Updated Changelog
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Changelog
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Changelog
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[20 feb 2015]
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Features:
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- A custom major and minor division can now be specified for the scale.
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- When the major scale division is divisible by 16, block numbers are
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also included on the scale
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- Instead of a regular map, a height map can now be generated as well.
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- It can be generated in shades of a single color, or in multiple colors.
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- For multiple colors, a height-map colors file is needed. Two sample
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versions are included: a file which produces nice maps on standard
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minetest worlds (mapgen v6), while still covering a reasonably large
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range of heights for other worlds, and a rainbow colors file.
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- A nodes file is also needed, which specifies which nodes should be
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considered (and hence, which ones should be ignored) when determining
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the height of a region of the world. A nodes file is included.
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- Optionally, a height scale can be drawn at the bottom of the map.
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- The map can now be generated in a reduced size. This means that it is finally
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possible to generate a full map of a maximal world, albeit at a lower
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resolution
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(at most 1:2 on 64-bit systems and 1:4 on 32-bit systems). Overview maps
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at 1:16 are another use of this feature.
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The following scale factors are supported: 1:1, 1:2, 1:4, 1:8 and 1:16.
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Note that this version of minetestmapper also supports generating a
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huge map in sections, and pasting them together with an external program.
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See below.
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Enhancements:
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- The left scale was widened, as it didn't accomodate 5-digit coordinates
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- The --tiles option gained the shorthand values 'block' and 'chunk', which
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align the tiles with minetest's block and chunk boundaries.
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The default chunk size is obtained from the world's data files.
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An option --chunksize was also added to override the default chunk size.
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- For a stack of only transparent nodes, the topmost height is now used.
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(instead of the bottom-most height)
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- The progress indicator was improved
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- Ice was made slightly transparent in the included colors file
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- A small number of symbolic colors are now recognised. In addition, they
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can be modified by mixing in several basic colors (e.g. white to make
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the color lighter, or black to make it darker)
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- It is now possible to draw a scale on just the left or the top side. This
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means that it is possible to generate a map in independent sections, which
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can be assembled into a large map later (using another application).
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- The documentation was improved. A separate user manual and a build manual
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are now included.
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Bugfixes:
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- Fixed incorrect shading near 'holes' in the world map.
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- Fixed wrong color for default:water_source in colors.txt
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- Parts of the scale are no longer written into the top-left corner of the map,
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where they would sometimes clobber the axis names or each other.
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(Some other bugs were fixed as a side-effect of the new features and enhancements.
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Unfortunately, no good record exists...)
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[20 jun 2014]
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Features:
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- Added the ability to select a method of transparency computation for
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