minetest-mapper-cpp/TileGenerator.cpp

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/*
* =====================================================================
* Version: 1.0
* Created: 23.08.2012 12:35:53
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
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#include <cstdio>
#include <cstdlib>
#include <climits>
#include <fstream>
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#include <gdfontmb.h>
#include <iostream>
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#include <sstream>
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#include <stdexcept>
#include <cerrno>
#include <cstring>
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#include "config.h"
#include "PlayerAttributes.h"
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#include "TileGenerator.h"
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#include "ZlibDecompressor.h"
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#include "db-sqlite3.h"
#if USE_LEVELDB
#include "db-leveldb.h"
#endif
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using namespace std;
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static inline int64_t pythonmodulo(int64_t i, int64_t mod)
{
if (i >= 0) {
return i % mod;
}
else {
return mod - ((-i) % mod);
}
}
static inline int unsignedToSigned(long i, long max_positive)
{
if (i < max_positive) {
return i;
}
else {
return i - 2l * max_positive;
}
}
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static inline uint16_t readU16(const unsigned char *data)
{
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return data[0] << 8 | data[1];
}
static inline int rgb2int(uint8_t r, uint8_t g, uint8_t b, uint8_t a=0xFF)
{
return (a << 24) + (r << 16) + (g << 8) + b;
}
static inline int color2int(Color c)
{
return rgb2int(c.r, c.g, c.b, c.a);
}
static inline int readBlockContent(const unsigned char *mapData, int version, int datapos)
{
if (version >= 24) {
size_t index = datapos << 1;
return (mapData[index] << 8) | mapData[index + 1];
}
else if (version >= 20) {
if (mapData[datapos] <= 0x80) {
return mapData[datapos];
}
else {
return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4);
}
}
else {
std::ostringstream oss;
oss << "Unsupported map version " << version;
throw std::runtime_error(oss.str());
}
}
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static inline int colorSafeBounds(int color)
{
if (color > 255) {
return 255;
}
else if (color < 0) {
return 0;
}
else {
return color;
}
}
static inline Color mixColors(Color a, Color b)
{
Color result;
double a1 = a.a / 255.0;
double a2 = b.a / 255.0;
result.r = (int) (a1 * a.r + a2 * (1 - a1) * b.r);
result.g = (int) (a1 * a.g + a2 * (1 - a1) * b.g);
result.b = (int) (a1 * a.b + a2 * (1 - a1) * b.b);
result.a = (int) (255 * (a1 + a2 * (1 - a1)));
return result;
}
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TileGenerator::TileGenerator():
verboseCoordinates(false),
verboseStatistics(false),
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m_bgColor(255, 255, 255),
m_scaleColor(0, 0, 0),
m_originColor(255, 0, 0),
m_playerColor(255, 0, 0),
m_tileBorderColor(0, 0, 0),
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m_drawOrigin(false),
m_drawPlayers(false),
m_drawScale(false),
m_drawAlpha(false),
m_shading(true),
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m_border(0),
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m_backend("sqlite3"),
m_forceGeom(false),
m_sqliteCacheWorldRow(false),
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m_image(0),
m_xMin(INT_MAX/16-1),
m_xMax(INT_MIN/16+1),
m_zMin(INT_MAX/16-1),
m_zMax(INT_MIN/16+1),
m_yMin(INT_MAX/16-1),
m_yMax(INT_MIN/16+1),
m_reqXMin(MINETEST_MAPBLOCK_MIN),
m_reqXMax(MINETEST_MAPBLOCK_MAX),
m_reqYMin(MINETEST_MAPBLOCK_MIN),
m_reqYMax(MINETEST_MAPBLOCK_MAX),
m_reqZMin(MINETEST_MAPBLOCK_MIN),
m_reqZMax(MINETEST_MAPBLOCK_MAX),
m_reqYMinNode(0),
m_reqYMaxNode(15),
m_tileXOrigin(TILECENTER_IS_WORLDCENTER),
m_tileZOrigin(TILECENTER_IS_WORLDCENTER),
m_tileWidth(0),
m_tileHeight(0),
m_tileBorderSize(1),
m_tileMapXOffset(0),
m_tileMapYOffset(0)
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{
}
TileGenerator::~TileGenerator()
{
}
void TileGenerator::setBgColor(const std::string &bgColor)
{
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m_bgColor = parseColor(bgColor);
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}
void TileGenerator::setForceGeom(bool forceGeom)
{
m_forceGeom = forceGeom;
}
void TileGenerator::setSqliteCacheWorldRow(bool cacheWorldRow)
{
m_sqliteCacheWorldRow = cacheWorldRow;
}
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void TileGenerator::setScaleColor(const std::string &scaleColor)
{
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m_scaleColor = parseColor(scaleColor);
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}
void TileGenerator::setOriginColor(const std::string &originColor)
{
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m_originColor = parseColor(originColor);
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}
void TileGenerator::setPlayerColor(const std::string &playerColor)
{
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m_playerColor = parseColor(playerColor);
}
void TileGenerator::setTileBorderColor(const std::string &tileBorderColor)
{
m_tileBorderColor = parseColor(tileBorderColor);
}
void TileGenerator::setTileBorderSize(int size)
{
m_tileBorderSize = size;
}
void TileGenerator::setTileSize(int width, int heigth)
{
m_tileWidth = width;
m_tileHeight = heigth;
}
void TileGenerator::setTileOrigin(int x, int y)
{
m_tileXOrigin = x;
m_tileZOrigin = y;
}
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Color TileGenerator::parseColor(const std::string &color)
{
Color parsed;
if (color.length() != 7) {
throw std::runtime_error("Color not 7 characters long");
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}
if (color[0] != '#') {
throw std::runtime_error("Color does not begin with #");
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}
long col = strtol(color.c_str() + 1, NULL, 16);
parsed.b = col % 256;
col = col / 256;
parsed.g = col % 256;
col = col / 256;
parsed.r = col % 256;
return parsed;
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}
void TileGenerator::setDrawOrigin(bool drawOrigin)
{
m_drawOrigin = drawOrigin;
}
void TileGenerator::setDrawPlayers(bool drawPlayers)
{
m_drawPlayers = drawPlayers;
}
void TileGenerator::setDrawScale(bool drawScale)
{
m_drawScale = drawScale;
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if (m_drawScale) {
m_border = 40;
}
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}
void TileGenerator::setDrawAlpha(bool drawAlpha)
{
m_drawAlpha = drawAlpha;
}
void TileGenerator::setShading(bool shading)
{
m_shading = shading;
}
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void TileGenerator::setGeometry(int x, int y, int w, int h)
{
if (x > 0) {
m_reqXMin = x / 16;
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}
else {
m_reqXMin = (x - 15) / 16;
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}
if (y > 0) {
m_reqZMin = y / 16;
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}
else {
m_reqZMin = (y - 15) / 16;
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}
int x2 = x + w - 1;
int y2 = y + h - 1;
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if (x2 > 0) {
m_reqXMax = x2 / 16;
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}
else {
m_reqXMax = (x2 - 15) / 16;
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}
if (y2 > 0) {
m_reqZMax = y2 / 16;
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}
else {
m_reqZMax = (y2 - 15) / 16;
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}
}
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void TileGenerator::setMinY(int y)
{
if (y > 0) {
m_reqYMin = y / 16;
}
else {
m_reqYMin = (y - 15) / 16;
}
m_reqYMinNode = y - 16 * m_reqYMin;
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}
void TileGenerator::setMaxY(int y)
{
if (y > 0) {
m_reqYMax = y / 16;
}
else {
m_reqYMax = (y - 15) / 16;
}
m_reqYMaxNode = y - 16 * m_reqYMax;
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}
void TileGenerator::parseColorsFile(const std::string &fileName)
{
ifstream in;
in.open(fileName.c_str(), ifstream::in);
if (!in.is_open()) {
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return;
}
parseColorsStream(in, fileName.c_str());
}
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void TileGenerator::setBackend(std::string backend)
{
m_backend = backend;
}
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void TileGenerator::generate(const std::string &input, const std::string &output)
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{
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string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
openDb(input_path);
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loadBlocks();
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createImage();
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renderMap();
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if (m_drawScale) {
renderScale();
}
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if (m_drawOrigin) {
renderOrigin();
}
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if (m_drawPlayers) {
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renderPlayers(input_path);
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}
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writeImage(output);
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printUnknown();
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}
void TileGenerator::parseColorsStream(std::istream &in, const std::string &filename)
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{
string line;
int linenr = 0;
for (std::getline(in,line); in.good(); std::getline(in,line)) {
linenr++;
istringstream iline;
iline.str(line);
iline >> std::skipws;
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string name;
ColorEntry color;
iline >> name;
if (name.length() == 0 || name[0] == '#')
continue;
int r, g, b, a, t;
iline >> r;
iline >> g;
iline >> b;
if (!iline.good() && !iline.eof()) {
std::cerr << filename << ":" << linenr << ": bad line in colors file (" << line << ")" << std::endl;
continue;
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}
a = 0xff;
iline >> a;
t = 0;
iline >> t;
color = ColorEntry(r,g,b,a,t);
m_colors[name] = color;
}
if (!in.eof()) {
std::cerr << filename << ": error reading colors file after line " << linenr << std::endl;
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}
}
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void TileGenerator::openDb(const std::string &input)
{
if(m_backend == "sqlite3") {
DBSQLite3 *db;
m_db = db = new DBSQLite3(input);
db->cacheWorldRow = m_sqliteCacheWorldRow;
}
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#if USE_LEVELDB
else if(m_backend == "leveldb")
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m_db = new DBLevelDB(input);
#endif
else
throw std::runtime_error(((std::string) "Unknown map backend: ") + m_backend);
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}
void TileGenerator::loadBlocks()
{
int mapXMin, mapXMax;
int mapYMin, mapYMax;
int mapZMin, mapZMax;
int geomYMin, geomYMax;
long long world_blocks;
long long map_blocks;
if (verboseCoordinates) {
cout << "Requested Geometry: "
<< m_reqXMin*16 << "," << m_reqYMin*16+m_reqYMinNode << "," << m_reqZMin*16 << ".."
<< m_reqXMax*16+15 << "," << m_reqYMax*16+m_reqYMaxNode << "," << m_reqZMax*16+15
<< " ("
<< m_reqXMin << "," << m_reqYMin << "," << m_reqZMin << ".."
<< m_reqXMax << "," << m_reqYMax << "," << m_reqZMax
<< ")\n";
}
mapXMin = INT_MAX/16-1;
mapXMax = -INT_MIN/16+1;
mapYMin = INT_MAX/16-1;
mapYMax = -INT_MIN/16+1;
mapZMin = INT_MAX/16-1;
mapZMax = -INT_MIN/16+1;
geomYMin = INT_MAX/16-1;
geomYMax = -INT_MIN/16+1;
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std::vector<int64_t> vec = m_db->getBlockPos();
world_blocks = 0;
map_blocks = 0;
for(std::vector<int64_t>::iterator it = vec.begin(); it != vec.end(); ++it) {
world_blocks ++;
BlockPos pos = decodeBlockPos(*it);
if (pos.x < mapXMin) {
mapXMin = pos.x;
}
if (pos.x > mapXMax) {
mapXMax = pos.x;
}
if (pos.y < mapYMin) {
mapYMin = pos.y;
}
if (pos.y > mapYMax) {
mapYMax = pos.y;
}
if (pos.z < mapZMin) {
mapZMin = pos.z;
}
if (pos.z > mapZMax) {
mapZMax = pos.z;
}
if (pos.x < m_reqXMin || pos.x > m_reqXMax || pos.z < m_reqZMin || pos.z > m_reqZMax) {
continue;
}
if (pos.y < geomYMin) {
geomYMin = pos.y;
}
if (pos.y > geomYMax) {
geomYMax = pos.y;
}
if (pos.y < m_reqYMin || pos.y > m_reqYMax) {
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continue;
}
map_blocks++;
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if (pos.y < m_yMin) {
m_yMin = pos.y;
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}
if (pos.y > m_yMax) {
m_yMax = pos.y;
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}
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if (pos.x < m_xMin) {
m_xMin = pos.x;
}
if (pos.x > m_xMax) {
m_xMax = pos.x;
}
if (pos.z < m_zMin) {
m_zMin = pos.z;
}
if (pos.z > m_zMax) {
m_zMax = pos.z;
}
m_positions.push_back(pos);
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}
if (verboseCoordinates) {
cout << "World Geometry: "
<< mapXMin*16 << "," << mapYMin*16 << "," << mapZMin*16 << ".."
<< mapXMax*16+15 << "," << mapYMax*16+15 << "," << mapZMax*16+15
<< " ("
<< mapXMin << "," << mapYMin << "," << mapZMin << ".."
<< mapXMax << "," << mapYMax << "," << mapZMax
<< ") blocks: " << world_blocks << "\n";
}
if (m_forceGeom) {
if (verboseCoordinates) {
cout << "Minimal Map Geometry: "
<< m_xMin*16 << "," << m_yMin*16+m_reqYMinNode << "," << m_zMin*16 << ".."
<< m_xMax*16+15 << "," << m_yMax*16+m_reqYMaxNode << "," << m_zMax*16+15
<< " ("
<< m_xMin << "," << m_yMin << "," << m_zMin << ".."
<< m_xMax << "," << m_yMax << "," << m_zMax
<< ")\n";
}
m_xMin = m_reqXMin;
m_xMax = m_reqXMax;
m_zMin = m_reqZMin;
m_zMax = m_reqZMax;
}
if (verboseCoordinates) {
cout << "Map Vertical Limits: x," << geomYMin*16 << ",z..x," << geomYMax*16+15 << ",z (x," << geomYMin << ",z..x," << geomYMax << ",z)\n";
cout << "Map Output Geometry: "
<< m_xMin*16 << "," << m_yMin*16+m_reqYMinNode << "," << m_zMin*16 << ".."
<< m_xMax*16+15 << "," << m_yMax*16+m_reqYMaxNode << "," << m_zMax*16+15
<< " ("
<< m_xMin << "," << m_yMin << "," << m_zMin << ".."
<< m_xMax << "," << m_yMax << "," << m_zMax
<< ") blocks: " << map_blocks << "\n";
}
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m_positions.sort();
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}
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inline BlockPos TileGenerator::decodeBlockPos(int64_t blockId) const
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{
BlockPos pos;
pos.x = unsignedToSigned(pythonmodulo(blockId, 4096), 2048);
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blockId = (blockId - pos.x) / 4096;
pos.y = unsignedToSigned(pythonmodulo(blockId, 4096), 2048);
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blockId = (blockId - pos.y) / 4096;
pos.z = unsignedToSigned(pythonmodulo(blockId, 4096), 2048);
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return pos;
}
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void TileGenerator::createImage()
{
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
m_mapHeight = (m_zMax - m_zMin + 1) * 16;
m_blockPixelAttributes.setWidth(m_mapWidth);
// Set special values for origin (which depend on other paramters)
if (m_tileWidth) {
if (m_tileXOrigin == TILECENTER_IS_WORLDCENTER)
m_tileXOrigin = -m_tileWidth/2;
else if (m_tileXOrigin == TILECENTER_IS_MAPCENTER)
m_tileXOrigin = ((m_xMax+1)*2-(m_xMax+1-m_xMin))*8 - m_tileWidth/2;
}
if (m_tileHeight) {
if (m_tileZOrigin == TILECENTER_IS_WORLDCENTER)
m_tileZOrigin = -m_tileHeight/2;
else if (m_tileZOrigin == TILECENTER_IS_MAPCENTER)
m_tileZOrigin = ((m_zMax+1)*2-(m_zMax+1-m_zMin))*8 - m_tileHeight/2;
}
int pictWidth = m_mapWidth;
int pictHeight = m_mapHeight;
int tileBorderXStart = 0;
int tileBorderXLimit = 0;
int tileBorderZStart = 0;
int tileBorderZLimit = 0;
if (m_tileWidth && m_tileBorderSize) {
int xStart = m_xMin * 16 - m_tileXOrigin;
int xLimit = (m_xMax+1) * 16 - m_tileXOrigin;
int shift;
// shift values, so that xStart = 0..m_tileWidth-1
// (effect of m_tileXOrigin is identical to (m_tileXOrigin + m_tileWidth)
// so any multiple of m_tileWidth can be safely added)
if (xStart<0)
shift = - (xStart + 1) / m_tileWidth + 1;
else
shift = - xStart / m_tileWidth;
xStart += shift * m_tileWidth;
xLimit += shift * m_tileWidth;
// 0 -> 0
// 1..m_tileWidth -> 1
// (m_tileWidth+1)..(2*m_tileWidth) -> 2
// etc.
tileBorderXStart = (xStart + m_tileWidth - 1) / m_tileWidth;
tileBorderXLimit = (xLimit + m_tileWidth - 1) / m_tileWidth;
m_tileMapXOffset = (m_tileWidth - xStart) % m_tileWidth;
pictWidth += (tileBorderXLimit - tileBorderXStart) * m_tileBorderSize;
}
if (m_tileHeight && m_tileBorderSize) {
int zStart = m_zMin * 16 - m_tileZOrigin;
int zLimit = (m_zMax+1) * 16 - m_tileZOrigin;
int shift;
// shift values so that zStart = 0..m_tileHeight-1
if (zStart<0)
shift = - (zStart + 1) / m_tileHeight + 1;
else
shift = - zStart / m_tileHeight;
zStart += shift * m_tileHeight;
zLimit += shift * m_tileHeight;
// 0..(m_tileWidth-1) -> 1
// m_tileWidth..(2*m_tileWidth-1) -> 2
// etc.
tileBorderZStart = zStart / m_tileHeight + 1;
tileBorderZLimit = zLimit / m_tileHeight + 1;
m_tileMapYOffset = zLimit - ((tileBorderZLimit-tileBorderZStart) * m_tileHeight);
pictHeight += (tileBorderZLimit - tileBorderZStart) * m_tileBorderSize;
}
m_image = gdImageCreateTrueColor(pictWidth + m_border, pictHeight + m_border);
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// Background
gdImageFilledRectangle(m_image, 0, 0, pictWidth + m_border - 1, pictHeight + m_border -1, color2int(m_bgColor));
// Draw tile borders
if (m_tileWidth && m_tileBorderSize) {
int borderColor = color2int(m_tileBorderColor);
for (int i = 0; i < tileBorderXLimit - tileBorderXStart; i++) {
int xPos = m_tileMapXOffset + i * (m_tileWidth + m_tileBorderSize);
gdImageFilledRectangle(m_image, xPos + m_border, m_border, xPos + (m_tileBorderSize-1) + m_border, pictHeight + m_border - 1, borderColor);
}
}
if (m_tileHeight && m_tileBorderSize) {
int borderColor = color2int(m_tileBorderColor);
for (int i = 0; i < tileBorderZLimit - tileBorderZStart; i++) {
int yPos = m_tileMapYOffset + i * (m_tileHeight + m_tileBorderSize);
gdImageFilledRectangle(m_image, m_border, yPos + m_border, pictWidth + m_border - 1, yPos + (m_tileBorderSize-1) + m_border, borderColor);
}
}
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}
TileGenerator::Block TileGenerator::getBlockOnPos(BlockPos pos)
{
DBBlock in = m_db->getBlockOnPos(pos.x, pos.y, pos.z);
Block out(pos,(const unsigned char *)"");
if (!in.second.empty()) {
out = Block(decodeBlockPos(in.first), in.second);
// Verify. Just to be sure...
if (pos.x != out.first.x || pos.y != out.first.y || pos.z != out.first.z) {
std::ostringstream oss;
oss << "Got unexpexted block: "
<< out.first.x << "," << out.first.y << "," << out.first.z
<< " from database. Requested: "
<< pos.x << "," << pos.y << "," << pos.z;
throw std::runtime_error(oss.str());
}
}
else {
// I can't imagine this to be possible...
std::ostringstream oss;
oss << "Failed to get block: "
<< pos.x << "," << pos.y << "," << pos.z
<< " from database.";
throw std::runtime_error(oss.str());
}
return out;
}
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void TileGenerator::renderMap()
{
int blocks_rendered = 0;
int area_rendered = 0;
BlockPos currentPos;
currentPos.x = INT_MIN;
currentPos.y = 0;
currentPos.z = INT_MIN;
bool allReaded = false;
for (std::list<BlockPos>::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) {
const BlockPos &pos = *position;
if (currentPos.x != pos.x || currentPos.z != pos.z) {
area_rendered++;
if (currentPos.z != pos.z && currentPos.z != INT_MIN && m_shading)
renderShading(currentPos.z);
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for (int i = 0; i < 16; ++i) {
m_readedPixels[i] = 0;
}
currentPos = pos;
}
else if (allReaded) {
continue;
}
Block block = getBlockOnPos(pos);
if (!block.second.empty()) {
const unsigned char *data = block.second.c_str();
size_t length = block.second.length();
uint8_t version = data[0];
//uint8_t flags = data[1];
size_t dataOffset = 0;
if (version >= 22) {
dataOffset = 4;
}
else {
dataOffset = 2;
}
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ZlibDecompressor decompressor(data, length);
decompressor.setSeekPos(dataOffset);
ZlibDecompressor::string mapData = decompressor.decompress();
ZlibDecompressor::string mapMetadata = decompressor.decompress();
dataOffset = decompressor.seekPos();
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// Skip unused data
if (version <= 21) {
dataOffset += 2;
}
if (version == 23) {
dataOffset += 1;
}
if (version == 24) {
uint8_t ver = data[dataOffset++];
if (ver == 1) {
uint16_t num = readU16(data + dataOffset);
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dataOffset += 2;
dataOffset += 10 * num;
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}
}
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// Skip unused static objects
dataOffset++; // Skip static object version
int staticObjectCount = readU16(data + dataOffset);
dataOffset += 2;
for (int i = 0; i < staticObjectCount; ++i) {
dataOffset += 13;
uint16_t dataSize = readU16(data + dataOffset);
dataOffset += dataSize + 2;
}
dataOffset += 4; // Skip timestamp
m_blockAirId = -1;
m_blockIgnoreId = -1;
// Read mapping
if (version >= 22) {
dataOffset++; // mapping version
uint16_t numMappings = readU16(data + dataOffset);
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dataOffset += 2;
for (int i = 0; i < numMappings; ++i) {
uint16_t nodeId = readU16(data + dataOffset);
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dataOffset += 2;
uint16_t nameLen = readU16(data + dataOffset);
dataOffset += 2;
string name = string(reinterpret_cast<const char *>(data) + dataOffset, nameLen);
if (name == "air") {
m_blockAirId = nodeId;
}
else if (name == "ignore") {
m_blockIgnoreId = nodeId;
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}
else {
m_nameMap[nodeId] = name;
}
dataOffset += nameLen;
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}
}
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// Node timers
if (version >= 25) {
dataOffset++;
uint16_t numTimers = readU16(data + dataOffset);
dataOffset += 2;
dataOffset += numTimers * 10;
}
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renderMapBlock(mapData, pos, version);
blocks_rendered++;
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allReaded = true;
for (int i = 0; i < 16; ++i) {
if (m_readedPixels[i] != 0xffff) {
allReaded = false;
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}
}
}
}
if(currentPos.z != INT_MIN && m_shading)
renderShading(currentPos.z);
if (verboseStatistics)
cout << "Statistics"
<< ": blocks read: " << m_db->getBlocksReadCount()
<< " (" << m_db->getBlocksCachedCount() << " cached + "
<< m_db->getBlocksUnCachedCount() << " uncached)"
<< "; blocks rendered: " << blocks_rendered
<< "; area rendered: " << area_rendered
<< "/" << (m_xMax-m_xMin+1) * (m_zMax-m_zMin+1)
<< " (" << (long long)area_rendered*16*16 << " nodes)"
<< std::endl;
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}
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inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const BlockPos &pos, int version)
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{
int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16;
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const unsigned char *mapData = mapBlock.c_str();
int minY = (pos.y < m_reqYMin) ? 16 : (pos.y > m_reqYMin) ? 0 : m_reqYMinNode;
int maxY = (pos.y > m_reqYMax) ? -1 : (pos.y < m_reqYMax) ? 15 : m_reqYMaxNode;
Color col;
uint8_t th;
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for (int z = 0; z < 16; ++z) {
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int imageY = getImageY(zBegin + 15 - z);
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for (int x = 0; x < 16; ++x) {
if (m_readedPixels[z] & (1 << x)) {
continue;
}
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int imageX = getImageX(xBegin + x);
if(m_drawAlpha) {
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col = Color(0,0,0,0);
th = 0;
}
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for (int y = maxY; y >= minY; --y) {
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int position = x + (y << 4) + (z << 8);
int content = readBlockContent(mapData, version, position);
if (content == m_blockIgnoreId || content == m_blockAirId) {
continue;
}
std::map<int, std::string>::iterator blockName = m_nameMap.find(content);
if (blockName == m_nameMap.end())
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continue;
const string &name = blockName->second;
ColorMap::const_iterator color = m_colors.find(name);
if (color != m_colors.end()) {
const Color c = color->second.to_color();
if (m_drawAlpha) {
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if (col.a == 0)
col = c;
else
col = mixColors(col, c);
if(col.a == 0xFF) {
m_image->tpixels[imageY][imageX] = color2int(col);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th;
} else {
th = (th + color->second.t) / 2.0;
continue;
}
} else
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m_image->tpixels[imageY][imageX] = color2int(c);
m_readedPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
} else {
m_unknownNodes.insert(name);
continue;
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}
break;
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}
}
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}
}
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inline void TileGenerator::renderShading(int zPos)
{
int zBegin = (m_zMax - zPos) * 16;
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for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + z;
if (imageY >= m_mapHeight) {
continue;
}
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imageY = getImageY(imageY);
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for (int x = 0; x < m_mapWidth; ++x) {
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if (!m_blockPixelAttributes.attribute(z, x).valid_height() || !m_blockPixelAttributes.attribute(z, x - 1).valid_height() || !m_blockPixelAttributes.attribute(z - 1, x).valid_height()) {
continue;
}
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int y = m_blockPixelAttributes.attribute(z, x).height;
int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
int d = ((y - y1) + (y - y2)) * 12;
if (d > 36) {
d = 36;
}
if (m_drawAlpha)
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d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0);
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int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff;
uint8_t r = (sourceColor & 0xff0000) >> 16;
uint8_t g = (sourceColor & 0x00ff00) >> 8;
uint8_t b = (sourceColor & 0x0000ff);
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r = colorSafeBounds(r + d);
g = colorSafeBounds(g + d);
b = colorSafeBounds(b + d);
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m_image->tpixels[imageY][getImageX(x)] = rgb2int(r, g, b);
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}
}
m_blockPixelAttributes.scroll();
}
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void TileGenerator::renderScale()
{
int color = color2int(m_scaleColor);
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gdImageString(m_image, gdFontGetMediumBold(), 24, 0, reinterpret_cast<unsigned char *>(const_cast<char *>("X")), color);
gdImageString(m_image, gdFontGetMediumBold(), 2, 24, reinterpret_cast<unsigned char *>(const_cast<char *>("Z")), color);
string scaleText;
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
stringstream buf;
buf << i * 16;
scaleText = buf.str();
int xPos = getImageX(m_xMin * -16 + i * 16);
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gdImageString(m_image, gdFontGetMediumBold(), xPos + 2, 0, reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), color);
gdImageLine(m_image, xPos, 0, xPos, m_border - 1, color);
}
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
stringstream buf;
buf << i * 16;
scaleText = buf.str();
int yPos = getImageY(m_mapHeight - 1 - (i * 16 - m_zMin * 16));
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gdImageString(m_image, gdFontGetMediumBold(), 2, yPos, reinterpret_cast<unsigned char *>(const_cast<char *>(scaleText.c_str())), color);
gdImageLine(m_image, 0, yPos, m_border - 1, yPos, color);
}
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}
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void TileGenerator::renderOrigin()
{
int imageX = getImageX(-m_xMin * 16);
int imageY = getImageY(m_mapHeight - 1 - m_zMin * -16);
gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, color2int(m_originColor));
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}
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void TileGenerator::renderPlayers(const std::string &inputPath)
{
int color = color2int(m_playerColor);
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PlayerAttributes players(inputPath);
for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
int imageX = getImageX(player->x / 10 - m_xMin * 16);
int imageY = getImageY(m_mapHeight - 1 - (player->z / 10 - m_zMin * 16));
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gdImageArc(m_image, imageX, imageY, 5, 5, 0, 360, color);
gdImageString(m_image, gdFontGetMediumBold(), imageX + 2, imageY + 2, reinterpret_cast<unsigned char *>(const_cast<char *>(player->name.c_str())), color);
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}
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}
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inline std::list<int> TileGenerator::getZValueList() const
{
std::list<int> zlist;
for (std::list<BlockPos>::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) {
zlist.push_back(position->z);
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}
zlist.sort();
zlist.unique();
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zlist.reverse();
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return zlist;
}
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void TileGenerator::writeImage(const std::string &output)
{
FILE *out;
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out = fopen(output.c_str(), "wb");
if (!out) {
std::ostringstream oss;
oss << "Error opening '" << output.c_str() << "': " << std::strerror(errno);
throw std::runtime_error(oss.str());
}
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gdImagePng(m_image, out);
fclose(out);
gdImageDestroy(m_image);
}
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void TileGenerator::printUnknown()
{
if (m_unknownNodes.size() > 0) {
std::cerr << "Unknown nodes:" << std::endl;
for (std::set<std::string>::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) {
std::cerr << *node << std::endl;
}
}
}
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inline int TileGenerator::getImageX(int val) const
{
if (m_tileWidth && m_tileBorderSize)
val += ((val - m_tileMapXOffset + m_tileWidth) / m_tileWidth) * m_tileBorderSize + m_border;
else
val += m_border;
return val;
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}
inline int TileGenerator::getImageY(int val) const
{
if (m_tileHeight && m_tileBorderSize)
val += ((val - m_tileMapYOffset + m_tileHeight) / m_tileHeight) * m_tileBorderSize + m_border;
else
val += m_border;
return val;
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}