Small improvement to for loop iteration code

This commit is contained in:
Rogier 2014-03-30 01:42:43 +01:00
parent a2205eb9fb
commit 266c1eaaf0

View File

@ -366,9 +366,9 @@ void TileGenerator::loadBlocks()
std::vector<int64_t> vec = m_db->getBlockPos();
world_blocks = 0;
map_blocks = 0;
for(unsigned int i = 0; i < vec.size(); i++) {
for(std::vector<int64_t>::iterator it = vec.begin(); it != vec.end(); ++it) {
world_blocks ++;
BlockPos pos = decodeBlockPos(vec[i]);
BlockPos pos = decodeBlockPos(*it);
if (pos.x < mapXMin) {
mapXMin = pos.x;
}