale: Draw tick marks, `--drawscale` drawplayers: Draw player indicators, `--drawplayers` draworigin: Draw origin indicator, `--draworigin` drawalpha: Allow blocks to be drawn with transparency, `--drawalpha` noshading: Don't draw shading on nodes, `--noshading` min-y: Don't draw nodes below this y value, `--min-y -25` max-y: Don't draw nodes above this y value, `--max-y 75` backend: Use specific map backend, supported: auto, sqlite3, leveldb, redis, `--backend leveldb` By default, the backend is 'auto', i.e. it is determined from the backend setting in the world's world.mt file (if found). centergeometry <geometry>: (see below, under 'geometry') cornergeometry <geometry>: (see below, under 'geometry') geometry <geometry>: Limit the part of the world that is included in the map. <geometry> has one of the formats: <width>x<height>[<+|-xoffset><+|-yoffset>] (dimensions & corner) <xoffset>,<yoffset>+width+height (corner & dimensions) <xcenter>,<ycenter>:widthxheight (center & dimensions) <xcorner1>,<ycorner1>:<xcorner2>,<ycorner2> The old/original format is also supported: <xoffset>:<yoffset>+width+height (corner & dimensions) For 'cornergeometry', the offsets ([xy]offset or [xy]center) will be at the lower-left corner of the image (offsets increase from left to right, and from bottom to top). For 'centergeometry', the offsets ([xy]offset or [xy]center) will be in the center of the image. For plain 'geometry', the offsets will be at the corner, or in the center, depending on the geometry format. If the offsets are not specified (with the first format), the map is centered on the center of the world. By default, the geometry has pixel granularity, and a map of exactly the requested size is generated. *Compatibility mode*: If the *first* geometry-related option on the command-line is `--geometry`, *and* if the old format is used, then for compatibility, the old behavior is default instead (i.e. block granularity, and a smaller map if possible). Block granularity is also enabled when the obsolete (and otherwise undocumented) option '--forcegeometry' is found first. Examples: `--geometry 10x10-5-5` `--geometry 100,100:500,1000` `--cornergeometry 50x50+100+100` `--centergeometry 1100x1300+1000-500` `--geometry 1100x1300` geometrymode pixel,block,fixed,shrink: Specify how the geometry should be interpreted. One or more of the flags may be used, separated by commas or spaces. In case of conflicts, the last flag takes precedence. When using space as a separator, make sure to enclose the list of flags in quotes! geometrymode pixel: Interpret the geometry specification with pixel granularity, as opposed to block granularity (see below). A map of exactly the requested size is generated (after adjustments due to the 'shrink' flag). geometrymode block: Interpret the geometry specification with block granularity. The requested geometry will be extended so that the map does not contain partial map blocks (of 16x16 nodes each). At *least* all pixels covered by the geometry will be in the map, but there may be up to 15 more in every direction. geometrymode fixed: Generate a map of the requested geometry, even if part or all of it would be empty. *NOTE*: If this flag is used, and no actual geometry is specified, this would result in a maximum-size map (65536 x 65536), which is currently not possible, and will fail, due to a bug in the drawing library. geometrymode shrink: Generate a map of at most the requested geometry. Shrink it to the smallest possible size that still includes the same information. Currently, shrinking is done with block granularity, and based on which blocks are in the database. If the database contains empty, or partially empty blocks, there may still be empty pixels at the edges of the map. sqlite-cacheworldrow: When using sqlite, read an entire world row at one, instead of reading one block at a time. This may improve performance when a large percentage of the world is mapped. tiles <tilesize>[+<border>] Divide the map in square tiles of the requested size. A border of the requested width (or width 1, of not specfied) is drawn between the tiles. In order to preserve all map pixels (and to prevent overwriting them with borders), extra pixel rows and columns for the borders are inserted into the map. In order to allow partial world maps to be combined into larger maps, edge borders of the map are always drawn on the same side (left or top). Other edges are always border-less. Examples: `--tiles 1000` `--tiles 1000+2` NOTE: As a consequence of preserving all map pixels: * tiled maps may look slightly distorted, due to the inserted borders. * scale markers never align with tile borders, as the borders are logically *between* pixels, so they have no actual coordinates. tileorigin x,y Arrange the tiles so that one tile has its bottom-left (i.e. south-west) corner at map coordinates x,y. (see also `tilecenter`) tilecenter x,y|map|world Arrange the tiles so that one tile has its center at map coordinates x,y. If the value 'world' is used, arrange for one tile to have its center at the center of the world instead. This is the default for tiles. If the value 'map' is used, arrange for one tile to have its center at the center of the map instead. Examples: `--tilecenter -500,-500` `--tileorigin 0,0` `--tilecenter map` `--tilecenter world` tilebordercolor Color of border between tiles, `--tilebordercolor #000000` draw[map]<figure> "<geometry> <color> [<text>]" Draw a geometrical figure on the map, using either world or map coordinates. NOTE: the quotes around the two or three parameters to these options are absolutely required. Possible figures: point, line, circle, ellipse, rectangle, text; 'circle' is an alias for 'ellipse' - it therefore requires two dimensions, just like an ellipse. Examples: `--drawellipse "5x5+2+3 #ff0000"` `--drawcircle "4,5:5x4 #ff0000"` `--drawline "5x5+8+8 #80ff0000"` `--drawline "8,8:12,12 #80ff0000"` `--drawmapline "3x5+4+6 #ffff0000"` `--drawtext "0,0 #808080 center of the world" `--drawmaptext "0,0 #808080 top left of the map" Note that specifying an alpha value does not have the expected result when drawing an ellipse. verbose: report some useful / interesting information: * maximum coordinates of the world * world coordinates included the map being generated * number of blocks: in the world, and in the map area. Using `--verbose=2`, report some more statistics, including: * database access statistics. verbose-search-colors: report the location of the colors file that was used. With `--verbose-search-colors=2`, report all locations that are being searched as well.
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