INT64_MIN was causing problems ('not declared'), because C99 requires some
C++-specific behavior, which C++11 prohibits...
Comments from clang's stdint implementation (http://clang.llvm.org/doxygen/stdint_8h_source.html):
// C99 7.18.3 Limits of other integer types
//
// Footnote 219, 220: C++ implementations should define these macros only when
// __STDC_LIMIT_MACROS is defined before <stdint.h> is included.
//
// Footnote 222: C++ implementations should define these macros only when
// __STDC_CONSTANT_MACROS is defined before <stdint.h> is included.
//
// C++11 [cstdint.syn]p2:
//
// The macros defined by <cstdint> are provided unconditionally. In particular,
// the symbols __STDC_LIMIT_MACROS and __STDC_CONSTANT_MACROS (mentioned in
// footnotes 219, 220, and 222 in the C standard) play no role in C++.
//
// C11 removed the problematic footnotes.
When using --disable-blocklist-prefetch, the database key format for every leveldb
block, which is normally determined when prefetching the block list, is not known.
In order to avoid duplicate queries using both key formats, the key format can now
be specified using --database-format
This introduces a speed tradeoff.
When mapping a small part of a large world, the prefetch time dominates
the mapping time, and it is more advantageous to skip the prefetch and
query all possible blocks in the mapped space.
When mapping a large fraction of a world, in particular when a lot of
the mapped space is empty, the time spent querying non-existing blocks can
dominate mapping time, and it is more advantageous to prefetch the list
of existing blocks, so that querying huge numbers of non-existing blocks
can be avoided.
As tests using --sqlite-cacheworldrow showed a consistently
lower performance than without, this option was effectively
disabled. It is still recognised for compatibility, but
it may be removed some time in the future.
--heightmap: generate the height map, in colors
--heightmap-grey: use shades of grey instead of colors
--sealevel <n>: define the sea level (below sea level is drawn in blue)
--heightmap-scale <f>: scale the heights by f (for the purpose of
color selection)
When generating a heightmap, a special colors file is needed,
that defines just the blocks that should be considered part
of the ground. That means that normally, any plants, special
nodes and water should not be included.
The option --tiles has two new possible values: 'block' and 'chunk'
'block' creates tiles corresponding to map blocks
'chunk' creates tiles corresponding to map chunks
(chunks are the unit of map generation).
An option --chunksize was added to manually override the chunk size.
This new mode averages the colors of all transparent blocks, instead of
making the colors progressively darker and more opaque.
This 'average' mode is now the default when using --drawalpha. It can be
explicitly selected using --drawalpha=average. The old modes can be selected
using --drawalpha=cumulative[-darken].
It is recommended to change the colors of water as well. These are in a
separate patch.
As this comes with a significant performance penalty, this
feature must be enabled using the command-line option --drawair
For best results, the color of air should be fully transparent,
so that underlying nodes will override it.
This is useful to show invisible ('air' or 'invalid') nodes in blocks
that are in the database using a different color than blocks that are
not in the database (which will have no color at all, causing the
background color to show).
A colors file can now specify other colors files, from which
additional node color specifications will be read. This allows, for
instance, using system-installed colors file for most colors,
and only overriding some of its colors in a custom colors file.
As a purpose of using a custom colors file may be to leave the colors
for some nodes undefined, it is now also possible to undefine a
previously defined node color (i.e. after reading another colors file
which defines a color for the node).
Supported figures are points, lines, ellipses, rectangles
and text.
The figures' locations can be specified using either world
coordinates, or map coordinates.
In preparation for future changes.
New geometry and new coordinate syntax has been added as well:
Additional node coordinate formats:
<block>#[<node>]
<block>.[<node>]
Additional geometry formats:
<x1>,<y1>:<x2>,<y2>
<x>,<y>:<w>x<h>
Also: the old geometry behavior (block granularity and map shrinking)
is now enabled only if the old geometry format is used (for compatibility)
When requesting, for instance, a 75x85 map, the mapper will
now create a 75x85 map, instead of an 80x96 (or even 96x108)
map as it did before.
This new behavior is the default when using one of the options
--centergeometry or --cornergeometry.
In addition, both of these options will no longer shrink the
map, to remove rows or columns of empty blocks at the edges.
Previously, this behavior was enabled with --forcegeometry.
An option --geometrymode has been added as well, to tune
the interpretation of the geometry. It supports 4 flags:
- pixel: the requested geometry is interpreted with pixel
granularity. The map is not enlarged to include
entire map blocks.
- block: the requested geometry is interpreted with block
granularity. The map is enlarged with at most 15
nodes at each of the four edges, so that it
includes entire map blocks only.
- fixed: a map of the requested geometry is created (after
adjustmens for 'block' mode). Empty rows or
columns at the edges are not removed.
- shrink: Empty rows and columns at the map edges are
removed to generate the smallest picture possible.
Lastly, a new geometry syntax has been added, which is more
compatible with known syntax (i.e. X-Windows), and which
allows the offset to be optional. If the offset is omitted,
the picture defaults to be centered around 0,0.
`<width>x<height>[+|-<xoffset>+|-<yoffset>]`
For compatibility, the behavior of the option --geometry
was not changed. If (and only if) used before --geometrymode,
it enables block granularity and shrink.
The old option --forcegeometry is no longer documented,
but still recognised for compatibility.
Color mixing using alpha channel now spans map blocks.
So for instance, water is partly translucent to great depths.
Water (or other translucent material) now also becomes darker
with depth.
The colors file is now parsed line by line, which means
that parse failures on one line will not carry over to the next line.
When a line fails to parse, the rest of the file is no longer silently
ignored, but the error is reported, and just the failed line is ignored.