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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,19 @@
|
|||
Minetest MOD X Markeplace [x_marketplace]
|
||||
|
||||
This MOD for Minetest adds a simple global marketplace to the game. This markeplace is designed to work only with chat commands. Type `mp help` in the chat to see all possible commands.
|
||||
|
||||
Currently only items from `default` MTGame MOD are in the store list, since all the other items can be crafted from default blocks, this is sufficient for balanced game.
|
||||
|
||||
Items can be added/removed/edited easily from the `store_list.lua` file.
|
||||
|
||||
Commands:
|
||||
|
||||
- `/mp find <item name>`, find item in store
|
||||
- `/mp balance`, show your current balance in BitGold
|
||||
- `/mp sellhand`, sell item(s) currently holding in hand
|
||||
- `/mp buyhand [<amount>]`, buy `<amount>` of item(s) currently holding in hand, when `<amount>` is not provided then amount is 1
|
||||
- `/mp infohand`, show more information about the item(s) you are currently holding in hand from the store
|
||||
- `/mp buy <item name> [<amount>]`, buy `<amount>` of `<item name>` from store, if `<amount>` is not provided then amount is 1
|
||||
- `/mp sellinv <item name>`, sell all items `<item name>` from the 'main' inventory list
|
||||
- `/mp top`, show top 5 richest players currently online
|
||||
- `/mp help`, print out this help
|
|
@ -0,0 +1,70 @@
|
|||
-- Search items in marketplace object
|
||||
-- @param string the string
|
||||
-- @return string with found items, if no items found returns boolean false
|
||||
function x_marketplace.store_find(string)
|
||||
local found = ""
|
||||
for k, v in pairs(x_marketplace.store_list) do
|
||||
if string.find(k, string) then
|
||||
found = found..k.." buy: "..string.format("%.2f", v.buy).." sell: "..string.format("%.2f", v.sell).."\n"
|
||||
end
|
||||
end
|
||||
|
||||
if found == "" then
|
||||
found = false
|
||||
end
|
||||
|
||||
return found
|
||||
end
|
||||
|
||||
-- Get random items from the store
|
||||
-- @param number the integer
|
||||
-- @return string with found items
|
||||
function x_marketplace.store_get_random(number)
|
||||
local keys, i, suggest = {}, 1, ""
|
||||
local how_many = number or 5
|
||||
|
||||
for k, v in pairs(x_marketplace.store_list) do
|
||||
keys[i] = k
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
for i = 1, how_many do
|
||||
suggest = suggest.."\n"..keys[math.random(1, #keys)]
|
||||
end
|
||||
|
||||
return suggest
|
||||
end
|
||||
|
||||
-- Get players balance of BitGold
|
||||
-- @param name the string of player name
|
||||
-- @return string the current balance
|
||||
function x_marketplace.get_player_balance(name)
|
||||
if not name then
|
||||
return ""
|
||||
end
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local balance = player:get_attribute("balance") or 0
|
||||
return balance
|
||||
end
|
||||
|
||||
-- Set players balance of BitGold
|
||||
-- @param name the string of player name
|
||||
-- @param amount the number of what should be added/deducted (if negative) from players balance
|
||||
-- @return string the balance info message, returns false if not enough funds
|
||||
function x_marketplace.set_player_balance(name, amount)
|
||||
if not name or not amount then
|
||||
return ""
|
||||
end
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local balance = player:get_attribute("balance") or 0
|
||||
local new_balance = balance + amount
|
||||
|
||||
if new_balance < 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
player:set_attribute("balance", new_balance)
|
||||
|
||||
return new_balance
|
||||
end
|
|
@ -0,0 +1,300 @@
|
|||
-- Minetest API method. Adds definition to minetest.registered_chatcommands.
|
||||
-- @param cmd the string - commnad name
|
||||
-- @param chatcommand definition the table
|
||||
minetest.register_chatcommand("mp", {
|
||||
params = "<command> [<item name> <amount>]",
|
||||
description = "Marketplace commands, type '/mp help' for more help.",
|
||||
privs = { interact = true },
|
||||
func = function(caller, param)
|
||||
local params = {}
|
||||
for substring in param:gmatch("%S+") do
|
||||
table.insert(params, substring)
|
||||
end
|
||||
-- print("caller", dump(caller))
|
||||
-- print("params", dump(params))
|
||||
|
||||
--
|
||||
-- find
|
||||
--
|
||||
if params[1] == "find" then
|
||||
local items = x_marketplace.store_find(params[2])
|
||||
|
||||
if not items then
|
||||
return false, "Oops there is no item like this in the store. Check out other items in the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
return true, items
|
||||
|
||||
--
|
||||
-- show balance
|
||||
--
|
||||
elseif params[1] == "balance" then
|
||||
return true, "Your balance is: "..x_marketplace.get_player_balance(caller).." BitGold"
|
||||
|
||||
--
|
||||
-- sell hand
|
||||
--
|
||||
elseif params[1] == "sellhand" then
|
||||
local player = minetest.get_player_by_name(caller)
|
||||
local hand = player:get_wielded_item()
|
||||
local item_name = hand:get_name()
|
||||
local item_count = hand:get_count()
|
||||
local store_item = x_marketplace.store_list[item_name]
|
||||
local itemstack = ItemStack({ name = item_name })
|
||||
|
||||
-- check what is the max items we can sell
|
||||
if item_count > (itemstack:get_stack_max()) then
|
||||
return false, "You can sell this item by max. of "..itemstack:get_stack_max().." item(s) at the time."
|
||||
end
|
||||
|
||||
-- item exists in the store
|
||||
if store_item then
|
||||
player:set_wielded_item(ItemStack(""))
|
||||
|
||||
local sell_price = store_item.sell * item_count
|
||||
local new_balance = x_marketplace.set_player_balance(caller, sell_price)
|
||||
|
||||
return true, "You sold "..item_count.." item(s) of "..item_name.." for "..sell_price.." BitGold. Your new balance is: "..new_balance.." BitGold"
|
||||
else
|
||||
-- item does not exists in the store
|
||||
return false, "You cannot sell this item. Search in store for items you can sell, example: /mp find stone. See some suggestion from the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
--
|
||||
-- info hand
|
||||
--
|
||||
elseif params[1] == "infohand" then
|
||||
local player = minetest.get_player_by_name(caller)
|
||||
local hand = player:get_wielded_item()
|
||||
local item_name = hand:get_name()
|
||||
local item_count = hand:get_count()
|
||||
local store_item = x_marketplace.store_list[item_name]
|
||||
|
||||
-- item exists in the store
|
||||
if store_item then
|
||||
local sell_price = store_item.sell * item_count
|
||||
|
||||
return true, item_name.." buy: "..store_item.buy.." sell: "..store_item.sell..". You can sell the item(s) you are holding for: "..sell_price.." BitGold. example: /mp sellhand"
|
||||
else
|
||||
-- item does not exists in the store
|
||||
return false, "This item is not in store. See some suggestion from the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
--
|
||||
-- buy hand
|
||||
--
|
||||
elseif params[1] == "buyhand" then
|
||||
local player = minetest.get_player_by_name(caller)
|
||||
local hand = player:get_wielded_item()
|
||||
local item_name = hand:get_name()
|
||||
local store_item = x_marketplace.store_list[item_name]
|
||||
local itemstack = ItemStack({ name = item_name })
|
||||
|
||||
-- item exists in the store
|
||||
if store_item then
|
||||
local amount = params[2] or 1
|
||||
local inv = player:get_inventory("main")
|
||||
local itemstack = ItemStack({
|
||||
name = item_name,
|
||||
count = amount
|
||||
})
|
||||
|
||||
-- check if amount is a number
|
||||
if not tonumber(amount) then
|
||||
return false, "Amount of items must be a number. example: /mp buyhand "..math.random(1, 99)
|
||||
end
|
||||
|
||||
-- check what is the max items we can buy
|
||||
if tonumber(amount) > (itemstack:get_stack_max()) then
|
||||
return false, "You can buy this item by max. of "..itemstack:get_stack_max().." item(s) at the time."
|
||||
end
|
||||
|
||||
local buy_price = amount * store_item.buy
|
||||
local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1)
|
||||
|
||||
-- not enough money
|
||||
if not new_balance then
|
||||
return false, "You don't have enought BitGold. Price for "..amount.." item(s) of "..item_name.." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold"
|
||||
end
|
||||
|
||||
-- drop items what doesn't fit in the inventory
|
||||
local leftover_item = inv:add_item("main", itemstack)
|
||||
if leftover_item:get_count() > 0 then
|
||||
local p = table.copy(player:get_pos())
|
||||
p.y = p.y + 1.2
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
|
||||
if obj then
|
||||
local dir = player:get_look_dir()
|
||||
dir.x = dir.x * 2.9
|
||||
dir.y = dir.y * 2.9 + 2
|
||||
dir.z = dir.z * 2.9
|
||||
obj:set_velocity(dir)
|
||||
obj:get_luaentity().dropped_by = caller
|
||||
end
|
||||
end
|
||||
|
||||
return true, "You bought "..amount.." item(s) of "..item_name.." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold"
|
||||
else
|
||||
-- item does not exists in the store
|
||||
return false, "This item is not in store. See some suggestion from the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
--
|
||||
-- sell inventory
|
||||
--
|
||||
elseif params[1] == "sellinv" then
|
||||
-- item name is missing from param[2]
|
||||
if not params[2] then
|
||||
return false, "You need to write the item name you want to sell. example: /mp sellinv default:stone. See some suggestion from the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
local player = minetest.get_player_by_name(caller)
|
||||
local inv = player:get_inventory("main")
|
||||
local store_item = x_marketplace.store_list[params[2]]
|
||||
local amount = 0
|
||||
|
||||
-- item exists in the store
|
||||
if store_item then
|
||||
local itemstack = ItemStack({ name = params[2] })
|
||||
|
||||
for k, v in ipairs(inv:get_list("main")) do
|
||||
if v:get_name() == params[2] and
|
||||
v:get_count() <= itemstack:get_stack_max() then
|
||||
local removed = inv:remove_item("main", v)
|
||||
amount = amount + removed:get_count()
|
||||
end
|
||||
end
|
||||
|
||||
local sell_price = amount * store_item.sell
|
||||
local new_balance = x_marketplace.set_player_balance(caller, sell_price)
|
||||
|
||||
return true, "You sold "..amount.." item(s) of "..params[2].." for "..sell_price.." BitGold. Your new balance is: "..new_balance.." BitGold"
|
||||
else
|
||||
-- item does not exists in the store
|
||||
return false, "You cannot sell this item. Search in store for items you can sell, example: /mp find stone. See some suggestion from the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
--
|
||||
-- buy
|
||||
--
|
||||
elseif params[1] == "buy" then
|
||||
local item = params[2]
|
||||
|
||||
-- item name is missing from param[2]
|
||||
if not item then
|
||||
return false, "You need to write the item name you want to buy. example: /mp buy default:stone 10, or check out other items in the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
|
||||
-- item not in store
|
||||
if not x_marketplace.store_list[params[2]] then
|
||||
local suggestions = x_marketplace.store_find(params[2])
|
||||
local suggest = ""
|
||||
|
||||
-- try suggest item from store, else show random items
|
||||
if suggestions then
|
||||
suggest = "This item is not in store, check out other items from the store: \n"..suggestions
|
||||
return false, suggest
|
||||
|
||||
else
|
||||
-- still not found in the store - pick random
|
||||
return false, "This item is not in store, check out other items from the store: "..x_marketplace.store_get_random()
|
||||
end
|
||||
end
|
||||
|
||||
-- add items to main inventory
|
||||
local player = minetest.get_player_by_name(caller)
|
||||
local store_item = x_marketplace.store_list[params[2]]
|
||||
local amount = params[3] or 1
|
||||
local inv = player:get_inventory("main")
|
||||
local itemstack = ItemStack({
|
||||
name = params[2],
|
||||
count = amount
|
||||
})
|
||||
|
||||
-- check if amount is a number
|
||||
if not tonumber(amount) then
|
||||
return false, "Amount of items must be a number. example: /mp buy default:stone 99"
|
||||
end
|
||||
|
||||
-- check what is the max items we can buy
|
||||
if tonumber(amount) > (itemstack:get_stack_max()) then
|
||||
return false, "You can buy this item by max. of "..itemstack:get_stack_max().." item(s) at the time."
|
||||
end
|
||||
|
||||
local buy_price = amount * store_item.buy
|
||||
local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1)
|
||||
|
||||
-- not enough money
|
||||
if not new_balance then
|
||||
return false, "You don't have enought BitGold. Price for "..amount.." item(s) of "..params[2].." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold"
|
||||
end
|
||||
|
||||
-- drop items what doesn't fit in the inventory
|
||||
local leftover_item = inv:add_item("main", itemstack)
|
||||
if leftover_item:get_count() > 0 then
|
||||
local p = table.copy(player:get_pos())
|
||||
p.y = p.y + 1.2
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
|
||||
if obj then
|
||||
local dir = player:get_look_dir()
|
||||
dir.x = dir.x * 2.9
|
||||
dir.y = dir.y * 2.9 + 2
|
||||
dir.z = dir.z * 2.9
|
||||
obj:set_velocity(dir)
|
||||
obj:get_luaentity().dropped_by = caller
|
||||
end
|
||||
end
|
||||
|
||||
return true, "You bought "..amount.." item(s) of "..params[2].." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold"
|
||||
|
||||
--
|
||||
-- top 5 richest
|
||||
--
|
||||
elseif params[1] == "top" then
|
||||
local players = minetest.get_connected_players()
|
||||
local temp_tbl = {}
|
||||
|
||||
for k, v in ipairs(players) do
|
||||
local pname = v:get_player_name()
|
||||
local balance = x_marketplace.get_player_balance(pname)
|
||||
table.insert(temp_tbl, { name = pname, balance = tonumber(balance) })
|
||||
end
|
||||
|
||||
table.sort(temp_tbl, function(a, b) return a.balance > b.balance end)
|
||||
|
||||
local msg = ""
|
||||
local length = 5
|
||||
|
||||
if length > #temp_tbl then
|
||||
length = #temp_tbl
|
||||
end
|
||||
|
||||
for i = 1, length do
|
||||
msg = msg..i..". "..temp_tbl[i].name.."\n"
|
||||
end
|
||||
|
||||
-- print(dump(temp_tbl))
|
||||
return true, msg
|
||||
|
||||
--
|
||||
-- help
|
||||
--
|
||||
elseif params[1] == "help" then
|
||||
local msg =
|
||||
minetest.colorize("#00FFFF", "/mp find").." <item name>, find item in store\n"..
|
||||
minetest.colorize("#00FFFF", "/mp balance")..", show your current balance in BitGold\n"..
|
||||
minetest.colorize("#00FFFF", "/mp sellhand")..", sell item(s) currently holding in hand\n"..
|
||||
minetest.colorize("#00FFFF", "/mp buyhand").." [<amount>], buy <amount> of item(s) currently holding in hand, when <amount> is not provided then amount is 1\n"..
|
||||
minetest.colorize("#00FFFF", "/mp infohand")..", show more information about the item(s) you are currently holding in hand from the store\n"..
|
||||
minetest.colorize("#00FFFF", "/mp buy").." <item name> [<amount>], buy <amount> of <item name> from store, if <amount> is not provided then amount is 1\n"..
|
||||
minetest.colorize("#00FFFF", "/mp sellinv").." <item name>, sell all items <item name> from the 'main' inventory list\n"..
|
||||
minetest.colorize("#00FFFF", "/mp top")..", show top 5 richest players currently online\n"..
|
||||
minetest.colorize("#00FFFF", "/mp help")..", print out this help\n"
|
||||
|
||||
-- print(msg)
|
||||
return true, msg
|
||||
end
|
||||
end
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
This MOD for Minetest adds a simple global marketplace to the game. This markeplace is designed to work only with chat commands. Type mp help in the chat to see all possible commands.
|
||||
|
||||
Currently only items from default MTGame MOD are in the store list, since all the other items can be crafted from default blocks, this is sufficient for balanced game.
|
|
@ -0,0 +1,12 @@
|
|||
-- Definitions made by this mod that other mods can use too
|
||||
-- @module x_marketplace
|
||||
-- @author SaKeL
|
||||
x_marketplace = {}
|
||||
|
||||
local path = minetest.get_modpath("x_marketplace")
|
||||
|
||||
dofile(path.."/store_list.lua")
|
||||
dofile(path.."/api.lua")
|
||||
dofile(path.."/chatcommands.lua")
|
||||
|
||||
print ("[Mod] x_marketplace loaded")
|
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
|
@ -0,0 +1,449 @@
|
|||
x_marketplace.store_list = {
|
||||
-- default
|
||||
["default:acacia_bush_leaves"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:acacia_bush_sapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:acacia_bush_stem"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:acacia_leaves"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:acacia_sapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:acacia_tree"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:acacia_wood"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
["default:apple"] = {
|
||||
buy = 40.00,
|
||||
sell = 10.00
|
||||
},
|
||||
["default:aspen_leaves"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:aspen_sapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:aspen_tree"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:aspen_wood"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
["default:bookshelf"] = {
|
||||
buy = 240.00,
|
||||
sell = 60.00
|
||||
},
|
||||
["default:brick"] = {
|
||||
buy = 104.00,
|
||||
sell = 26.00
|
||||
},
|
||||
-- ["default:bronzeblock"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:bush_leaves"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:bush_sapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:bush_stem"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:cactus"] = {
|
||||
buy = 20.00,
|
||||
sell = 5.00
|
||||
},
|
||||
["default:chest"] = {
|
||||
buy = 16.00,
|
||||
sell = 4.00
|
||||
},
|
||||
-- ["default:chest_locked"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:clay"] = {
|
||||
buy = 10.00,
|
||||
sell = 2.50
|
||||
},
|
||||
-- ["default:coalblock"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:cobble"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
-- ["default:copperblock"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:coral_brown"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:coral_orange"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:coral_skeleton"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:desert_cobble"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:desert_sand"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:desert_sandstone"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
-- ["default:desert_sandstone_block"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:desert_sandstone_brick"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:desert_stone"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
-- ["default:desert_stone_block"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:desert_stonebrick"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:diamondblock"] = {
|
||||
buy = 16200.00,
|
||||
sell = 4050.00
|
||||
},
|
||||
["default:dirt"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:dirt_with_coniferous_litter"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:dirt_with_dry_grass"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:dirt_with_grass"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:dirt_with_rainforest_litter"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:dirt_with_snow"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:dry_grass_5"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
["default:dry_shrub"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
["default:fence_acacia_wood"] = {
|
||||
buy = 3.00,
|
||||
sell = 0.75
|
||||
},
|
||||
["default:fence_aspen_wood"] = {
|
||||
buy = 3.00,
|
||||
sell = 0.75
|
||||
},
|
||||
["default:fence_junglewood"] = {
|
||||
buy = 3.00,
|
||||
sell = 0.75
|
||||
},
|
||||
["default:fence_pine_wood"] = {
|
||||
buy = 3.00,
|
||||
sell = 0.75
|
||||
},
|
||||
["default:fence_wood"] = {
|
||||
buy = 3.00,
|
||||
sell = 0.75
|
||||
},
|
||||
["default:fern_3"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
["default:furnace"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:glass"] = {
|
||||
buy = 17.00,
|
||||
sell = 4.25
|
||||
},
|
||||
["default:goldblock"] = {
|
||||
buy = 8100.00,
|
||||
sell = 2025.00
|
||||
},
|
||||
["default:grass_5"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
["default:gravel"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:ice"] = {
|
||||
buy = 20.00,
|
||||
sell = 5.00
|
||||
},
|
||||
["default:junglegrass"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
["default:jungleleaves"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:junglesapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:jungletree"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:junglewood"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
["default:ladder_steel"] = {
|
||||
buy = 2.33,
|
||||
sell = 0.58
|
||||
},
|
||||
["default:ladder_wood"] = {
|
||||
buy = 2.33,
|
||||
sell = 0.58
|
||||
},
|
||||
["default:leaves"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:marram_grass_3"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
["default:mese"] = {
|
||||
buy = 16200.00,
|
||||
sell = 4050.00
|
||||
},
|
||||
["default:mese_post_light"] = {
|
||||
buy = 128.00,
|
||||
sell = 32.00
|
||||
},
|
||||
["default:meselamp"] = {
|
||||
buy = 128.00,
|
||||
sell = 32.00
|
||||
},
|
||||
["default:mossycobble"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
["default:obsidian"] = {
|
||||
buy = 200.00,
|
||||
sell = 50.00
|
||||
},
|
||||
-- ["default:obsidian_block"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:obsidian_glass"] = {
|
||||
buy = 17.00,
|
||||
sell = 4.25
|
||||
},
|
||||
-- ["default:obsidianbrick"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:papyrus"] = {
|
||||
buy = 12.00,
|
||||
sell = 3.00
|
||||
},
|
||||
["default:permafrost"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:permafrost_with_moss"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:permafrost_with_stones"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:pine_needles"] = {
|
||||
buy = 0.40,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:pine_sapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:pine_tree"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:pine_wood"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
["default:sand"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:sand_with_kelp"] = {
|
||||
buy = 4.00,
|
||||
sell = 0.10
|
||||
},
|
||||
["default:sandstone"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
-- ["default:sandstone_block"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:sandstonebrick"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:sapling"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:sign_wall_steel"] = {
|
||||
buy = 4.33,
|
||||
sell = 1.08
|
||||
},
|
||||
["default:sign_wall_wood"] = {
|
||||
buy = 4.33,
|
||||
sell = 1.08
|
||||
},
|
||||
["default:silver_sand"] = {
|
||||
buy = 1.00,
|
||||
sell = 0.25
|
||||
},
|
||||
["default:silver_sandstone"] = {
|
||||
buy = 4.00,
|
||||
sell = 1.00
|
||||
},
|
||||
-- ["default:silver_sandstone_block"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:silver_sandstone_brick"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:snowblock"] = {
|
||||
buy = 0.80,
|
||||
sell = 0.20
|
||||
},
|
||||
["default:steelblock"] = {
|
||||
buy = 2430.00,
|
||||
sell = 607.50
|
||||
},
|
||||
["default:stone"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
-- ["default:stone_block"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_coal"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_copper"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_diamond"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_gold"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_iron"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_mese"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
-- ["default:stone_with_tin"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:stonebrick"] = {
|
||||
buy = 2.00,
|
||||
sell = 0.50
|
||||
},
|
||||
-- ["default:tinblock"] = {
|
||||
-- buy = 0.00,
|
||||
-- sell = 0.00
|
||||
-- },
|
||||
["default:torch"] = {
|
||||
buy = 4.25,
|
||||
sell = 1.06
|
||||
},
|
||||
["default:tree"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
["default:wood"] = {
|
||||
buy = 8.00,
|
||||
sell = 2.00
|
||||
},
|
||||
}
|
||||
|
||||
-- minetest.after(0, function()
|
||||
-- for k, v in pairs(minetest.registered_nodes) do
|
||||
-- print(k)
|
||||
-- end
|
||||
-- end)
|
Loading…
Reference in New Issue