Rogier 10be8ebfe6 Improve colors file searching on Windows
On Windows, minetestmapper now uses the colors files from the
directory where it is installed.

If the last directory is named 'bin', that part is stripped,
and the resulting directory, and a subdirectory named 'colors'
are searched.

All depends on the whether on invocation, argv[0] contains the full
path of the exe file. It works under Wine when compiled with MinGW.

I haven't been able to test on a real copy of windows, or when
compiled using msvc, but I assume that will work too.
2015-03-10 12:01:55 +01:00
2015-02-20 13:10:08 +01:00
2015-02-20 13:24:55 +01:00
2015-02-20 13:10:08 +01:00
2015-03-10 12:01:55 +01:00
2015-03-10 12:01:55 +01:00
2014-05-22 10:41:12 +02:00
2015-02-24 22:12:00 +01:00

Minetest Mapper
###############

A tool to generate maps of minetest and freeminer worlds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Quick links (functional on github. Elsewhere possibly not):

:All features:		`<doc/features.rst>`_
:User manual:		`<doc/manual.rst>`_
:Changelog:		`<Changelog>`_
:Building:		`<doc/build-instructions.rst>`_
:Github:		`<https://github.com/Rogier-5/minetest-mapper-cpp>`_
:Bugs:			`<https://github.com/Rogier-5/minetest-mapper-cpp/issues>`_

Features (short list)
=====================

Map Generation Features
-----------------------

* Support for both minetest and freeminer worlds
* Support for sqlite3, leveldb and redis map databases
* Generate a subsection of the map, or a full map
  (but note that the size of generated images is limited)
* Generate regular maps or height-maps
* All colors for regular or height maps are configurable
* Draw player positions
* Draw different geometric figures, or text on the map
* Draw the map at a reduced scale. E.g. 1:4.
* Draw a scale on the left and/or top side of the map,
  and/or a height scale (for height maps) on the bottom.
* Optionally draw some nodes transparently (e.g. water)
* User Manual

Build Features
--------------
* Supports both the gcc and clang compiler suites
* Build windows, rpm, deb and/or tar.gz installation
  packages. Or simply type 'make install'.

Quick Start
===========

Install Dependencies
--------------------

Make sure the following packages are installed:

**Libraries:**

* libgd
* sqlite3
* leveldb (if leveldb support is desired)
* hiredis (if redis support is desired)

**Build environment:**

* C++ compiler suite (clang or gcc)
* cmake
* make


Compile
-------

Plain:

::

    cmake .
    make

With levelDB and Redis support:

::

    cmake -DENABLE_LEVELDB=true -DENABLE_REDIS=true .
    make

Generate a Map
----------------

After compilation, and optional installation, minetestmapper is started as follows:

('\\' is a continuation character - the command-line continues
on the next line. Type return only after the line that does
not end with the continuation character)


::

    minetestmapper \
	--input <world-directory> \
	--output <image-file-name.png>

If the world is not too large, and if minetestmapper is installed in
a  system directory, it will most likely work as expected.

Possibly, minetestmapper will not be able to find a colors.txt file. If that happens,
the colors.txt file can be specified on the command-line:

::

    minetestmapper \
	--input <world-directory> \
	--output <image-file-name.png> \
	--colors <filename>

Or the colors.txt file must be installed in a location where minetestmapper will find it.
A colors.txt file (named ``colors.txt``, in lowercase) in the world's directory will certainly
be found. Depending on the system and the configuration, other locations are available. Use the
following command to find out which:

::

    minetestmapper \
	--input <world-directory> \
	--output <image-file-name.png> \
	--verbose-search-colors=2

Manual
======

For more elaborate compilation and installation documentation, please consult
the build manual: `<doc/build-instructions.rst>`_.

For more elaborate usage instruction, please consult the user manual: `<doc/manual.rst>`_.
Description
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Readme 1.3 MiB
Languages
C++ 79.1%
CMake 14.8%
C 6.1%