Updated Changelog

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[20 feb 2015]
Features:
- A custom major and minor division can now be specified for the scale.
- When the major scale division is divisible by 16, block numbers are
also included on the scale
- Instead of a regular map, a height map can now be generated as well.
- It can be generated in shades of a single color, or in multiple colors.
- For multiple colors, a height-map colors file is needed. Two sample
versions are included: a file which produces nice maps on standard
minetest worlds (mapgen v6), while still covering a reasonably large
range of heights for other worlds, and a rainbow colors file.
- A nodes file is also needed, which specifies which nodes should be
considered (and hence, which ones should be ignored) when determining
the height of a region of the world. A nodes file is included.
- Optionally, a height scale can be drawn at the bottom of the map.
- The map can now be generated in a reduced size. This means that it is finally
possible to generate a full map of a maximal world, albeit at a lower
resolution
(at most 1:2 on 64-bit systems and 1:4 on 32-bit systems). Overview maps
at 1:16 are another use of this feature.
The following scale factors are supported: 1:1, 1:2, 1:4, 1:8 and 1:16.
Note that this version of minetestmapper also supports generating a
huge map in sections, and pasting them together with an external program.
See below.
Enhancements:
- The left scale was widened, as it didn't accomodate 5-digit coordinates
- The --tiles option gained the shorthand values 'block' and 'chunk', which
align the tiles with minetest's block and chunk boundaries.
The default chunk size is obtained from the world's data files.
An option --chunksize was also added to override the default chunk size.
- For a stack of only transparent nodes, the topmost height is now used.
(instead of the bottom-most height)
- The progress indicator was improved
- Ice was made slightly transparent in the included colors file
- A small number of symbolic colors are now recognised. In addition, they
can be modified by mixing in several basic colors (e.g. white to make
the color lighter, or black to make it darker)
- It is now possible to draw a scale on just the left or the top side. This
means that it is possible to generate a map in independent sections, which
can be assembled into a large map later (using another application).
- The documentation was improved. A separate user manual and a build manual
are now included.
Bugfixes:
- Fixed incorrect shading near 'holes' in the world map.
- Fixed wrong color for default:water_source in colors.txt
- Parts of the scale are no longer written into the top-left corner of the map,
where they would sometimes clobber the axis names or each other.
(Some other bugs were fixed as a side-effect of the new features and enhancements.
Unfortunately, no good record exists...)
[20 jun 2014]
Features:
- Added the ability to select a method of transparency computation for